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First test of Week 4 Gameplay, plus fixes for MultiSparrow
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1
.vscode/launch.json
vendored
1
.vscode/launch.json
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@ -28,5 +28,6 @@
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"request": "launch",
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"program": "${workspaceRoot}/export/debug/macos/bin/Funkin.app/Contents/MacOS/Funkin",
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"preLaunchTask": "debug: mac"
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}
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]
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}
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8
source/funkin/modding/base/ScriptedFlxState.hx
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source/funkin/modding/base/ScriptedFlxState.hx
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@ -0,0 +1,8 @@
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package funkin.modding.base;
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import flixel.FlxState;
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import funkin.modding.IHook;
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// This doesn't work and is still a WIP
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// @:hscriptClass
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// class ScriptedFlxState extends FlxState implements IHook {}
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@ -6,10 +6,8 @@ import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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@ -19,21 +17,14 @@ import flixel.util.FlxColor;
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import flixel.util.FlxSort;
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import flixel.util.FlxTimer;
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import funkin.Note;
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import funkin.Note;
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import funkin.Section.SwagSection;
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import funkin.Section.SwagSection;
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import funkin.SongLoad.SwagSong;
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import funkin.SongLoad.SwagSong;
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import funkin.charting.ChartingState;
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import funkin.modding.IHook;
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import funkin.modding.IHook;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.modding.module.ModuleHandler;
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import funkin.play.HealthIcon;
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import funkin.play.Strumline.StrumlineArrow;
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import funkin.play.Strumline.StrumlineArrow;
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import funkin.play.Strumline.StrumlineStyle;
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import funkin.play.Strumline.StrumlineStyle;
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import funkin.play.character.BaseCharacter;
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import funkin.play.character.CharacterData;
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@ -1106,6 +1097,10 @@ class PlayState extends MusicBeatState implements IHook
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FlxG.watch.addQuick("beatShit", curBeat);
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FlxG.watch.addQuick("stepShit", curStep);
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if (currentStage != null)
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{
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FlxG.watch.addQuick("bfAnim", currentStage.getBoyfriend().getCurrentAnimation());
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}
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FlxG.watch.addQuick("songPos", Conductor.songPosition);
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if (currentSong.song == 'Fresh')
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@ -176,6 +176,9 @@ class MultiSparrowCharacter extends BaseCharacter
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public override function playAnimation(name:String, restart:Bool = false, ?ignoreOther:Bool = false):Void
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{
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if (!this.canPlayOtherAnims)
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return;
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loadFramesByAnimName(name);
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super.playAnimation(name, restart, ignoreOther);
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}
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@ -1,6 +1,5 @@
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package funkin.play.stage;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
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import funkin.modding.events.ScriptEvent;
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@ -196,9 +195,6 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
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*/
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public function playAnimation(name:String, restart:Bool = false, ?ignoreOther:Bool = false):Void
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{
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if (ignoreOther == null)
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ignoreOther = false;
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if (!canPlayOtherAnims)
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return;
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