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tweaks in progress
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cd28f81c8c
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2
hmm.json
2
hmm.json
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@ -107,7 +107,7 @@
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"name": "lime",
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"type": "git",
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"dir": null,
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"ref": "develop2",
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"ref": "6c92c7e",
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"url": "https://github.com/FunkinCrew/lime"
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},
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{
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@ -24,6 +24,7 @@ import haxe.Timer;
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class LatencyState extends MusicBeatSubState
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{
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var visualOffsetText:FlxText;
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var offsetText:FlxText;
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var noteGrp:Array<SongNoteData>;
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var strumLine:Strumline;
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@ -39,9 +40,6 @@ class LatencyState extends MusicBeatSubState
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var offsetsPerBeat:Array<Int> = [];
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var swagSong:HomemadeMusic;
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var funnyStatsGraph:CoolStatsGraph;
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var realStats:CoolStatsGraph;
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override function create()
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{
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super.create();
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@ -54,14 +52,6 @@ class LatencyState extends MusicBeatSubState
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FlxG.sound.music = swagSong;
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FlxG.sound.music.play();
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funnyStatsGraph = new CoolStatsGraph(0, Std.int(FlxG.height / 3), Std.int(FlxG.width / 2), Std.int(FlxG.height / 3), FlxColor.PINK, "time");
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funnyStatsGraph.curLabel.y += 32;
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FlxG.addChildBelowMouse(funnyStatsGraph);
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realStats = new CoolStatsGraph(0, Std.int(FlxG.height / 3), Std.int(FlxG.width / 2), Std.int(FlxG.height / 3), FlxColor.YELLOW, "REAL");
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realStats.curLabel.y -= 32;
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FlxG.addChildBelowMouse(realStats);
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PreciseInputManager.instance.onInputPressed.add(function(event:PreciseInputEvent) {
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generateBeatStuff(event);
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strumLine.pressKey(event.noteDirection);
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@ -112,19 +102,36 @@ class LatencyState extends MusicBeatSubState
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for (i in 0...8)
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{
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var block = new FlxSprite(2, 50 * i).makeGraphic(48, 48);
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block.alpha = 0;
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var block = new FlxSprite(2, ((FlxG.height / 8) + 2) * i).makeGraphic(Std.int(FlxG.height / 8), Std.int((FlxG.height / 8) - 4));
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block.alpha = 0.1;
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blocks.add(block);
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}
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offsetText = new FlxText();
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offsetText.size = 20;
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offsetText.screenCenter();
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add(offsetText);
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var strumlineBG:FlxSprite = new FlxSprite();
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add(strumlineBG);
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strumLine = new Strumline(NoteStyleRegistry.instance.fetchDefault(), true);
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strumLine.screenCenter();
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add(strumLine);
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strumlineBG.x = strumLine.x;
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strumlineBG.makeGraphic(Std.int(strumLine.width), FlxG.height, 0xFFFFFFFF);
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strumlineBG.alpha = 0.1;
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visualOffsetText = new FlxText();
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visualOffsetText.setFormat(Paths.font("vcr.ttf"), 20);
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visualOffsetText.x = (FlxG.height / 8) + 10;
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visualOffsetText.y = 10;
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visualOffsetText.fieldWidth = strumLine.x - visualOffsetText.x - 10;
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add(visualOffsetText);
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offsetText = new FlxText();
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offsetText.setFormat(Paths.font("vcr.ttf"), 20);
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offsetText.x = strumLine.x + strumLine.width + 10;
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offsetText.y = 10;
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offsetText.fieldWidth = FlxG.width - offsetText.x - 10;
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add(offsetText);
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regenNoteData();
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}
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@ -152,7 +159,7 @@ class LatencyState extends MusicBeatSubState
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override function beatHit():Bool
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{
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if (Conductor.instance.currentBeat % 8 == 0) blocks.forEach(blok -> {
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blok.alpha = 0;
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blok.alpha = 0.1;
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});
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blocks.members[Conductor.instance.currentBeat % 8].alpha = 1;
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@ -170,19 +177,16 @@ class LatencyState extends MusicBeatSubState
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Conductor.instance.update();
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funnyStatsGraph.update(swagSong.getTimeWithDiff() % 500);
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realStats.update(Conductor.instance.getTimeWithDiff() % 500);
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// Conductor.instance.songPosition += (Timer.stamp() * 1000) - FlxG.sound.music.prevTimestamp;
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songPosVis.x = songPosToX(Conductor.instance.songPosition);
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songVisFollowAudio.x = songPosToX(Conductor.instance.songPosition - Conductor.instance.instrumentalOffset);
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songVisFollowVideo.x = songPosToX(Conductor.instance.songPosition - Conductor.instance.inputOffset);
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offsetText.text = "INST Offset (CTRL+Left/Right to change): " + Conductor.instance.instrumentalOffset + "ms";
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offsetText.text += "\nINPUT Offset (Left/Right to change): " + Conductor.instance.inputOffset + "ms";
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offsetText.text += "\ncurrentStep: " + Conductor.instance.currentStep;
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offsetText.text += "\ncurrentBeat: " + Conductor.instance.currentBeat;
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visualOffsetText.text = "Visual Offset: " + Conductor.instance.instrumentalOffset + "ms";
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visualOffsetText.text += "\nYou can press SPACE+Left/Right to change this value.";
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offsetText.text = "INPUT Offset (Left/Right to change): " + Conductor.instance.inputOffset + "ms";
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var avgOffsetInput:Float = 0;
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@ -191,7 +195,7 @@ class LatencyState extends MusicBeatSubState
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avgOffsetInput /= offsetsPerBeat.length;
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offsetText.text += "\naverage input offset needed: " + avgOffsetInput;
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offsetText.text += "\nEstimated average input offset needed: " + avgOffsetInput;
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var multiply:Int = 10;
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@ -222,19 +226,6 @@ class LatencyState extends MusicBeatSubState
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}
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}
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// noteGrp.forEach(function(daNote:NoteSprite) {
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// daNote.y = (strumLine.y - ((Conductor.instance.songPosition - Conductor.instance.instrumentalOffset) - daNote.strumTime) * 0.45);
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// daNote.x = strumLine.x + 30;
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// if (daNote.y < strumLine.y) daNote.alpha = 0.5;
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// if (daNote.y < 0 - daNote.height)
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// {
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// daNote.alpha = 1;
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// // daNote.data.strumTime += Conductor.instance.beatLengthMs * 8;
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// }
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// });
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super.update(elapsed);
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}
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