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completion number and box fadeout

This commit is contained in:
Cameron Taylor 2024-04-30 01:33:29 -04:00
parent 7610fb4205
commit b12d86c959

View file

@ -430,6 +430,7 @@ class FreeplayState extends MusicBeatSubState
add(fp);
var clearBoxSprite:FlxSprite = new FlxSprite(1165, 65).loadGraphic(Paths.image('freeplay/clearBox'));
clearBoxSprite.visible = false;
add(clearBoxSprite);
txtCompletion = new AtlasText(1185, 87, '69', AtlasFont.FREEPLAY_CLEAR);
@ -466,7 +467,7 @@ class FreeplayState extends MusicBeatSubState
}
};
exitMovers.set([fp, txtCompletion, fnfHighscoreSpr],
exitMovers.set([fp, txtCompletion, fnfHighscoreSpr, txtCompletion, clearBoxSprite],
{
x: FlxG.width,
speed: 0.3
@ -509,6 +510,7 @@ class FreeplayState extends MusicBeatSubState
fp.visible = true;
fp.updateScore(0);
clearBoxSprite.visible = true;
txtCompletion.visible = true;
intendedCompletion = 0;
@ -752,13 +754,13 @@ class FreeplayState extends MusicBeatSubState
switch (txtCompletion.text.length)
{
case 3:
txtCompletion.x = 1185 - 10;
txtCompletion.offset.x = 10;
case 2:
txtCompletion.x = 1185;
txtCompletion.offset.x = 0;
case 1:
txtCompletion.x = 1185 + 24;
txtCompletion.offset.x = -24;
default:
txtCompletion.x = 1185;
txtCompletion.offset.x = 0;
}
handleInputs(elapsed);