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GPG test / lil cleanup

This commit is contained in:
Cameron Taylor 2021-09-08 00:06:49 -04:00
parent 624cc4b3fa
commit b470fee1b0

View file

@ -82,15 +82,6 @@ class FlxAnimate extends FlxSymbol
for (frameSorted in ParseAnimate.frameList)
{
if (FlxG.keys.justPressed.I)
{
trace("\n\n\n\n");
trace('NEW LAYER TYPE SHIT');
trace(frameSorted.length);
// trace(i.depthString);
// trace("random lol: " + i.randomLol);
}
for (i in frameSorted)
{
// instead of making them every frame, regenerate when needed?
@ -98,6 +89,7 @@ class FlxAnimate extends FlxSymbol
spr.frames = frames;
spr.frame = spr.frames.getByName(i.frameName); // this one is fine
// move this? wont work here!
if (FlxG.keys.justPressed.I)
{
trace(i.frameName);
@ -106,7 +98,6 @@ class FlxAnimate extends FlxSymbol
}
// cuz its in group, gets a lil fuckie when animated, need to go thru and properly reset each thing for shit like matrix!
spr.transformMatrix.copyFrom(normalSpr.transformMatrix);
for (swagMatrix in i.matrixArray)
@ -120,8 +111,6 @@ class FlxAnimate extends FlxSymbol
spr.origin.set();
spr.antialiasing = true;
sprGrp.add(spr);
// trace(sprGrp);
// trace(spr);
// spr.alpha = 0.5;
/* if (i == "0225")