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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 23:46:45 +00:00
playstate cleanup in progress, create() cleanup lil
This commit is contained in:
parent
04f8d63af8
commit
a24f6c533a
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@ -153,6 +153,205 @@ class PlayState extends MusicBeatState
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var lightFadeShader:BuildingShaders;
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override public function create()
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{
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initCameras();
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persistentUpdate = true;
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persistentDraw = true;
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if (SONG == null)
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SONG = Song.loadFromJson('tutorial');
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Conductor.mapBPMChanges(SONG);
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Conductor.changeBPM(SONG.bpm);
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foregroundSprites = new FlxTypedGroup<BGSprite>();
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// dialogue init shit, just for week 5 really (for now...?)
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switch (SONG.song.toLowerCase())
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{
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case 'senpai':
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dialogue = CoolUtil.coolTextFile(Paths.txt('senpai/senpaiDialogue'));
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case 'roses':
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dialogue = CoolUtil.coolTextFile(Paths.txt('roses/rosesDialogue'));
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case 'thorns':
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dialogue = CoolUtil.coolTextFile(Paths.txt('thorns/thornsDialogue'));
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}
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#if discord_rpc
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initDiscord();
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#end
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initStageBullshit();
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initCharacters();
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add(foregroundSprites);
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if (dialogue != null)
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{
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doof = new DialogueBox(false, dialogue);
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doof.scrollFactor.set();
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doof.finishThing = startCountdown;
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doof.cameras = [camHUD];
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}
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Conductor.songPosition = -5000;
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strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
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if (PreferencesMenu.getPref('downscroll'))
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strumLine.y = FlxG.height - 150; // 150 just random ass number lol
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strumLine.scrollFactor.set();
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strumLineNotes = new FlxTypedGroup<FlxSprite>();
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add(strumLineNotes);
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// fake notesplash cache type deal so that it loads in the graphic?
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grpNoteSplashes = new FlxTypedGroup<NoteSplash>();
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var noteSplash:NoteSplash = new NoteSplash(100, 100, 0);
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grpNoteSplashes.add(noteSplash);
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noteSplash.alpha = 0.1;
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add(grpNoteSplashes);
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playerStrums = new FlxTypedGroup<FlxSprite>();
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generateSong();
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// add(strumLine);
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camFollow = new FlxObject(0, 0, 1, 1);
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camFollow.setPosition(camPos.x, camPos.y);
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if (prevCamFollow != null)
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{
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camFollow = prevCamFollow;
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prevCamFollow = null;
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}
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add(camFollow);
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resetCamFollow();
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FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
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FlxG.fixedTimestep = false;
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healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(Paths.image('healthBar'));
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healthBarBG.screenCenter(X);
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healthBarBG.scrollFactor.set();
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add(healthBarBG);
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if (PreferencesMenu.getPref('downscroll'))
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healthBarBG.y = FlxG.height * 0.1;
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healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
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'healthDisplay', 0, 2);
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healthBar.scrollFactor.set();
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healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33);
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// healthBar
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add(healthBar);
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scoreTxt = new FlxText(healthBarBG.x + healthBarBG.width - 190, healthBarBG.y + 30, 0, "", 20);
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scoreTxt.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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scoreTxt.scrollFactor.set();
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add(scoreTxt);
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iconP1 = new HealthIcon(SONG.player1, true);
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iconP1.y = healthBar.y - (iconP1.height / 2);
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add(iconP1);
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iconP2 = new HealthIcon(SONG.player2, false);
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iconP2.y = healthBar.y - (iconP2.height / 2);
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add(iconP2);
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grpNoteSplashes.cameras = [camHUD];
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strumLineNotes.cameras = [camHUD];
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notes.cameras = [camHUD];
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healthBar.cameras = [camHUD];
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healthBarBG.cameras = [camHUD];
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iconP1.cameras = [camHUD];
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iconP2.cameras = [camHUD];
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scoreTxt.cameras = [camHUD];
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// if (SONG.song == 'South')
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// FlxG.camera.alpha = 0.7;
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// UI_camera.zoom = 1;
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// cameras = [FlxG.cameras.list[1]];
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startingSong = true;
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if (isStoryMode && !seenCutscene)
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{
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seenCutscene = true;
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switch (curSong.toLowerCase())
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{
