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made sustain notes slightly nicer

This commit is contained in:
Cameron Taylor 2020-10-21 13:12:32 -07:00
parent 7402784e05
commit b9d93fff71
2 changed files with 4 additions and 3 deletions

View file

@ -555,8 +555,9 @@ class ChartingState extends MusicBeatState
if (daSus > 0) if (daSus > 0)
{ {
var sustainVis:FlxSprite = new FlxSprite(note.x, var sustainVis:FlxSprite = new FlxSprite(note.x + (GRID_SIZE / 2),
note.y).makeGraphic(8, Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height))); note.y + getYfromStrum(note.strumTime + Conductor.stepCrochet)).makeGraphic(8,
Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height)));
curRenderedSustains.add(sustainVis); curRenderedSustains.add(sustainVis);
} }
} }

View file

@ -303,7 +303,7 @@ class PlayState extends MusicBeatState
{ {
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)]; oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote), daNoteData, oldNote, true); var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true);
sustainNote.scrollFactor.set(); sustainNote.scrollFactor.set();
unspawnNotes.push(sustainNote); unspawnNotes.push(sustainNote);