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pico asset re export
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@ -123,6 +123,7 @@ class PlayState extends MusicBeatState
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var tankmanRun:FlxTypedGroup<TankmenBG>;
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var tankmanRun:FlxTypedGroup<TankmenBG>;
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var gfCutsceneLayer:FlxGroup;
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var gfCutsceneLayer:FlxGroup;
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var tankWatchtower:BGSprite;
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var talking:Bool = true;
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var talking:Bool = true;
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var songScore:Int = 0;
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var songScore:Int = 0;
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@ -533,7 +534,7 @@ class PlayState extends MusicBeatState
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var smokeRight:BGSprite = new BGSprite('smokeRight', 1100, -100, 0.4, 0.4, ['SmokeRight'], true);
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var smokeRight:BGSprite = new BGSprite('smokeRight', 1100, -100, 0.4, 0.4, ['SmokeRight'], true);
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add(smokeRight);
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add(smokeRight);
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var tankWatchtower:BGSprite = new BGSprite('tankWatchtower', 100, 50, 0.5, 0.5);
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tankWatchtower = new BGSprite('tankWatchtower', 100, 50, 0.5, 0.5, ['watchtower gradient color']);
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add(tankWatchtower);
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add(tankWatchtower);
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var tankGround:BGSprite = new BGSprite('tankGround', -420, -150);
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var tankGround:BGSprite = new BGSprite('tankGround', -420, -150);
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@ -2841,6 +2842,8 @@ class PlayState extends MusicBeatState
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trainCooldown = FlxG.random.int(-4, 0);
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trainCooldown = FlxG.random.int(-4, 0);
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trainStart();
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trainStart();
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}
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}
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case 'tank':
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tankWatchtower.dance();
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}
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}
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if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
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if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
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