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rain shader recolor support
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d049478c65
commit
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@ -4,6 +4,7 @@ import flixel.system.FlxAssets.FlxShader;
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import openfl.display.BitmapData;
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import openfl.display.BitmapData;
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import openfl.display.ShaderParameter;
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import openfl.display.ShaderParameter;
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import openfl.display.ShaderParameterType;
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import openfl.display.ShaderParameterType;
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import flixel.util.FlxColor;
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import openfl.utils.Assets;
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import openfl.utils.Assets;
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typedef Light =
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typedef Light =
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@ -94,6 +95,14 @@ class RuntimeRainShader extends RuntimePostEffectShader
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return mask = value;
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return mask = value;
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}
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}
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public var rainColor(default, set):FlxColor;
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function set_rainColor(color:FlxColor):FlxColor
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{
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this.setFloatArray("uRainColor", [color.red / 255, color.green / 255, color.blue / 255]);
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return rainColor = color;
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}
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public var lightMap(default, set):BitmapData;
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public var lightMap(default, set):BitmapData;
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function set_lightMap(value:BitmapData):BitmapData
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function set_lightMap(value:BitmapData):BitmapData
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@ -113,6 +122,7 @@ class RuntimeRainShader extends RuntimePostEffectShader
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public function new()
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public function new()
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{
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{
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super(Assets.getText(Paths.frag('rain')));
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super(Assets.getText(Paths.frag('rain')));
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this.rainColor = 0xFF6680cc;
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}
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}
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public function update(elapsed:Float):Void
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public function update(elapsed:Float):Void
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