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hard songs and unlockables
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@ -8,7 +8,7 @@ import flixel.text.FlxText;
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class FreeplayState extends MusicBeatState
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{
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial", "Spookeez", "South", "Monster"];
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var selector:FlxText;
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var curSelected:Int = 0;
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@ -17,6 +17,12 @@ class FreeplayState extends MusicBeatState
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override function create()
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{
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if (StoryMenuState.weekUnlocked[1])
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{
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songs.push('Spookeez');
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songs.push('South');
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}
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// LOAD MUSIC
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// LOAD CHARACTERS
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