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Merge pull request #225 from FunkinCrew/debugging/folder-opening
open log on debug menu
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commit
b121a6bc65
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@ -7,6 +7,7 @@ import funkin.ui.MusicBeatSubState;
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import funkin.ui.TextMenuList;
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import funkin.ui.TextMenuList;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.MusicBeatSubState;
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import funkin.util.logging.CrashHandler;
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class DebugMenuSubState extends MusicBeatSubState
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class DebugMenuSubState extends MusicBeatSubState
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{
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{
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@ -50,7 +51,9 @@ class DebugMenuSubState extends MusicBeatSubState
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createItem("ANIMATION EDITOR", openAnimationEditor);
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createItem("ANIMATION EDITOR", openAnimationEditor);
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createItem("STAGE EDITOR", openStageEditor);
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createItem("STAGE EDITOR", openStageEditor);
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createItem("TEST STICKERS", testStickers);
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createItem("TEST STICKERS", testStickers);
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#if sys
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createItem("OPEN CRASH LOG FOLDER", openLogFolder);
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#end
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y));
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y));
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500));
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500));
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}
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}
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@ -101,6 +104,22 @@ class DebugMenuSubState extends MusicBeatSubState
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trace('Stage Editor');
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trace('Stage Editor');
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}
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}
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#if sys
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function openLogFolder()
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{
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#if windows
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Sys.command('explorer', [CrashHandler.LOG_FOLDER]);
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#elseif mac
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// mac could be fuckie with where the log folder is relative to the game file...
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// if this comment is still here... it means it has NOT been verified on mac yet!
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Sys.command('open', [CrashHandler.LOG_FOLDER]);
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#end
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// TODO: implement linux
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// some shit with xdg-open :thinking: emoji...
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}
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#end
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function exitDebugMenu()
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function exitDebugMenu()
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{
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{
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// TODO: Add a transition?
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// TODO: Add a transition?
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@ -9,7 +9,7 @@ import openfl.events.UncaughtErrorEvent;
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@:nullSafety
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@:nullSafety
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class CrashHandler
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class CrashHandler
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{
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{
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static final LOG_FOLDER = 'logs';
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public static final LOG_FOLDER = 'logs';
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/**
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/**
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* Initializes
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* Initializes
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