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https://github.com/ninjamuffin99/Funkin.git
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shit one
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parent
c2e340ef19
commit
b1dfbb2ef2
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@ -52,10 +52,19 @@ class ResultState extends MusicBeatSubstate
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bg.scrollFactor.set();
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bg.scrollFactor.set();
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add(bg);
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add(bg);
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var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFffeb69, 0xFFffe66a], 90);
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bgFlash.scrollFactor.set();
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bgFlash.visible = false;
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add(bgFlash);
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var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
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var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
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bfGfExcellent.visible = false;
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bfGfExcellent.visible = false;
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// trace(bfGfExcellent.listAnimations());
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add(bfGfExcellent);
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add(bfGfExcellent);
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var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
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bfSHIT.visible = false;
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add(bfSHIT);
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var settings:Settings =
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var settings:Settings =
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{
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{
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// ?ButtonSettings:Map<String, flxanimate.animate.FlxAnim.ButtonSettings>,
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// ?ButtonSettings:Map<String, flxanimate.animate.FlxAnim.ButtonSettings>,
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@ -63,6 +72,7 @@ class ResultState extends MusicBeatSubstate
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Reversed: false,
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Reversed: false,
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OnComplete: function() {
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OnComplete: function() {
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bfGfExcellent.anim.curFrame = 28;
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bfGfExcellent.anim.curFrame = 28;
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bfSHIT.anim.curFrame = 150;
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trace("repeated anim!!");
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trace("repeated anim!!");
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},
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},
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ShowPivot: false,
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ShowPivot: false,
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@ -72,6 +82,7 @@ class ResultState extends MusicBeatSubstate
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};
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};
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bfGfExcellent.setTheSettings(settings);
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bfGfExcellent.setTheSettings(settings);
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bfSHIT.setTheSettings(settings);
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var gf:FlxSprite = new FlxSprite(500, 300);
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var gf:FlxSprite = new FlxSprite(500, 300);
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gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD');
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gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD');
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@ -232,12 +243,29 @@ class ResultState extends MusicBeatSubstate
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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};
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};
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resultsVariation = SHIT;
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switch (resultsVariation)
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switch (resultsVariation)
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{
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{
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case SHIT:
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bfSHIT.visible = true;
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bfSHIT.playAnimation("");
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case NORMAL:
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case NORMAL:
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boyfriend.animation.play('fall');
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boyfriend.animation.play('fall');
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boyfriend.visible = true;
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boyfriend.visible = true;
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new FlxTimer().start((1 / 24) * 12, _ -> {
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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new FlxTimer().start((1 / 24) * 2, _ ->
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{
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// bgFlash.alpha = 0.5;
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// bgFlash.visible = false;
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});
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});
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new FlxTimer().start((1 / 24) * 22, _ -> {
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new FlxTimer().start((1 / 24) * 22, _ -> {
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// plays about 22 frames (at 24fps timing) after bf spawns in
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// plays about 22 frames (at 24fps timing) after bf spawns in
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gf.animation.play('clap', true);
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gf.animation.play('clap', true);
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