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@ -4,6 +4,10 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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### Fixed
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- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132))
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## [0.2.5] - 2020-12-27
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### Added
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- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!
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@ -42,6 +42,7 @@
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<assets path="assets/images" />
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<assets path="assets/data" />
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<assets path='assets/mods' />
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<!-- <library name="noPreload" preload='false'/> -->
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<!-- <library name="noPreload"/> -->
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@ -68,6 +69,7 @@
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<haxelib name="flixel-ui" />
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<haxelib name="newgrounds"/>
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<haxelib name="faxe" if='switch'/>
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<haxelib name="polymod"/>
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<!-- <haxelib name="markdown" /> -->
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<!-- <haxelib name="HtmlParser" /> -->
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23
README.md
23
README.md
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@ -23,7 +23,7 @@ The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documenta
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That should give you HaxeFlixel and all of it's setup and shit. If you run into issues, ask them in the #flixel channel in the Haxe discord server: https://discord.gg/5ybrNNWx9S
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Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml`, but here are the one's I'm using as of writing.
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Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root, but here are the one's I'm using as of writing.
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```
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hscript
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@ -55,10 +55,25 @@ and you should be good to go there.
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### Compiling game
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Once you have all those installed, it's pretty easy to compile game! One that you can compile right off the bat is for HTML5,
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you just need to run `lime test html5 -debug` in your command prompt in the project root. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
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Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
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To run it for your desktop (Windows, Mac, Linux) it's a bit more complicated. I know for Windows you need to download Visual Studio Community 2017 or 2019 or something, and in the libraries download in that download somethin that says build tools LOL homie im too dumb idk how to do that shit most of the time.
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To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
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* MSCV v142 - VS 2019 C++ x64/x86 build tools
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* Windows SDK (10.0.17763.0)
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* C++ profiling tools
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* C++ CMake tools for windows
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* C++ ATL for v142 build tools (x86 & x64)
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* C++ MFC for v142 build tools (x86 & x64)
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* C++/CLI support for v142 build tools (14.21)
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* C++ Modules for v142 build tools (x64/x86 -)
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* Clang Compiler for Windows
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* Windows 10 SDK (10.0.17134.0)
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* Windows 10 SDk (10.0.16299.0)
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* MSVC v141 - VS 2017 C++ x64/x86 build tools
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* MSVC v140 - VS 2015 C++ build tools (v14.00)
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This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
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As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
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### Additional guides
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@ -245,7 +245,7 @@ class AlphaCharacter extends FlxSprite
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public function new(x:Float, y:Float)
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{
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super(x, y);
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.alphabet__png, AssetPaths.alphabet__xml);
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var tex = FlxAtlasFrames.fromSparrow('assets/images/alphabet.png', 'assets/images/alphabet.xml');
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frames = tex;
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antialiasing = true;
