bunch of polish bullshit
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assets/images/GO0001.png
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assets/images/GO0002.png
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assets/images/GO0003.png
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assets/images/GO0004.png
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assets/images/GO0005.png
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assets/images/GO0006.png
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assets/images/GO0007.png
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assets/images/GO0008.png
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assets/images/GO0009.png
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assets/images/GO0010.png
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assets/images/GO0011.png
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assets/images/GO0012.png
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assets/images/GO0013.png
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assets/images/GO0014.png
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assets/images/ready.png
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assets/images/set.png
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assets/music/title.mp3
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assets/music/titleShoot.mp3
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assets/sounds/freshIntro.mp3
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@ -9,7 +9,7 @@ class Main extends Sprite
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public function new()
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{
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super();
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addChild(new FlxGame(0, 0, PlayState));
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addChild(new FlxGame(0, 0, TitleState));
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#if !mobile
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addChild(new FPS(10, 3, 0xFFFFFF));
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@ -5,12 +5,14 @@ import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.graphics.atlas.FlxAtlas;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxMath;
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import flixel.system.FlxSound;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxCollision;
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import flixel.util.FlxColor;
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@ -22,7 +24,7 @@ import lime.utils.Assets;
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using StringTools;
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class PlayState extends FlxState
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class PlayState extends FlxTransitionableState
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{
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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@ -55,8 +57,14 @@ class PlayState extends FlxState
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private var health:Float = 1;
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private var combo:Int = 0;
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private var generatedMusic:Bool = false;
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private var countingDown:Bool = false;
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override public function create()
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{
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persistentUpdate = true;
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persistentDraw = true;
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var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.bg__png);
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bg.setGraphicSize(Std.int(bg.width * 2.5));
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bg.updateHitbox();
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@ -85,11 +93,35 @@ class PlayState extends FlxState
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playerStrums = new FlxTypedGroup<FlxSprite>();
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var swagCounter:Int = 0;
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generateSong('fresh');
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countingDown = true;
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Conductor.songPosition -= Conductor.crochet * 4;
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new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer)
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{
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switch (swagCounter)
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{
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case 0:
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 1:
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 2:
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 3:
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 4:
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}
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swagCounter += 1;
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// generateSong('fresh');
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}, 5);
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||||
// add(strumLine);
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camFollow = new FlxObject(0, 0, 1, 1);
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camFollow.setPosition(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
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add(camFollow);
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FlxG.camera.follow(camFollow, LOCKON, 0.04);
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@ -103,24 +135,30 @@ class PlayState extends FlxState
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super.create();
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||||
}
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||||
function startSong():Void
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||||
{
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||||
countingDown = false;
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||||
FlxG.sound.playMusic("assets/music/" + "Fresh" + "_Inst.mp3");
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vocals.play();
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}
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var debugNum:Int = 0;
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private function generateSong(dataPath:String):Void
|
||||
{
|
||||
// FlxG.log.add(ChartParser.parse());
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||||
generatedMusic = true;
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||||
|
||||
generateStaticArrows(0);
|
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generateStaticArrows(1);
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var songData = Json.parse(Assets.getText('assets/data/' + dataPath + '/' + dataPath + '.json'));
|
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Conductor.changeBPM(songData.bpm);
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FlxG.sound.playMusic("assets/music/" + songData.song + "_Inst.mp3");
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curSong = songData.song;
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vocals = new FlxSound().loadEmbedded("assets/music/" + songData.song + "_Voices.mp3");
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vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices.mp3");
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FlxG.sound.list.add(vocals);
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vocals.play();
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notes = new FlxTypedGroup<Note>();
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add(notes);
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@ -226,6 +264,10 @@ class PlayState extends FlxState
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babyArrow.updateHitbox();
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babyArrow.antialiasing = true;
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babyArrow.y -= 10;
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babyArrow.alpha = 0;
