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fix for songs overlapping each other on desktop
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@ -364,10 +364,20 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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if (music != null)
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if (music != null)
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{
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{
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for (future in partialQueue)
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{
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future = cast Future.withError("Music was overridden by another partial load");
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}
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partialQueue = [];
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partialQueue.push(music);
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@:nullSafety(Off)
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music.onComplete(function(partialMusic:Null<FunkinSound>) {
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music.onComplete(function(partialMusic:Null<FunkinSound>) {
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@:nullSafety(Off)
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if (partialQueue.pop() == music)
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FlxG.sound.music = partialMusic;
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{
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FlxG.sound.list.remove(FlxG.sound.music);
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FlxG.sound.music = partialMusic;
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FlxG.sound.list.remove(FlxG.sound.music);
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}
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});
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});
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return true;
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return true;
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@ -396,6 +406,8 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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}
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}
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}
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}
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static var partialQueue:Array<Future<Null<FunkinSound>>> = [];
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/**
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/**
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* Creates a new `FunkinSound` object synchronously.
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* Creates a new `FunkinSound` object synchronously.
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*
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*
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@ -461,6 +473,8 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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* @param looped Whether the sound file should loop
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* @param looped Whether the sound file should loop
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* @param autoDestroy Whether the sound file should be destroyed after it finishes playing
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* @param autoDestroy Whether the sound file should be destroyed after it finishes playing
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* @param autoPlay Whether the sound file should play immediately
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* @param autoPlay Whether the sound file should play immediately
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* @param onComplete Callback when the sound finishes playing
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* @param onLoad Callback when the sound finishes loading
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* @return A FunkinSound object
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* @return A FunkinSound object
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*/
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*/
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public static function loadPartial(path:String, start:Float = 0, end:Float = 1, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false,
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public static function loadPartial(path:String, start:Float = 0, end:Float = 1, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false,
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