charting editor improvements

This commit is contained in:
Cameron Taylor 2021-01-06 23:02:23 -05:00
parent 667e90af34
commit a627354db9
1 changed files with 42 additions and 5 deletions

View File

@ -514,9 +514,18 @@ class ChartingState extends MusicBeatState
if (FlxG.keys.justPressed.R)
{
if (FlxG.keys.pressed.SHIFT)
changeSection();
resetSection();
else
changeSection(curSection);
resetSection(true);
}
if (FlxG.mouse.wheel != 0)
{
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.time -= (FlxG.mouse.wheel * Conductor.stepCrochet * 1);
vocals.time = FlxG.sound.music.time;
}
if (!FlxG.keys.pressed.SHIFT)
@ -569,9 +578,9 @@ class ChartingState extends MusicBeatState
var shiftThing:Int = 1;
if (FlxG.keys.pressed.SHIFT)
shiftThing = 4;
if (FlxG.keys.justPressed.RIGHT)
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D)
changeSection(curSection + shiftThing);
if (FlxG.keys.justPressed.LEFT)
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.A)
changeSection(curSection - shiftThing);
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
@ -604,6 +613,26 @@ class ChartingState extends MusicBeatState
return curStep;
}
function resetSection(songBeginning:Bool = false):Void
{
updateGrid();
FlxG.sound.music.pause();
vocals.pause();
// Basically old shit from changeSection???
FlxG.sound.music.time = lengthBpmBullshit() * Conductor.stepCrochet * curSection;
if (songBeginning)
FlxG.sound.music.time = 0;
vocals.time = FlxG.sound.music.time;
updateCurStep();
updateGrid();
updateSectionUI();
}
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{
trace('changing section' + sec);
@ -627,7 +656,15 @@ class ChartingState extends MusicBeatState
daNum++;
}
FlxG.sound.music.time = (daLength - lengthBpmBullshit()) * Conductor.stepCrochet;
if (FlxG.keys.pressed.CONTROL)
{
FlxG.sound.music.time = (daLength - lengthBpmBullshit()) * Conductor.stepCrochet;
}
else
{
FlxG.sound.music.time += (lengthBpmBullshit() * Conductor.stepCrochet) * sec;
}
vocals.time = FlxG.sound.music.time;
updateCurStep();
}