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Merge pull request #402 from TheDrawingCoder-Gamer/patch-1
Use haxe switch case 'or'
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commit
a037a52a60
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@ -1085,44 +1085,7 @@ class PlayState extends MusicBeatState
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switch (curStage)
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switch (curStage)
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{
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{
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case 'school':
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case 'school' | 'schoolEvil':
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babyArrow.loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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babyArrow.animation.add('green', [6]);
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babyArrow.animation.add('red', [7]);
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babyArrow.animation.add('blue', [5]);
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babyArrow.animation.add('purplel', [4]);
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babyArrow.setGraphicSize(Std.int(babyArrow.width * daPixelZoom));
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babyArrow.updateHitbox();
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babyArrow.antialiasing = false;
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switch (Math.abs(i))
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{
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case 2:
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babyArrow.x += Note.swagWidth * 2;
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babyArrow.animation.add('static', [2]);
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babyArrow.animation.add('pressed', [6, 10], 12, false);
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babyArrow.animation.add('confirm', [14, 18], 12, false);
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case 3:
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babyArrow.x += Note.swagWidth * 3;
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babyArrow.animation.add('static', [3]);
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babyArrow.animation.add('pressed', [7, 11], 12, false);
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babyArrow.animation.add('confirm', [15, 19], 24, false);
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case 1:
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babyArrow.x += Note.swagWidth * 1;
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babyArrow.animation.add('static', [1]);
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babyArrow.animation.add('pressed', [5, 9], 12, false);
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babyArrow.animation.add('confirm', [13, 17], 24, false);
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case 0:
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babyArrow.x += Note.swagWidth * 0;
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babyArrow.animation.add('static', [0]);
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babyArrow.animation.add('pressed', [4, 8], 12, false);
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babyArrow.animation.add('confirm', [12, 16], 24, false);
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}
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case 'schoolEvil':
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// ALL THIS IS COPY PASTED CUZ IM LAZY
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babyArrow.loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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babyArrow.loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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babyArrow.animation.add('green', [6]);
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babyArrow.animation.add('green', [6]);
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babyArrow.animation.add('red', [7]);
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babyArrow.animation.add('red', [7]);
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