moved flash files
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@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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### Added
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- Different icons depending on which character you are against
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### Fixed
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- Crash when playing Week 3 and then playing a non-week 3 song
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- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
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After Width: | Height: | Size: 121 KiB |
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@ -12,7 +12,7 @@ import lime.utils.Assets;
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class FreeplayState extends MusicBeatState
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{
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var songs:Array<String> = ["Milf", "Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var selector:FlxText;
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var curSelected:Int = 0;
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@ -0,0 +1,25 @@
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package;
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import flixel.FlxSprite;
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class HealthIcon extends FlxSprite
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{
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public function new(char:String = 'bf', isPlayer:Bool = false)
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{
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super();
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loadGraphic(AssetPaths.iconGrid__png, true, 150, 150);
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antialiasing = true;
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animation.add('bf', [0, 1], 0, false, isPlayer);
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animation.add('spooky', [2, 3], 0, false, isPlayer);
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animation.add('pico', [4, 5], 0, false, isPlayer);
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animation.add('mom', [6, 7], 0, false, isPlayer);
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animation.add('tankman', [8, 9], 0, false, isPlayer);
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animation.add('face', [10, 11], 0, false, isPlayer);
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animation.add('dad', [12, 13], 0, false, isPlayer);
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animation.add('bf-old', [14, 15], 0, false, isPlayer);
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animation.play(char);
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scrollFactor.set();
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}
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}
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@ -73,7 +73,8 @@ class PlayState extends MusicBeatState
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private var generatedMusic:Bool = false;
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private var startingSong:Bool = false;
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private var healthHeads:FlxSprite;
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private var iconP1:HealthIcon;
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private var iconP2:HealthIcon;
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private var camHUD:FlxCamera;
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private var camGame:FlxCamera;
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@ -309,17 +310,14 @@ class PlayState extends MusicBeatState
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scoreTxt.scrollFactor.set();
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add(scoreTxt);
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healthHeads = new FlxSprite();
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var headTex = FlxAtlasFrames.fromSparrow(AssetPaths.healthHeads__png, AssetPaths.healthHeads__xml);
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healthHeads.frames = headTex;
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healthHeads.animation.add('healthy', [0]);
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healthHeads.animation.add('unhealthy', [1]);
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healthHeads.y = healthBar.y - (healthHeads.height / 2);
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healthHeads.scrollFactor.set();
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healthHeads.antialiasing = true;
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add(healthHeads);
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iconP1 = new HealthIcon(SONG.player1, true);
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iconP1.y = healthBar.y - (iconP1.height / 2);
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add(iconP1);
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iconP2 = new HealthIcon(SONG.player2, false);
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iconP2.y = healthBar.y - (iconP2.height / 2);
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add(iconP2);
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// healthBar.visible = healthHeads.visible = healthBarBG.visible = false;
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if (isStoryMode)
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{
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// TEMP for now, later get rid of startCountdown()
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@ -333,7 +331,8 @@ class PlayState extends MusicBeatState
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notes.cameras = [camHUD];
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healthBar.cameras = [camHUD];
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healthBarBG.cameras = [camHUD];
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healthHeads.cameras = [camHUD];
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iconP1.cameras = [camHUD];
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iconP2.cameras = [camHUD];
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scoreTxt.cameras = [camHUD];
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doof.cameras = [camHUD];
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@ -663,8 +662,10 @@ class PlayState extends MusicBeatState
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if (FlxG.keys.justPressed.NINE)
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{
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perfectMode = !perfectMode;
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trace('PERFECT MODE! ' + perfectMode);
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if (iconP1.animation.curAnim.name == 'bf-old')
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iconP1.animation.play(SONG.player1);
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else
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iconP1.animation.play('bf-old');
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}
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switch (curStage)
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@ -705,17 +706,24 @@ class PlayState extends MusicBeatState
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// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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// FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
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healthHeads.setGraphicSize(Std.int(FlxMath.lerp(150, healthHeads.width, 0.50)));
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healthHeads.updateHitbox();
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healthHeads.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (healthHeads.width / 2);
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iconP1.setGraphicSize(Std.int(FlxMath.lerp(150, iconP1.width, 0.50)));
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iconP2.setGraphicSize(Std.int(FlxMath.lerp(150, iconP2.width, 0.50)));
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iconP1.updateHitbox();
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iconP2.updateHitbox();
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var iconOffset:Int = 26;
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iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01) - iconOffset);
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iconP2.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (iconP2.width - iconOffset);
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if (health > 2)
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health = 2;
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if (healthBar.percent < 20)
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healthHeads.animation.play('unhealthy');
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iconP1.animation.curAnim.curFrame = 1;
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else
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healthHeads.animation.play('healthy');
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iconP1.animation.curAnim.curFrame = 0;
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/* if (FlxG.keys.justPressed.NINE)
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FlxG.switchState(new Charting()); */
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@ -914,7 +922,7 @@ class PlayState extends MusicBeatState
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daNote.destroy();
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}
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(PlayState.SONG.speed, 2)));
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// WIP interpolation shit? Need to fix the pause issue
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// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
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@ -1526,8 +1534,11 @@ class PlayState extends MusicBeatState
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camHUD.zoom += 0.03;
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}
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healthHeads.setGraphicSize(Std.int(healthHeads.width + 30));
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healthHeads.updateHitbox();
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iconP1.setGraphicSize(Std.int(iconP1.width + 30));
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iconP2.setGraphicSize(Std.int(iconP2.width + 30));
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iconP1.updateHitbox();
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iconP2.updateHitbox();
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if (totalBeats % gfSpeed == 0)
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{
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