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rip my hair out wit these numbers dawg
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3c1ed09994
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@ -13,12 +13,23 @@ class FreeplayScore extends FlxTypedSpriteGroup<ScoreNum>
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{
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var loopNum:Int = group.members.length - 1;
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var dumbNumb = Std.parseInt(Std.string(val));
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var prevNum:ScoreNum;
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while (dumbNumb > 0)
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{
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trace(dumbNumb);
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group.members[loopNum].digit = dumbNumb % 10;
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// var funnyNum = group.members[loopNum];
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// prevNum = group.members[loopNum + 1];
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// if (prevNum != null)
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// {
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// funnyNum.x = prevNum.x - (funnyNum.width * 0.7);
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// }
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// funnyNum.y = (funnyNum.baseY - (funnyNum.height / 2)) + 73;
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// funnyNum.x = (funnyNum.baseX - (funnyNum.width / 2)) + 450; // this plus value is hand picked lol!
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dumbNumb = Math.floor(dumbNumb / 10);
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loopNum--;
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}
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@ -29,8 +40,6 @@ class FreeplayScore extends FlxTypedSpriteGroup<ScoreNum>
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loopNum--;
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}
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trace(val);
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return val;
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}
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@ -61,15 +70,24 @@ class ScoreNum extends FlxSprite
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if (animation.curAnim != null && animation.curAnim.name != Std.string(val))
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{
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animation.play(Std.string(val), true, false, 0);
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updateHitbox();
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y = (baseY - (height / 2)) + 45;
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}
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return val;
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}
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public var baseY:Float = 0;
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public var baseX:Float = 0;
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public function new(x:Float, y:Float, ?initDigit:Int = 0)
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{
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super(x, y);
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baseY = y;
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baseX = x;
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frames = Paths.getSparrowAtlas('noteComboNumbers');
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for (i in 0...10)
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