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case "winter-horrorland":
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var blackScreen:FlxSprite = new FlxSprite(0, 0).makeGraphic(Std.int(FlxG.width * 2), Std.int(FlxG.height * 2), FlxColor.BLACK);
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add(blackScreen);
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blackScreen.scrollFactor.set();
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camHUD.visible = false;
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new FlxTimer().start(0.1, function(tmr:FlxTimer)
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{
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remove(blackScreen);
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FlxG.sound.play(Paths.sound('Lights_Turn_On'));
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camFollow.y = -2050;
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camFollow.x += 200;
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FlxG.camera.focusOn(camFollow.getPosition());
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FlxG.camera.zoom = 1.5;
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new FlxTimer().start(0.8, function(tmr:FlxTimer)
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{
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camHUD.visible = true;
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remove(blackScreen);
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FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 2.5, {
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ease: FlxEase.quadInOut,
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onComplete: function(twn:FlxTween)
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{
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startCountdown();
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}
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});
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});
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});
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case 'senpai' | 'roses' | 'thorns':
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schoolIntro(doof); // doof is assumed to be non-null, lol!
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case 'ugh':
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ughIntro();
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case 'stress':
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stressIntro();
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case 'guns':
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gunsIntro();
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default:
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startCountdown();
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}
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}
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else
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{
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switch (curSong.toLowerCase())
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{
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// REMOVE THIS LATER
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// case 'ugh':
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// ughIntro();
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// case 'stress':
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// stressIntro();
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// case 'guns':
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// gunsIntro();
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default:
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startCountdown();
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}
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}
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super.create();
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}
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function initCameras()
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{
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defaultCamZoom = FlxCamera.defaultZoom;
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@ -171,32 +370,10 @@ class PlayState extends MusicBeatState
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FlxG.cameras.reset(camGame);
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FlxG.cameras.add(camHUD, false);
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}
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persistentUpdate = true;
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persistentDraw = true;
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if (SONG == null)
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SONG = Song.loadFromJson('tutorial');
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Conductor.mapBPMChanges(SONG);
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Conductor.changeBPM(SONG.bpm);
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foregroundSprites = new FlxTypedGroup<BGSprite>();
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switch (SONG.song.toLowerCase())
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{
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case 'senpai':
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dialogue = CoolUtil.coolTextFile(Paths.txt('senpai/senpaiDialogue'));
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case 'roses':
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dialogue = CoolUtil.coolTextFile(Paths.txt('roses/rosesDialogue'));
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case 'thorns':
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dialogue = CoolUtil.coolTextFile(Paths.txt('thorns/thornsDialogue'));
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}
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#if discord_rpc
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initDiscord();
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#end
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function initStageBullshit()
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{
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switch (SONG.song.toLowerCase())
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{
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case 'spookeez' | 'monster' | 'south':
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@ -504,7 +681,10 @@ class PlayState extends MusicBeatState
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default:
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loadStage('stage');
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}
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}
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function initCharacters()
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{
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// all dis is shitty, redo later for stage shit
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var gfVersion:String = 'gf';
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@ -659,171 +839,6 @@ class PlayState extends MusicBeatState
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add(dad);
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add(boyfriend);
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add(foregroundSprites);
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if (dialogue != null)
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{
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doof = new DialogueBox(false, dialogue);
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doof.scrollFactor.set();
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doof.finishThing = startCountdown;
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doof.cameras = [camHUD];
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}
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Conductor.songPosition = -5000;
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strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
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if (PreferencesMenu.getPref('downscroll'))
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strumLine.y = FlxG.height - 150; // 150 just random ass number lol
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strumLine.scrollFactor.set();
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strumLineNotes = new FlxTypedGroup<FlxSprite>();
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add(strumLineNotes);
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// fake notesplash cache type deal so that it loads in the graphic?