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@ -9,7 +9,7 @@ class BackgroundDancer extends FlxSprite
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{
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super(x, y);
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frames = FlxAtlasFrames.fromSparrow(AssetPaths.limoDancer__png, AssetPaths.limoDancer__xml);
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frames = FlxAtlasFrames.fromSparrow("assets/images/limo/limoDancer.png", "assets/images/limo/limoDancer.xml");
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animation.addByIndices('danceLeft', 'bg dancer sketch PINK', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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animation.addByIndices('danceRight', 'bg dancer sketch PINK', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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animation.play('danceLeft');
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@ -31,7 +31,7 @@ class Character extends FlxSprite
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{
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case 'gf':
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// GIRLFRIEND CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/GF_assets.png', 'assets/images/GF_assets.xml');
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frames = tex;
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animation.addByPrefix('cheer', 'GF Cheer', 24, false);
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animation.addByPrefix('singLEFT', 'GF left note', 24, false);
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@ -63,7 +63,7 @@ class Character extends FlxSprite
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case 'dad':
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// DAD ANIMATION LOADING CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/DADDY_DEAREST.png', 'assets/images/DADDY_DEAREST.xml');
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frames = tex;
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animation.addByPrefix('idle', 'Dad idle dance', 24);
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animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
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@ -78,7 +78,7 @@ class Character extends FlxSprite
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addOffset("singLEFT", -10, 10);
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addOffset("singDOWN", 0, -30);
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case 'spooky':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.spooky_kids_assets__png, AssetPaths.spooky_kids_assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/spooky_kids_assets.png', 'assets/images/spooky_kids_assets.xml');
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frames = tex;
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animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false);
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animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false);
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@ -97,7 +97,7 @@ class Character extends FlxSprite
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playAnim('danceRight');
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case 'mom':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Mom_Assets__png, AssetPaths.Mom_Assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/Mom_Assets.png', 'assets/images/Mom_Assets.xml');
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frames = tex;
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animation.addByPrefix('idle', "Mom Idle", 24, false);
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@ -116,7 +116,7 @@ class Character extends FlxSprite
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addOffset("singLEFT", 250, -23);
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addOffset("singDOWN", 20, -160);
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case 'monster':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Monster_Assets__png, AssetPaths.Monster_Assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/Monster_Assets.png', 'assets/images/Monster_Assets.xml');
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frames = tex;
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animation.addByPrefix('idle', 'monster idle', 24);
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animation.addByPrefix('singUP', 'monster up note', 24, false);
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@ -131,7 +131,7 @@ class Character extends FlxSprite
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addOffset("singDOWN", -30, -40);
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playAnim('idle');
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case 'pico':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/.Pico_FNF_assetss.png', 'assets/images/Pico_FNF_assetss.xml');
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frames = tex;
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animation.addByPrefix('idle', "Pico Idle Dance", 24);
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animation.addByPrefix('singUP', 'pico Up note0', 24, false);
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@ -170,7 +170,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'bf':
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
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var tex = FlxAtlasFrames.fromSparrow('assets/images/BOYFRIEND.png', 'assets/images/BOYFRIEND.xml');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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@ -24,6 +24,7 @@ import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
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import flixel.util.FlxColor;