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FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
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babyArrow.ID = i + 1;
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if (player == 1)
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@ -276,6 +318,14 @@ class PlayState extends FlxState
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if (FlxG.keys.justPressed.EIGHT)
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FlxG.switchState(new Charting(true));
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if (countingDown)
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{
|
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Conductor.songPosition += FlxG.elapsed * 1000;
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if (Conductor.songPosition >= 0)
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startSong();
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}
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else
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Conductor.songPosition = FlxG.sound.music.time;
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var playerTurn:Int = totalBeats % (sectionLengths[curSection] * 8);
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@ -285,7 +335,7 @@ class PlayState extends FlxState
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sectionScored = true;
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}
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if (playerTurn == 0)
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if (playerTurn == 0 && generatedMusic)
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{
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if (camFollow.x != dad.getGraphicMidpoint().x + 150)
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camFollow.setPosition(dad.getGraphicMidpoint().x + 150, dad.getGraphicMidpoint().y - 100);
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@ -343,6 +393,8 @@ class PlayState extends FlxState
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}
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||||
}
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if (generatedMusic)
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{
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notes.forEachAlive(function(daNote:Note)
|
||||
{
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if (daNote.y > FlxG.height)
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@ -394,8 +446,7 @@ class PlayState extends FlxState
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if (!sortedNotes)
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notes.sort(FlxSort.byY, FlxSort.DESCENDING);
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});
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FlxG.watch.addQuick('length', notes.length);
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}
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keyShit();
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}
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@ -521,7 +572,7 @@ class PlayState extends FlxState
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var leftR = FlxG.keys.anyJustReleased([A, LEFT]);
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FlxG.watch.addQuick('asdfa', upP);
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if ((upP || rightP || downP || leftP) && !boyfriend.stunned)
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if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic)
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{
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var possibleNotes:Array<Note> = [];
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@ -566,7 +617,7 @@ class PlayState extends FlxState
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}
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||||
}
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if ((up || right || down || left) && !boyfriend.stunned)
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if ((up || right || down || left) && !boyfriend.stunned && generatedMusic)
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{
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notes.forEach(function(daNote:Note)
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{
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@ -634,7 +685,7 @@ class PlayState extends FlxState
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if (!boyfriend.stunned)
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{
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health -= 0.075;
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if (combo > 10)
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if (combo > 5)
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{
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gf.playAnim('sad');
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}
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86
source/TitleState.hx
Normal file
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@ -0,0 +1,86 @@
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package;
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||||
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||||
import flixel.FlxG;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.addons.display.FlxGridOverlay;
|
||||
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.addons.transition.TransitionData;
|
||||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.math.FlxPoint;
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||||
import flixel.math.FlxRect;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
|
||||
class TitleState extends FlxTransitionableState
|
||||
{
|
||||
static var initialized:Bool = false;
|
||||
|
||||
override public function create():Void
|
||||
{
|
||||
super.create();
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||||
|
||||
if (!initialized)
|
||||
{
|
||||
var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
|
||||
diamond.persist = true;
|
||||
diamond.destroyOnNoUse = false;
|
||||
|
||||
FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 2, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32},
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new FlxRect(0, 0, FlxG.width, FlxG.height));
|
||||
FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 1.3, new FlxPoint(0, 1),
|
||||
{asset: diamond, width: 32, height: 32}, new FlxRect(0, 0, FlxG.width, FlxG.height));
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||||
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||||
initialized = true;
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||||
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||||
FlxTransitionableState.defaultTransIn.tileData = {asset: diamond, width: 32, height: 32};
|
||||
FlxTransitionableState.defaultTransOut.tileData = {asset: diamond, width: 32, height: 32};
|
||||
|
||||
transIn = FlxTransitionableState.defaultTransIn;
|
||||
transOut = FlxTransitionableState.defaultTransOut;
|
||||
}
|
||||
|
||||
persistentUpdate = true;
|
||||
|
||||
var bg:FlxSprite = FlxGridOverlay.create(20, 20);
|
||||
add(bg);
|
||||
|
||||
var logoBl:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.logo__png);
|
||||
logoBl.screenCenter();
|
||||
logoBl.color = FlxColor.BLACK;
|
||||
add(logoBl);
|
||||
|
||||
var logo:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.logo__png);
|
||||
logo.screenCenter();
|
||||
add(logo);
|
||||
|
||||
FlxTween.tween(logoBl, {y: logoBl.y + 50}, 0.6, {ease: FlxEase.quadInOut, type: PINGPONG});
|
||||
FlxTween.tween(logo, {y: logoBl.y + 50}, 0.6, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.1});
|
||||
|
||||
FlxG.sound.playMusic('assets/music/title.mp3', 0, false);
|
||||
|
||||
FlxG.sound.music.fadeIn(4, 0, 0.7);
|
||||
}
|
||||
|
||||
var transitioning:Bool = false;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
if (FlxG.keys.justPressed.ENTER && !transitioning)
|
||||
{
|
||||
transitioning = true;
|
||||
FlxG.sound.music.stop();
|
||||
|
||||
new FlxTimer().start(2, function(tmr:FlxTimer)
|
||||
{
|
||||
FlxG.switchState(new PlayState());
|
||||
});
|
||||
FlxG.sound.play('assets/music/titleShoot.mp3', 0.7);
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
}
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