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icons and cleanin
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@ -6,8 +6,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [unreleased]
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## [unreleased]
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### Changed
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### Changed
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- New icons, old one was placeholder since October woops!
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- Made the transitions between the story mode levels more seamless.
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- Made the transitions between the story mode levels more seamless.
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### Fixed
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### Fixed
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- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
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- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
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- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
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- Antialiasing on the skyscraper lights
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- Antialiasing on the skyscraper lights
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@ -116,7 +116,10 @@
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<!-- _________________________________ Custom _______________________________ -->
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon.png" />
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='64'/>
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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@ -51,33 +51,7 @@ class Note extends FlxSprite
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switch (daStage)
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switch (daStage)
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{
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{
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case 'school':
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case 'school' | 'schoolEvil':
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loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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animation.add('greenScroll', [6]);
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animation.add('redScroll', [7]);
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animation.add('blueScroll', [5]);
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animation.add('purpleScroll', [4]);
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if (isSustainNote)
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{
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loadGraphic('assets/images/weeb/pixelUI/arrowEnds.png', true, 7, 6);
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animation.add('purpleholdend', [4]);
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animation.add('greenholdend', [6]);
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animation.add('redholdend', [7]);
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animation.add('blueholdend', [5]);
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animation.add('purplehold', [0]);
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animation.add('greenhold', [2]);
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animation.add('redhold', [3]);
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animation.add('bluehold', [1]);
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}
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setGraphicSize(Std.int(width * PlayState.daPixelZoom));
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updateHitbox();
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case 'schoolEvil': // COPY PASTED CUZ I AM LAZY
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loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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animation.add('greenScroll', [6]);
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animation.add('greenScroll', [6]);
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@ -529,10 +529,6 @@ class PlayState extends MusicBeatState
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gf = new Character(400, 130, gfVersion);
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gf = new Character(400, 130, gfVersion);
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gf.scrollFactor.set(0.95, 0.95);
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gf.scrollFactor.set(0.95, 0.95);
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// Shitty layering but whatev it works LOL
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if (curStage == 'limo')
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add(limo);
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dad = new Character(100, 100, SONG.player2);
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dad = new Character(100, 100, SONG.player2);
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var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
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var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
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@ -614,6 +610,11 @@ class PlayState extends MusicBeatState
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}
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}
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add(gf);
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add(gf);
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// Shitty layering but whatev it works LOL
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if (curStage == 'limo')
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add(limo);
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add(dad);
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add(dad);
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add(boyfriend);
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add(boyfriend);
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