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import haxe.Json;
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import lime.utils.Assets;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.events.IOErrorEvent;
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@ -190,6 +191,11 @@ class ChartingState extends MusicBeatState
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var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico', 'mom'];
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for (i in Assets.getText('assets/images/custom_chars/charlist.txt').split('\n'))
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{
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characters.push(i);
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}
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var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
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{
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_song.player1 = characters[Std.parseInt(character)];
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@ -405,7 +405,7 @@ class Controls extends FlxActionSet
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switch (device)
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{
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case null:
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// add all
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// add all
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#if (haxe >= "4.0.0")
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for (gamepad in controls.gamepadsAdded)
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if (!gamepadsAdded.contains(gamepad))
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@ -415,7 +415,6 @@ class Controls extends FlxActionSet
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if (gamepadsAdded.indexOf(gamepad) == -1)
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gamepadsAdded.push(gamepad);
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#end
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mergeKeyboardScheme(controls.keyboardScheme);
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@ -20,7 +20,7 @@ class DialogueBox extends FlxSpriteGroup
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super();
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box = new FlxSprite(40);
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box.frames = FlxAtlasFrames.fromSparrow(AssetPaths.speech_bubble_talking__png, AssetPaths.speech_bubble_talking__xml);
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box.frames = FlxAtlasFrames.fromSparrow('assets/images/speech_bubble_talking.png', 'assets/images/speech_bubble_talking.xml');
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box.animation.addByPrefix('normalOpen', 'Speech Bubble Normal Open', 24, false);
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box.animation.addByPrefix('normal', 'speech bubble normal', 24);
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box.animation.play('normalOpen');
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@ -66,7 +66,7 @@ class FreeplayState extends MusicBeatState
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// LOAD CHARACTERS
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var bg:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.menuBGBlue__png);
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var bg:FlxSprite = new FlxSprite().loadGraphic('assets/images/menuBGBlue.png');
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add(bg);
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grpSongs = new FlxTypedGroup<Alphabet>();
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@ -24,7 +24,7 @@ class GameOverState extends FlxTransitionableState
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override function create()
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{
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/* var loser:FlxSprite = new FlxSprite(100, 100);
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var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose__png, AssetPaths.lose__xml);
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var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose.png, AssetPaths.lose.xml);
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loser.frames = loseTex;
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loser.animation.addByPrefix('lose', 'lose', 24, false);
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loser.animation.play('lose');
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@ -37,7 +37,7 @@ class GameOverState extends FlxTransitionableState
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FlxG.camera.follow(bf, LOCKON, 0.001);
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/*
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var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart__png);
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var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart.png);
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restart.setGraphicSize(Std.int(restart.width * 0.6));
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restart.updateHitbox();
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restart.alpha = 0;
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@ -8,7 +8,7 @@ class HealthIcon extends FlxSprite
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{
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super();
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loadGraphic(AssetPaths.iconGrid__png, true, 150, 150);
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loadGraphic('assets/images/iconGrid.png', true, 150, 150);
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antialiasing = true;
