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Setting a simple mask test

This commit is contained in:
CheemsAndFriends 2024-08-20 01:20:13 +02:00
parent 82eea221d8
commit a6f8cf0141

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@ -22,15 +22,18 @@ class FlxAnimateTest extends MusicBeatState
{ {
super.create(); super.create();
sprite = new FlxAtlasSprite(0, 0, 'assets/images/freeplay/freeplay-boyfriend'); // I suppose a specific atlas to test should go in here sprite = new FlxAtlasSprite(0, 0, 'assets/images/charSelect/maskTest');
// Doesn't input anything, How does AtlasSprite work??? -Cheems
add(sprite); add(sprite);
camera.follow(sprite); sprite.playAnimation(null, false, false, true);
sprite.playAnimation(null);
} }
public override function update(elapsed:Float):Void public override function update(elapsed:Float):Void
{ {
super.update(elapsed); super.update(elapsed);
if (FlxG.keys.justPressed.SPACE) ((sprite.anim.isPlaying) ? sprite.anim.pause() : sprite.playAnimation(null, false, false, true));
if (FlxG.keys.anyJustPressed([A, LEFT])) sprite.anim.curFrame--;
if (FlxG.keys.anyJustPressed([D, RIGHT])) sprite.anim.curFrame++;
} }
} }