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html5 fixes... again lol
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@ -4,7 +4,9 @@ import haxe.format.JsonParser;
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import openfl.Assets;
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import openfl.Assets;
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import openfl.geom.Matrix3D;
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import openfl.geom.Matrix3D;
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import openfl.geom.Matrix;
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import openfl.geom.Matrix;
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#if sys
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import sys.io.File;
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import sys.io.File;
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#end
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/**
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/**
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* Generally designed / written in a way that can be easily taken out of FNF and used elsewhere
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* Generally designed / written in a way that can be easily taken out of FNF and used elsewhere
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@ -1,11 +1,11 @@
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package funkin.play;
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package funkin.play;
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import flixel.util.FlxTimer;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxEase;
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import flixel.util.FlxColor;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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/**
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/**
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* Static methods for playing cutscenes in the PlayState.
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* Static methods for playing cutscenes in the PlayState.
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@ -44,8 +44,8 @@ class VanillaCutscenes
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PlayState.instance.add(blackScreen);
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PlayState.instance.add(blackScreen);
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#if html5
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#if html5
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vid:FlxVideo = new FlxVideo(path);
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var vid:FlxVideo = new FlxVideo(path);
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vid.finishCallback = finishVideoCutscene();
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vid.finishCallback = finishVideoCutscene;
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#else
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#else
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finishVideoCutscene();
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finishVideoCutscene();
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#end
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#end
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