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animation.add('bf', [0, 1], 0, false, isPlayer);
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@ -39,7 +39,7 @@ class MainMenuState extends MusicBeatState
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persistentUpdate = persistentDraw = true;
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var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
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var bg:FlxSprite = new FlxSprite(-80).loadGraphic('assets/images/menuBG.png');
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bg.scrollFactor.x = 0;
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bg.scrollFactor.y = 0.18;
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bg.setGraphicSize(Std.int(bg.width * 1.1));
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@ -51,7 +51,7 @@ class MainMenuState extends MusicBeatState
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camFollow = new FlxObject(0, 0, 1, 1);
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add(camFollow);
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magenta = new FlxSprite(-80).loadGraphic(AssetPaths.menuDesat__png);
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magenta = new FlxSprite(-80).loadGraphic('assets/images/menuDesat.png');
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magenta.scrollFactor.x = 0;
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magenta.scrollFactor.y = 0.18;
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magenta.setGraphicSize(Std.int(magenta.width * 1.1));
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@ -66,7 +66,7 @@ class MainMenuState extends MusicBeatState
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menuItems = new FlxTypedGroup<FlxSprite>();
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add(menuItems);
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.FNF_main_menu_assets__png, AssetPaths.FNF_main_menu_assets__xml);
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var tex = FlxAtlasFrames.fromSparrow('assets/images/FNF_main_menu_assets.png', 'assets/images/FNF_main_menu_assets.xml');
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for (i in 0...optionShit.length)
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{
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@ -13,7 +13,7 @@ class MenuCharacter extends FlxSprite
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this.character = character;
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.campaign_menu_UI_characters__png, AssetPaths.campaign_menu_UI_characters__xml);
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var tex = FlxAtlasFrames.fromSparrow('assets/images/campaign_menu_UI_characters.png', 'assets/images/campaign_menu_UI_characters.xml');
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frames = tex;
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animation.addByPrefix('bf', "BF idle dance white", 24);
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|
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@ -14,7 +14,7 @@ class MenuItem extends FlxSpriteGroup
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{
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super(x, y);
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.campaign_menu_UI_assets__png, AssetPaths.campaign_menu_UI_assets__xml);
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var tex = FlxAtlasFrames.fromSparrow('assets/images/campaign_menu_UI_assets.png', 'assets/images/campaign_menu_UI_assets.xml');
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week = new FlxSprite();
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week.frames = tex;
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|
|
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@ -43,7 +43,7 @@ class Note extends FlxSprite
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this.noteData = noteData;
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml);
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var tex = FlxAtlasFrames.fromSparrow('assets/images/NOTE_assets.png', 'assets/images/NOTE_assets.xml');
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frames = tex;
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animation.addByPrefix('greenScroll', 'green0');
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animation.addByPrefix('redScroll', 'red0');
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|
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|
@ -8,7 +8,7 @@ class OptionsMenu extends MusicBeatState
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{
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override function create()
|
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{
|
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var menuBG:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.menuDesat__png);
|
||||
var menuBG:FlxSprite = new FlxSprite().loadGraphic('assets/images/menuDesat.png');
|
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menuBG.color = 0xFFea71fd;
|
||||
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
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||||
menuBG.updateHitbox();
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|
|
|
@ -147,7 +147,7 @@ class PlayState extends MusicBeatState
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curStage = "spooky";
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halloweenLevel = true;
|
||||
|
||||
var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);
|
||||
var hallowTex = FlxAtlasFrames.fromSparrow('assets/images/halloween_bg.png', 'assets/images/halloween_bg.xml');
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|
||||
halloweenBG = new FlxSprite(-200, -100);
