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icons and cleanin

This commit is contained in:
Cameron Taylor 2021-02-14 03:32:24 -05:00
parent b3ec450352
commit a41e14ecdf
4 changed files with 13 additions and 33 deletions

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@ -4,10 +4,12 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [unreleased] ## [unreleased]
### Changed ### Changed
- New icons, old one was placeholder since October woops!
- Made the transitions between the story mode levels more seamless. - Made the transitions between the story mode levels more seamless.
### Fixed ### Fixed
- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382)) - Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
- Antialiasing on the skyscraper lights - Antialiasing on the skyscraper lights

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@ -116,7 +116,10 @@
<!-- _________________________________ Custom _______________________________ --> <!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> --> <!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->

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@ -51,33 +51,7 @@ class Note extends FlxSprite
switch (daStage) switch (daStage)
{ {
case 'school': case 'school' | 'schoolEvil':
loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
animation.add('greenScroll', [6]);
animation.add('redScroll', [7]);
animation.add('blueScroll', [5]);
animation.add('purpleScroll', [4]);
if (isSustainNote)
{
loadGraphic('assets/images/weeb/pixelUI/arrowEnds.png', true, 7, 6);
animation.add('purpleholdend', [4]);
animation.add('greenholdend', [6]);
animation.add('redholdend', [7]);
animation.add('blueholdend', [5]);
animation.add('purplehold', [0]);
animation.add('greenhold', [2]);
animation.add('redhold', [3]);
animation.add('bluehold', [1]);
}
setGraphicSize(Std.int(width * PlayState.daPixelZoom));
updateHitbox();
case 'schoolEvil': // COPY PASTED CUZ I AM LAZY
loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17); loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
animation.add('greenScroll', [6]); animation.add('greenScroll', [6]);

View file

@ -529,10 +529,6 @@ class PlayState extends MusicBeatState
gf = new Character(400, 130, gfVersion); gf = new Character(400, 130, gfVersion);
gf.scrollFactor.set(0.95, 0.95); gf.scrollFactor.set(0.95, 0.95);
// Shitty layering but whatev it works LOL
if (curStage == 'limo')
add(limo);
dad = new Character(100, 100, SONG.player2); dad = new Character(100, 100, SONG.player2);
var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y); var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
@ -614,6 +610,11 @@ class PlayState extends MusicBeatState
} }
add(gf); add(gf);
// Shitty layering but whatev it works LOL
if (curStage == 'limo')
add(limo);
add(dad); add(dad);
add(boyfriend); add(boyfriend);