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Fix to Spooky icon in Freeplay menu
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@ -305,6 +305,8 @@ class CharacterDataParser
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icon = "darnell";
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case "senpai-angry":
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icon = "senpai";
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case "spooky-dark":
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icon = "spooky";
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case "tankman-atlas":
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icon = "tankman";
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}
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@ -22,14 +22,26 @@ class PixelatedIcon extends FlxSprite
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switch (char)
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{
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case 'monster-christmas':
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charPath += 'monsterpixel';
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case 'mom-car':
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charPath += 'mommypixel';
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case 'darnell-blazin':
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charPath += 'darnellpixel';
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case 'senpai-angry':
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charPath += 'senpaipixel';
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case "bf-christmas" | "bf-car" | "bf-pixel" | "bf-holding-gf":
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charPath += "bfpixel";
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case "monster-christmas":
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charPath += "monsterpixel";
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case "mom" | "mom-car":
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charPath += "mommypixel";
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case "pico-blazin" | "pico-playable" | "pico-speaker":
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charPath += "picopixel";
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case "gf-christmas" | "gf-car" | "gf-pixel" | "gf-tankmen":
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charPath += "gfpixel";
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case "dad":
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charPath += "dadpixel";
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case "darnell-blazin":
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charPath += "darnellpixel";
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case "senpai-angry":
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charPath += "senpaipixel";
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case "spooky-dark":
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charPath += "spookypixel";
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case "tankman-atlas":
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charPath += "tankmanpixel";
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default:
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charPath += '${char}pixel';
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}
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