hardcode storymenu difficulties to avoid overlaps

This commit is contained in:
Cameron Taylor 2024-05-02 21:37:07 -04:00
parent 60b75c4bb5
commit a3969ad5c0
1 changed files with 2 additions and 2 deletions

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@ -187,7 +187,7 @@ class StoryMenuState extends MusicBeatState
buildLevelTitles();
leftDifficultyArrow = new FlxSprite(levelTitles.members[0].x + levelTitles.members[0].width + 10, levelTitles.members[0].y + 10);
leftDifficultyArrow = new FlxSprite(870, 480);
leftDifficultyArrow.frames = Paths.getSparrowAtlas('storymenu/ui/arrows');
leftDifficultyArrow.animation.addByPrefix('idle', 'leftIdle0');
leftDifficultyArrow.animation.addByPrefix('press', 'leftConfirm0');
@ -197,7 +197,7 @@ class StoryMenuState extends MusicBeatState
buildDifficultySprite(Constants.DEFAULT_DIFFICULTY);
buildDifficultySprite();
rightDifficultyArrow = new FlxSprite(difficultySprite.x + difficultySprite.width + 10, leftDifficultyArrow.y);
rightDifficultyArrow = new FlxSprite(1245, leftDifficultyArrow.y);
rightDifficultyArrow.frames = leftDifficultyArrow.frames;
rightDifficultyArrow.animation.addByPrefix('idle', 'rightIdle0');
rightDifficultyArrow.animation.addByPrefix('press', 'rightConfirm0');