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spritemap atlas bullshit?
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@ -1,11 +1,15 @@
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package animate;
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import flixel.FlxG;
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import flixel.addons.ui.FlxUIColorSwatchSelecter.SwatchGraphic;
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import flixel.graphics.FlxGraphic;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.system.FlxAssets.FlxGraphicAsset;
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import haxe.Json;
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import openfl.Assets;
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import openfl.geom.Rectangle;
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class AnimationAtlas
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{
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@ -44,7 +48,14 @@ class AnimationAtlas
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// probably nicer way to do this? Oh well
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var swagSprite:AnimateSprite = sprite.SPRITE;
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trace(swagSprite);
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var rect = FlxRect.get(swagSprite.x, swagSprite.y, swagSprite.w, swagSprite.h);
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var size = new Rectangle(0, 0, rect.width, rect.height);
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var offset = FlxPoint.get(-size.left, -size.top);
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var sourceSize = FlxPoint.get(size.width, size.height);
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frames.addAtlasFrame(rect, sourceSize, offset, swagSprite.name);
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}
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return frames;
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