cute animations in progress teehee

This commit is contained in:
Cameron Taylor 2020-10-28 00:03:32 -07:00
parent 0c31cc29ee
commit b68fb4f5de
5 changed files with 64 additions and 86 deletions

Binary file not shown.

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@ -125,6 +125,23 @@ class Character extends FlxSprite
{
offset.set(daOffset[0], daOffset[1]);
}
if (curCharacter == 'gf')
{
if (AnimName == 'singLEFT')
{
danced = true;
}
else if (AnimName == 'singRIGHT')
{
danced = false;
}
if (AnimName == 'singUP' || AnimName == 'singDOWN')
{
danced = !danced;
}
}
}
public function addOffset(name:String, x:Float = 0, y:Float = 0)

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@ -267,7 +267,7 @@ class ChartingState extends MusicBeatState
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
FlxG.sound.playMusic('assets/music/' + daSong + '.mp3', 0.6);
FlxG.sound.playMusic('assets/music/' + daSong + TitleState.soundExt, 0.6);
FlxG.sound.music.pause();
FlxG.sound.music.onComplete = function()
{

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@ -4,6 +4,8 @@ import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSubState;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
class GameOverSubstate extends FlxSubState
{
@ -34,6 +36,11 @@ class GameOverSubstate extends FlxSubState
{
super.update(elapsed);
if (FlxG.keys.justPressed.ENTER)
{
endBullshit();
}
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
{
FlxG.camera.follow(camFollow, LOCKON, 0.01);
@ -44,4 +51,24 @@ class GameOverSubstate extends FlxSubState
FlxG.sound.playMusic('assets/music/gameOver' + TitleState.soundExt);
}
}
var isEnding:Bool = false;
function endBullshit():Void
{
if (!isEnding)
{
isEnding = true;
bf.playAnim('deathConfirm', true);
FlxG.sound.music.stop();
FlxG.sound.play('assets/music/gameOverEnd' + TitleState.soundExt);
new FlxTimer().start(0.7, function(tmr:FlxTimer)
{
FlxG.camera.fade(FlxColor.BLACK, 2, false, function()
{
FlxG.switchState(new PlayState());
});
});
}
}
}

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@ -213,6 +213,10 @@ class PlayState extends MusicBeatState
startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer)
{
dad.dance();
gf.dance();
boyfriend.playAnim('idle');
switch (swagCounter)
{
case 0:
@ -471,8 +475,6 @@ class PlayState extends MusicBeatState
}
}
var sectionScored:Bool = false;
override function openSubState(SubState:FlxSubState)
{
if (paused)
@ -581,16 +583,6 @@ class PlayState extends MusicBeatState
// Conductor.lastSongPos = FlxG.sound.music.time;
}
var playerTurn:Int = 0;
if (sectionLengths.length > curSection)
playerTurn = totalBeats % (sectionLengths[curSection] * 8);
if (playerTurn == (sectionLengths[curSection] * 8) - 1 && !sectionScored)
{
// popUpScore();
sectionScored = true;
}
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
{
if (curBeat % 4 == 0)
@ -625,11 +617,6 @@ class PlayState extends MusicBeatState
FlxG.camera.zoom = FlxMath.lerp(1.05, FlxG.camera.zoom, 0.96);
}
if (playerTurn < 4)
{
sectionScored = false;
}
FlxG.watch.addQuick("beatShit", totalBeats);
if (curSong == 'Fresh')
@ -887,72 +874,6 @@ class PlayState extends MusicBeatState
var downR = controls.DOWN_R;
var leftR = controls.LEFT_R;
/*
var gamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.anyPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
{
left = true;
}
if (gamepad.anyPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
{
right = true;
}
if (gamepad.anyPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
{
up = true;
}
if (gamepad.anyPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
{
down = true;
}
if (gamepad.anyJustPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
{
leftP = true;
}
if (gamepad.anyJustPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
{
rightP = true;
}
if (gamepad.anyJustPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
{
upP = true;
}
if (gamepad.anyJustPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
{
downP = true;
}
if (gamepad.anyJustReleased(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
{
leftR = true;
}
if (gamepad.anyJustReleased(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
{
rightR = true;
}
if (gamepad.anyJustReleased(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
{
upR = true;
}
if (gamepad.anyJustReleased(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
{
downR = true;
}
}
*/
// FlxG.watch.addQuick('asdfa', upP);
if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic)
{
@ -1163,8 +1084,11 @@ class PlayState extends MusicBeatState
{
if (!note.wasGoodHit)
{
popUpScore(note.strumTime);
combo += 1;
if (!note.isSustainNote)
{
popUpScore(note.strumTime);
combo += 1;
}
if (note.noteData >= 0)
health += 0.03;
@ -1240,5 +1164,15 @@ class PlayState extends MusicBeatState
if (!boyfriend.animation.curAnim.name.startsWith("sing"))
boyfriend.playAnim('idle');
if (totalBeats % 8 == 6)
{
boyfriend.playAnim('hey', true);
if (SONG.song == 'Tutorial' && dad.curCharacter == 'gf')
{
dad.playAnim('cheer', true);
}
}
}
}