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optimized lol

This commit is contained in:
Cameron Taylor 2022-02-03 19:54:32 -05:00
parent f710ad78bc
commit b263c553ad

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@ -609,9 +609,6 @@ class ChartingState extends MusicBeatState
playheadTest.y = CoolUtil.coolLerp(playheadTest.y, FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, FlxG.height), 0.5); playheadTest.y = CoolUtil.coolLerp(playheadTest.y, FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, FlxG.height), 0.5);
trace(_song.noteMap.toString());
trace(SongLoad.songData.noteMap.toString());
trace(SongLoad.curDiff);
var strumLinePos:Float = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * SongLoad.getSong()[curSection].lengthInSteps)); var strumLinePos:Float = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * SongLoad.getSong()[curSection].lengthInSteps));
if (FlxG.sound.music != null) if (FlxG.sound.music != null)