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halloweenBG.frames = hallowTex;
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@ -163,11 +163,11 @@ class PlayState extends MusicBeatState
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|||
{
|
||||
curStage = 'philly';
|
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|
||||
var bg:FlxSprite = new FlxSprite(-100).loadGraphic(AssetPaths.sky__png);
|
||||
var bg:FlxSprite = new FlxSprite(-100).loadGraphic('assets/images/sky.png');
|
||||
bg.scrollFactor.set(0.1, 0.1);
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add(bg);
|
||||
|
||||
var city:FlxSprite = new FlxSprite(-10).loadGraphic(AssetPaths.city__png);
|
||||
var city:FlxSprite = new FlxSprite(-10).loadGraphic('assets/images/city.png');
|
||||
city.scrollFactor.set(0.3, 0.3);
|
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city.setGraphicSize(Std.int(city.width * 0.85));
|
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city.updateHitbox();
|
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|
@ -186,18 +186,18 @@ class PlayState extends MusicBeatState
|
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phillyCityLights.add(light);
|
||||
}
|
||||
|
||||
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
|
||||
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic('assets/images/behindTrain.png');
|
||||
add(streetBehind);
|
||||
|
||||
phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
|
||||
phillyTrain = new FlxSprite(2000, 360).loadGraphic('assets/images/train.png');
|
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add(phillyTrain);
|
||||
|
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trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
|
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FlxG.sound.list.add(trainSound);
|
||||
|
||||
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0__png);
|
||||
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0.png);
|
||||
|
||||
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(AssetPaths.street__png);
|
||||
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic('assets/images/street.png');
|
||||
add(street);
|
||||
}
|
||||
else if (SONG.song.toLowerCase() == 'milf' || SONG.song.toLowerCase() == 'satin-panties' || SONG.song.toLowerCase() == 'high')
|
||||
|
@ -205,12 +205,12 @@ class PlayState extends MusicBeatState
|
|||
curStage = 'limo';
|
||||
defaultCamZoom = 0.90;
|
||||
|
||||
var skyBG:FlxSprite = new FlxSprite(-120, -50).loadGraphic(AssetPaths.limoSunset__png);
|
||||
var skyBG:FlxSprite = new FlxSprite(-120, -50).loadGraphic('assets/images/limo/limoSunset.png');
|
||||
skyBG.scrollFactor.set(0.1, 0.1);
|
||||
add(skyBG);
|
||||
|
||||
var bgLimo:FlxSprite = new FlxSprite(-200, 480);
|
||||
bgLimo.frames = FlxAtlasFrames.fromSparrow(AssetPaths.bgLimo__png, AssetPaths.bgLimo__xml);
|
||||
bgLimo.frames = FlxAtlasFrames.fromSparrow('assets/images/limo/bgLimo.png', 'assets/images/limo/bgLimo.xml');
|
||||
bgLimo.animation.addByPrefix('drive', "background limo pink", 24);
|
||||
bgLimo.animation.play('drive');
|
||||
bgLimo.scrollFactor.set(0.4, 0.4);
|
||||
|
@ -226,7 +226,7 @@ class PlayState extends MusicBeatState
|
|||
grpLimoDancers.add(dancer);
|
||||
}
|
||||
|
||||
var overlayShit:FlxSprite = new FlxSprite(-500, -600).loadGraphic(AssetPaths.limoOverlay__png);
|
||||
var overlayShit:FlxSprite = new FlxSprite(-500, -600).loadGraphic('assets/images/limo/limoOverlay.png');
|
||||
overlayShit.alpha = 0.5;
|
||||
// add(overlayShit);
|
||||
|
||||
|
@ -236,7 +236,7 @@ class PlayState extends MusicBeatState
|
|||
|
||||
// overlayShit.shader = shaderBullshit;
|
||||
|
||||
var limoTex = FlxAtlasFrames.fromSparrow(AssetPaths.limoDrive__png, AssetPaths.limoDrive__xml);
|
||||
var limoTex = FlxAtlasFrames.fromSparrow('assets/images/limo/limoDrive.png', 'assets/images/limo/limoDrive.xml');
|
||||
|
||||
limo = new FlxSprite(-120, 550);
|
||||
limo.frames = limoTex;
|
||||
|
@ -244,13 +244,13 @@ class PlayState extends MusicBeatState
|
|||
limo.animation.play('drive');
|
||||
limo.antialiasing = true;
|
||||
|
||||
fastCar = new FlxSprite(-300, 160).loadGraphic(AssetPaths.fastCarLol__png);
|
||||
fastCar = new FlxSprite(-300, 160).loadGraphic('assets/images/limo/fastCarLol.png');
|
||||
// add(limo);
|
||||
}
|
||||
else
|
||||
{
|
||||
curStage = 'stage';
|
||||
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
|
||||
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic('assets/images/stageback.png');
|
||||
// bg.setGraphicSize(Std.int(bg.width * 2.5));
|
||||
// bg.updateHitbox();
|
||||
bg.antialiasing = true;
|
||||
|
@ -258,7 +258,7 @@ class PlayState extends MusicBeatState
|
|||
bg.active = false;
|
||||
add(bg);
|
||||
|
||||
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(AssetPaths.stagefront__png);
|
||||
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic('assets/images/stagefront.png');
|
||||
stageFront.setGraphicSize(Std.int(stageFront.width * 1.1));
|
||||
stageFront.updateHitbox();
|
||||
stageFront.antialiasing = true;
|
||||
|
@ -266,7 +266,7 @@ class PlayState extends MusicBeatState
|
|||
stageFront.active = false;
|
||||
add(stageFront);
|
||||
|
||||
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(AssetPaths.stagecurtains__png);
|
||||
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic('assets/images/stagecurtains.png');
|
||||
stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9));
|
||||
stageCurtains.updateHitbox();
|
||||
stageCurtains.antialiasing = true;
|
||||
|
@ -365,7 +365,7 @@ class PlayState extends MusicBeatState
|
|||
|
||||
FlxG.fixedTimestep = false;
|
||||
|
||||
healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(AssetPaths.healthBar__png);
|
||||
healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic('assets/images/healthBar.png');
|
||||
healthBarBG.screenCenter(X);
|
||||
healthBarBG.scrollFactor.set();
