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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 15:26:06 +00:00
offsets for bf and gf
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parent
15f7b5e2d2
commit
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@ -33,7 +33,7 @@ class Character extends FlxSprite
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{
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case 'gf':
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// GIRLFRIEND CODE
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tex = Paths.getSparrowAtlas('GF_assets');
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tex = Paths.getSparrowAtlas('characters/GF_assets');
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frames = tex;
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animation.addByPrefix('cheer', 'GF Cheer', 24, false);
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animation.addByPrefix('singLEFT', 'GF left note', 24, false);
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@ -47,19 +47,7 @@ class Character extends FlxSprite
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animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
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animation.addByPrefix('scared', 'GF FEAR', 24);
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addOffset('cheer');
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addOffset('sad', -2, -21);
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addOffset('danceLeft', 0, -9);
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addOffset('danceRight', 0, -9);
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addOffset("singUP", 0, 4);
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addOffset("singRIGHT", 0, -20);
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addOffset("singLEFT", 0, -19);
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addOffset("singDOWN", 0, -20);
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addOffset('hairBlow', 45, -8);
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addOffset('hairFall', 0, -9);
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addOffset('scared', -2, -17);
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loadOffsetFile(curCharacter);
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playAnim('danceRight');
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@ -280,7 +268,7 @@ class Character extends FlxSprite
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playAnim('shoot1');
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case 'bf':
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var tex = Paths.getSparrowAtlas('BOYFRIEND');
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var tex = Paths.getSparrowAtlas('characters/BOYFRIEND');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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@ -299,25 +287,14 @@ class Character extends FlxSprite
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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addOffset("singDOWN", -10, -50);
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addOffset("singUPmiss", -29, 27);
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addOffset("singRIGHTmiss", -30, 21);
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addOffset("singLEFTmiss", 12, 24);
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addOffset("singDOWNmiss", -11, -19);
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addOffset("hey", 7, 4);
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addOffset('firstDeath', 37, 11);
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addOffset('deathLoop', 37, 5);
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
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loadOffsetFile(curCharacter);
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playAnim('idle');
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flipX = true;
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loadOffsetFile(curCharacter);
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case 'bf-christmas':
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var tex = Paths.getSparrowAtlas('christmas/bfChristmas');
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frames = tex;
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