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bf pixel die offset fix & manual sparrow fix
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@ -408,8 +408,8 @@ class Character extends FlxSprite
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animation.play('firstDeath');
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addOffset('firstDeath');
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addOffset('deathLoop', -37);
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addOffset('deathConfirm', -37);
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addOffset('deathLoop', -30, -12);
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addOffset('deathConfirm', -30, -12);
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playAnim('firstDeath');
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// pixel bullshit
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setGraphicSize(Std.int(width * 6));
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