|
||||
add(healthBarBG);
|
||||
|
@ -618,7 +618,7 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
FlxG.log.add(i);
|
||||
var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y);
|
||||
var arrTex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml);
|
||||
var arrTex = FlxAtlasFrames.fromSparrow('assets/images/NOTE_assets.png', 'assets/images/NOTE_assets.xml');
|
||||
babyArrow.frames = arrTex;
|
||||
babyArrow.animation.addByPrefix('green', 'arrowUP');
|
||||
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
|
||||
|
@ -725,8 +725,6 @@ class PlayState extends MusicBeatState
|
|||
private var paused:Bool = false;
|
||||
var startedCountdown:Bool = false;
|
||||
var canPause:Bool = true;
|
||||
|
||||
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
|
@ -785,7 +783,7 @@ class PlayState extends MusicBeatState
|
|||
|
||||
iconP1.updateHitbox();
|
||||
iconP2.updateHitbox();
|
||||
|
||||
|
||||
var iconOffset:Int = 26;
|
||||
|
||||
iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01) - iconOffset);
|
||||
|
@ -793,19 +791,17 @@ class PlayState extends MusicBeatState
|
|||
|
||||
if (health > 2)
|
||||
health = 2;
|
||||
|
||||
|
||||
|
||||
if (healthBar.percent < 20)
|
||||
iconP1.animation.curAnim.curFrame = 1;
|
||||
else
|
||||
iconP1.animation.curAnim.curFrame = 0;
|
||||
|
||||
if (healthBar.percent > 80)
|
||||
if (healthBar.percent > 80)
|
||||
iconP2.animation.curAnim.curFrame = Std.parseInt(curStage) + 1;
|
||||
else
|
||||
iconP2.animation.curAnim.curFrame = Std.parseInt(curStage);
|
||||
|
||||
|
||||
/* if (FlxG.keys.justPressed.NINE)
|
||||
FlxG.switchState(new Charting()); */
|
||||
|
||||
|
@ -1037,7 +1033,7 @@ class PlayState extends MusicBeatState
|
|||
function endSong():Void
|
||||
{
|
||||
canPause = false;
|
||||
|
||||
FlxG.sound.music = new FlxSound();
|
||||
if (SONG.validScore)
|
||||
{
|
||||
#if !switch
|
||||
|
@ -1150,7 +1146,7 @@ class PlayState extends MusicBeatState
|
|||
rating.antialiasing = true;
|
||||
rating.velocity.x -= FlxG.random.int(0, 10);
|
||||
|
||||
var comboSpr:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.combo__png);
|
||||
var comboSpr:FlxSprite = new FlxSprite().loadGraphic('assets/images/combo.png');
|
||||
comboSpr.screenCenter();
|
||||
comboSpr.x = coolText.x;
|
||||
comboSpr.acceleration.y = 600;
|
||||
|
|
|
@ -69,7 +69,7 @@ class StoryMenuState extends MusicBeatState
|
|||
rankText.size = scoreText.size;
|
||||
rankText.screenCenter(X);
|
||||
|
||||
var ui_tex = FlxAtlasFrames.fromSparrow(AssetPaths.campaign_menu_UI_assets__png, AssetPaths.campaign_menu_UI_assets__xml);
|
||||
var ui_tex = FlxAtlasFrames.fromSparrow('assets/images/campaign_menu_UI_assets.png', 'assets/images/campaign_menu_UI_assets.xml');
|
||||
var yellowBG:FlxSprite = new FlxSprite(0, 56).makeGraphic(FlxG.width, 400, 0xFFF9CF51);
|
||||
|
||||
grpWeekText = new FlxTypedGroup<MenuItem>();
|
||||
|
|
|
@ -21,6 +21,7 @@ import flixel.tweens.FlxTween;
|
|||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import lime.utils.Assets;
|
||||
import polymod.Polymod;
|
||||
|
||||
class TitleState extends MusicBeatState
|
||||
{
|
||||
|
@ -39,6 +40,8 @@ class TitleState extends MusicBeatState
|
|||
|
||||
override public function create():Void
|
||||
{
|
||||
Polymod.init({modRoot: "assets/mods", dirs: ['introMod']});
|
||||
|
||||
#if (!web)
|
||||
TitleState.soundExt = '.ogg';
|
||||
#end
|
||||
|
@ -128,7 +131,7 @@ class TitleState extends MusicBeatState
|
|||
add(bg);
|
||||
|
||||
logoBl = new FlxSprite(-150, -100);
|
||||
logoBl.frames = FlxAtlasFrames.fromSparrow(AssetPaths.logoBumpin__png, AssetPaths.logoBumpin__xml);
|
||||
logoBl.frames = FlxAtlasFrames.fromSparrow('assets/images/logoBumpin.png', 'assets/images/logoBumpin.xml');
|
||||
logoBl.antialiasing = true;
|
||||
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
|
||||
logoBl.animation.play('bump');
|
||||
|
@ -137,7 +140,7 @@ class TitleState extends MusicBeatState
|
|||
// logoBl.color = FlxColor.BLACK;
|
||||
|
||||
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
|
||||
gfDance.frames = FlxAtlasFrames.fromSparrow(AssetPaths.gfDanceTitle__png, AssetPaths.gfDanceTitle__xml);
|
||||
gfDance.frames = FlxAtlasFrames.fromSparrow('assets/images/gfDanceTitle.png', 'assets/images/gfDanceTitle.xml');
|
||||
gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
|
||||
gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
|
||||
gfDance.antialiasing = true;
|
||||
|
@ -145,7 +148,7 @@ class TitleState extends MusicBeatState
|
|||
add(logoBl);
|
||||
|
||||
titleText = new FlxSprite(100, FlxG.height * 0.8);
|
||||
titleText.frames = FlxAtlasFrames.fromSparrow(AssetPaths.titleEnter__png, AssetPaths.titleEnter__xml);
|
||||
titleText.frames = FlxAtlasFrames.fromSparrow('assets/images/titleEnter.png', 'assets/images/titleEnter.xml');
|
||||
titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
|
||||
titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
|
||||
titleText.antialiasing = true;
|
||||
|
@ -154,7 +157,7 @@ class TitleState extends MusicBeatState
|
|||
// titleText.screenCenter(X);
|
||||
add(titleText);
|
||||
|
||||
var logo:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.logo__png);
|
||||
var logo:FlxSprite = new FlxSprite().loadGraphic('assets/images/logo.png');
|
||||
logo.screenCenter();
|
||||
logo.antialiasing = true;
|
||||
// add(logo);
|
||||
|
@ -176,7 +179,7 @@ class TitleState extends MusicBeatState
|
|||
|
||||
credTextShit.visible = false;
|
||||
|
||||
ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadGraphic(AssetPaths.newgrounds_logo__png);
|
||||
ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadGraphic('assets/images/newgrounds_logo.png');
|
||||
add(ngSpr);
|
||||
ngSpr.visible = false;
|
||||
ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
|
||||
|
|
Loading…
Reference in a new issue