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Fix to GameOverSubstate exiting to Freeplay instead of Chart Editor
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bb0fb02813
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@ -64,9 +64,13 @@ class GameOverSubState extends MusicBeatSubState
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*/
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*/
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var isEnding:Bool = false;
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var isEnding:Bool = false;
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public function new()
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var isChartingMode:Bool = false;
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public function new(?params:GameOverParams)
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{
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{
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super();
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super();
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this.isChartingMode = params?.isChartingMode ?? false;
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}
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}
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/**
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/**
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@ -176,9 +180,20 @@ class GameOverSubState extends MusicBeatSubState
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// PlayState.seenCutscene = false; // old thing...
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// PlayState.seenCutscene = false; // old thing...
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gameOverMusic.stop();
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gameOverMusic.stop();
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if (PlayStatePlaylist.isStoryMode) FlxG.switchState(new StoryMenuState());
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if (isChartingMode)
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{
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this.close();
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if (FlxG.sound.music != null) FlxG.sound.music.pause(); // Don't reset song position!
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PlayState.instance.close(); // This only works because PlayState is a substate!
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}
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else if (PlayStatePlaylist.isStoryMode)
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{
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FlxG.switchState(new StoryMenuState());
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}
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else
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else
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{
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FlxG.switchState(new FreeplayState());
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FlxG.switchState(new FreeplayState());
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}
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}
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}
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if (gameOverMusic.playing)
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if (gameOverMusic.playing)
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@ -307,3 +322,8 @@ class GameOverSubState extends MusicBeatSubState
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});
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});
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}
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}
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}
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}
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typedef GameOverParams =
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{
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var isChartingMode:Bool;
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}
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@ -922,7 +922,10 @@ class PlayState extends MusicBeatSubState
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}
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}
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#end
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#end
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var gameOverSubState = new GameOverSubState();
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var gameOverSubState = new GameOverSubState(
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{
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isChartingMode: isChartingMode
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});
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FlxTransitionableSubState.skipNextTransIn = true;
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FlxTransitionableSubState.skipNextTransIn = true;
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FlxTransitionableSubState.skipNextTransOut = true;
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FlxTransitionableSubState.skipNextTransOut = true;
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openSubState(gameOverSubState);
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openSubState(gameOverSubState);
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@ -97,7 +97,7 @@ class FreeplayState extends MusicBeatSubState
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var stickerSubState:StickerSubState;
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var stickerSubState:StickerSubState;
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//
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//
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static var rememberedDifficulty:Null<String> = "normal";
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static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
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static var rememberedSongId:Null<String> = null;
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static var rememberedSongId:Null<String> = null;
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public function new(?stickers:StickerSubState = null)
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public function new(?stickers:StickerSubState = null)
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@ -106,7 +106,7 @@ class StoryMenuState extends MusicBeatState
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var stickerSubState:StickerSubState;
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var stickerSubState:StickerSubState;
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static var rememberedLevelId:Null<String> = null;
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static var rememberedLevelId:Null<String> = null;
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static var rememberedDifficulty:Null<String> = "normal";
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static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
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public function new(?stickers:StickerSubState = null)
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public function new(?stickers:StickerSubState = null)
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{
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{
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@ -123,6 +123,7 @@ class Constants
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/**
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/**
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* Default list of difficulties for charts.
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* Default list of difficulties for charts.
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* Assumes no Erect mode, etc.
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*/
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*/
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public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
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public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
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