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FIXED up bullshit
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@ -25,9 +25,6 @@ enum abstract Action(String) to String from String
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var LEFT_R = "left-release";
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var RIGHT_R = "right-release";
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var DOWN_R = "down-release";
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var JUMP = "jump";
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var JUMP_P = "jump-press";
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var JUMP_R = "jump-release";
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var ACCEPT = "accept";
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var BACK = "back";
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var PAUSE = "pause";
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@ -51,7 +48,6 @@ enum Control
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LEFT;
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RIGHT;
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DOWN;
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JUMP;
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RESET;
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ACCEPT;
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BACK;
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@ -84,9 +80,6 @@ class Controls extends FlxActionSet
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var _leftR = new FlxActionDigital(Action.LEFT_R);
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var _rightR = new FlxActionDigital(Action.RIGHT_R);
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var _downR = new FlxActionDigital(Action.DOWN_R);
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var _jump = new FlxActionDigital(Action.JUMP);
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var _jumpP = new FlxActionDigital(Action.JUMP_P);
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var _jumpR = new FlxActionDigital(Action.JUMP_R);
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var _accept = new FlxActionDigital(Action.ACCEPT);
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var _back = new FlxActionDigital(Action.BACK);
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var _pause = new FlxActionDigital(Action.PAUSE);
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@ -140,7 +133,7 @@ class Controls extends FlxActionSet
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public var UP_R(get, never):Bool;
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inline function get_UP_R()
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return _upP.check();
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return _upR.check();
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public var LEFT_R(get, never):Bool;
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@ -157,21 +150,6 @@ class Controls extends FlxActionSet
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inline function get_DOWN_R()
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return _downR.check();
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public var JUMP(get, never):Bool;
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inline function get_JUMP()
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return _jump.check();
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public var JUMP_P(get, never):Bool;
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inline function get_JUMP_P()
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return _jumpP.check();
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public var JUMP_R(get, never):Bool;
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inline function get_JUMP_R()
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return _jumpR.check();
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public var ACCEPT(get, never):Bool;
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inline function get_ACCEPT()
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@ -208,9 +186,6 @@ class Controls extends FlxActionSet
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add(_leftR);
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add(_rightR);
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add(_downR);
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add(_jump);
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add(_jumpP);
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add(_jumpR);
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add(_accept);
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add(_back);
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add(_pause);
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@ -261,7 +236,6 @@ class Controls extends FlxActionSet
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case DOWN: _down;
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case LEFT: _left;
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case RIGHT: _right;
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case JUMP: _jump;
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case ACCEPT: _accept;
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case BACK: _back;
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case PAUSE: _pause;
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@ -301,10 +275,6 @@ class Controls extends FlxActionSet
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func(_down, PRESSED);
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func(_downP, JUST_PRESSED);
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func(_downR, JUST_RELEASED);
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case JUMP:
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func(_jump, PRESSED);
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func(_jumpP, JUST_PRESSED);
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func(_jumpR, JUST_RELEASED);
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case ACCEPT:
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func(_accept, JUST_PRESSED);
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case BACK:
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@ -432,7 +402,6 @@ class Controls extends FlxActionSet
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inline bindKeys(Control.DOWN, [S, FlxKey.DOWN]);
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inline bindKeys(Control.LEFT, [A, FlxKey.LEFT]);
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inline bindKeys(Control.RIGHT, [D, FlxKey.RIGHT]);
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inline bindKeys(Control.JUMP, [Z, Y, FlxKey.UP]);
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inline bindKeys(Control.ACCEPT, [Z, SPACE]);
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inline bindKeys(Control.BACK, [X]);
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inline bindKeys(Control.PAUSE, [P, ENTER]);
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@ -442,7 +411,6 @@ class Controls extends FlxActionSet
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inline bindKeys(Control.DOWN, [S]);
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inline bindKeys(Control.LEFT, [A]);
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inline bindKeys(Control.RIGHT, [D]);
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inline bindKeys(Control.JUMP, [G, W, Z]);
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inline bindKeys(Control.ACCEPT, [G, Z]);
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inline bindKeys(Control.BACK, [H, X]);
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inline bindKeys(Control.PAUSE, [ONE]);
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@ -452,7 +420,6 @@ class Controls extends FlxActionSet
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inline bindKeys(Control.DOWN, [FlxKey.DOWN]);
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inline bindKeys(Control.LEFT, [FlxKey.LEFT]);
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inline bindKeys(Control.RIGHT, [FlxKey.RIGHT]);
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inline bindKeys(Control.JUMP, [O, FlxKey.UP]);
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inline bindKeys(Control.ACCEPT, [O]);
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inline bindKeys(Control.BACK, [P]);
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inline bindKeys(Control.PAUSE, [ENTER]);
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@ -515,7 +482,6 @@ class Controls extends FlxActionSet
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Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
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Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
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Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT],
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Control.JUMP => [A],
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Control.PAUSE => [START],
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Control.RESET => [Y]
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]);
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@ -1,8 +1,10 @@
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package;
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import Controls.Control;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.input.keyboard.FlxKey;
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import flixel.util.FlxColor;
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class PauseSubState extends FlxSubState
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@ -20,6 +22,11 @@ class PauseSubState extends FlxSubState
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{
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super.update(elapsed);
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if (FlxG.keys.justPressed.J)
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{
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PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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}
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if (FlxG.keys.justPressed.ENTER)
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close();
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}
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@ -1053,7 +1053,7 @@ class PlayState extends MusicBeatState
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if (rightP)
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noteMiss(3);
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if (downP)
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noteMiss(2);
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noteMiss(1);
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}
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function noteCheck(keyP:Bool, note:Note):Void
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