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grpNoteSplashes = new FlxTypedGroup<NoteSplash>();
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var noteSplash:NoteSplash = new NoteSplash(100, 100, 0);
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grpNoteSplashes.add(noteSplash);
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noteSplash.alpha = 0.1;
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add(grpNoteSplashes);
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playerStrums = new FlxTypedGroup<FlxSprite>();
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generateSong();
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// add(strumLine);
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camFollow = new FlxObject(0, 0, 1, 1);
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camFollow.setPosition(camPos.x, camPos.y);
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if (prevCamFollow != null)
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{
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camFollow = prevCamFollow;
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prevCamFollow = null;
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}
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add(camFollow);
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resetCamFollow();
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FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
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FlxG.fixedTimestep = false;
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healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(Paths.image('healthBar'));
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healthBarBG.screenCenter(X);
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healthBarBG.scrollFactor.set();
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add(healthBarBG);
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if (PreferencesMenu.getPref('downscroll'))
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healthBarBG.y = FlxG.height * 0.1;
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healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
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'healthDisplay', 0, 2);
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healthBar.scrollFactor.set();
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healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33);
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// healthBar
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add(healthBar);
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scoreTxt = new FlxText(healthBarBG.x + healthBarBG.width - 190, healthBarBG.y + 30, 0, "", 20);
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scoreTxt.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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scoreTxt.scrollFactor.set();
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add(scoreTxt);
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iconP1 = new HealthIcon(SONG.player1, true);
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iconP1.y = healthBar.y - (iconP1.height / 2);
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add(iconP1);
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iconP2 = new HealthIcon(SONG.player2, false);
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iconP2.y = healthBar.y - (iconP2.height / 2);
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add(iconP2);
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grpNoteSplashes.cameras = [camHUD];
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strumLineNotes.cameras = [camHUD];
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notes.cameras = [camHUD];
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healthBar.cameras = [camHUD];
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healthBarBG.cameras = [camHUD];
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iconP1.cameras = [camHUD];
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iconP2.cameras = [camHUD];
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scoreTxt.cameras = [camHUD];
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// if (SONG.song == 'South')
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// FlxG.camera.alpha = 0.7;
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// UI_camera.zoom = 1;
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// cameras = [FlxG.cameras.list[1]];
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startingSong = true;
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if (isStoryMode && !seenCutscene)
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{
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seenCutscene = true;
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switch (curSong.toLowerCase())
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{
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case "winter-horrorland":
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var blackScreen:FlxSprite = new FlxSprite(0, 0).makeGraphic(Std.int(FlxG.width * 2), Std.int(FlxG.height * 2), FlxColor.BLACK);
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add(blackScreen);
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blackScreen.scrollFactor.set();
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camHUD.visible = false;
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new FlxTimer().start(0.1, function(tmr:FlxTimer)
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{
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remove(blackScreen);
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FlxG.sound.play(Paths.sound('Lights_Turn_On'));
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camFollow.y = -2050;
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camFollow.x += 200;
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FlxG.camera.focusOn(camFollow.getPosition());
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FlxG.camera.zoom = 1.5;
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new FlxTimer().start(0.8, function(tmr:FlxTimer)
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{
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camHUD.visible = true;
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remove(blackScreen);
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FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 2.5, {
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ease: FlxEase.quadInOut,
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onComplete: function(twn:FlxTween)
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{
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startCountdown();
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}
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});
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});
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});
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case 'senpai' | 'roses' | 'thorns':
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schoolIntro(doof); // doof is assumed to be non-null, lol!
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case 'ugh':
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ughIntro();
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case 'stress':
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stressIntro();
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case 'guns':
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gunsIntro();
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default:
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startCountdown();
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}
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}
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else
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{
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switch (curSong.toLowerCase())
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{
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// REMOVE THIS LATER
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// case 'ugh':
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// ughIntro();
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// case 'stress':
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// stressIntro();
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// case 'guns':
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// gunsIntro();
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default:
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startCountdown();
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}
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}
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super.create();
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}
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function ughIntro()
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