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hotfix for da week 2 unlock
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@ -4,7 +4,9 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [0.2.1.1] - 2020-11-06
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### Fixed
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- Week 2 not unlocking properly
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## [0.2.1] - 2020-11-06
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## [0.2.1] - 2020-11-06
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### Added
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### Added
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@ -2,7 +2,7 @@
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<project>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.1" company="ninjamuffin99" />
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.1.1" company="ninjamuffin99" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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@ -838,7 +838,7 @@ class PlayState extends MusicBeatState
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FlxG.switchState(new StoryMenuState());
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FlxG.switchState(new StoryMenuState());
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StoryMenuState.weekUnlocked[1] = true;
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StoryMenuState.weekUnlocked[2] = true;
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NGio.unlockMedal(60961);
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NGio.unlockMedal(60961);
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Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
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Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
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