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Merge pull request #685 from FunkinCrew/70ltan/char-path-fix
[PUBLIC PR] Fix an issue with character paths
This commit is contained in:
commit
af8c52a489
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@ -129,7 +129,7 @@ class AnimateAtlasCharacter extends BaseCharacter
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{
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{
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trace('[ATLASCHAR] Loading sprite atlas for ${characterId}.');
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trace('[ATLASCHAR] Loading sprite atlas for ${characterId}.');
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var sprite:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas(_data.assetPath, 'shared'));
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var sprite:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas(_data.assetPath));
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// sprite.onAnimationComplete.removeAll();
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// sprite.onAnimationComplete.removeAll();
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sprite.onAnimationComplete.add(this.onAnimationFinished);
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sprite.onAnimationComplete.add(this.onAnimationFinished);
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@ -62,7 +62,7 @@ class MultiSparrowCharacter extends BaseCharacter
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}
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}
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}
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}
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var texture:FlxAtlasFrames = Paths.getSparrowAtlas(_data.assetPath, 'shared');
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var texture:FlxAtlasFrames = Paths.getSparrowAtlas(_data.assetPath);
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if (texture == null)
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if (texture == null)
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{
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{
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@ -76,7 +76,7 @@ class MultiSparrowCharacter extends BaseCharacter
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for (asset in assetList)
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for (asset in assetList)
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{
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{
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var subTexture:FlxAtlasFrames = Paths.getSparrowAtlas(asset, 'shared');
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var subTexture:FlxAtlasFrames = Paths.getSparrowAtlas(asset);
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// If we don't do this, the unused textures will be removed as soon as they're loaded.
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// If we don't do this, the unused textures will be removed as soon as they're loaded.
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if (subTexture == null)
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if (subTexture == null)
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@ -30,7 +30,7 @@ class PackerCharacter extends BaseCharacter
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{
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{
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trace('[PACKERCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
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trace('[PACKERCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
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var tex:FlxFramesCollection = Paths.getPackerAtlas(_data.assetPath, 'shared');
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var tex:FlxFramesCollection = Paths.getPackerAtlas(_data.assetPath);
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if (tex == null)
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if (tex == null)
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{
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{
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trace('Could not load Packer sprite: ${_data.assetPath}');
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trace('Could not load Packer sprite: ${_data.assetPath}');
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@ -33,7 +33,7 @@ class SparrowCharacter extends BaseCharacter
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{
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{
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trace('[SPARROWCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
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trace('[SPARROWCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
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var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath, 'shared');
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var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
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if (tex == null)
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if (tex == null)
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{
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{
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trace('Could not load Sparrow sprite: ${_data.assetPath}');
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trace('Could not load Sparrow sprite: ${_data.assetPath}');
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