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https://github.com/ninjamuffin99/Funkin.git
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wocky slush
debug shit, gf in animdebug, changesection
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@ -77,7 +77,6 @@ class PlayState extends MusicBeatState
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private var unspawnNotes:Array<Note> = [];
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private var strumLine:FlxSprite;
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private var curSection:Int = 0;
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private var camFollow:FlxObject;
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@ -2089,11 +2088,21 @@ class PlayState extends MusicBeatState
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#if debug
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if (FlxG.keys.justPressed.EIGHT)
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{
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/* 8 for opponent char
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SHIFT+8 for player char
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CTRL+SHIFT+8 for gf */
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if (FlxG.keys.pressed.SHIFT)
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FlxG.switchState(new AnimationDebug(SONG.player1));
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if (FlxG.keys.pressed.CONTROL)
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FlxG.switchState(new AnimationDebug(gf.curCharacter));
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else
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FlxG.switchState(new AnimationDebug(SONG.player1));
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else
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FlxG.switchState(new AnimationDebug(SONG.player2));
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}
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if (FlxG.keys.justPressed.PAGEUP)
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changeSection(1);
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if (FlxG.keys.justPressed.PAGEDOWN)
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changeSection(-1);
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#end
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if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)
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@ -2351,6 +2360,27 @@ class PlayState extends MusicBeatState
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}
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}
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#if debug
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function changeSection(sec:Int):Void
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{
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FlxG.sound.music.pause();
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var daBPM:Float = SONG.bpm;
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var daPos:Float = 0;
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for (i in 0...(Std.int(curStep / 16 + sec)))
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{
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if (SONG.notes[i].changeBPM)
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{
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daBPM = SONG.notes[i].bpm;
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}
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daPos += 4 * (1000 * 60 / daBPM);
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}
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Conductor.songPosition = FlxG.sound.music.time = daPos;
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updateCurStep();
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resyncVocals();
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}
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#end
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function endSong():Void
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{
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seenCutscene = false;
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