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video cutscene autopause magic
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@ -1301,12 +1301,18 @@ class PlayState extends MusicBeatSubState
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super.closeSubState();
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}
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#if discord_rpc
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/**
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* Function called when the game window gains focus.
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*/
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public override function onFocus():Void
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{
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if (VideoCutscene.isPlaying() && FlxG.autoPause && isGamePaused) VideoCutscene.pauseVideo();
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#if html5
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else
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VideoCutscene.resumeVideo();
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#end
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#if discord_rpc
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if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause)
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{
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if (Conductor.instance.songPosition > 0.0) DiscordClient.changePresence(detailsText, currentSong.song
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@ -1318,6 +1324,7 @@ class PlayState extends MusicBeatSubState
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else
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DiscordClient.changePresence(detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
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}
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#end
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super.onFocus();
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}
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@ -1327,12 +1334,17 @@ class PlayState extends MusicBeatSubState
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*/
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public override function onFocusLost():Void
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{
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#if html5
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if (FlxG.autoPause) VideoCutscene.pauseVideo();
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#end
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#if discord_rpc
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if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause) DiscordClient.changePresence(detailsPausedText,
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currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
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#end
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super.onFocusLost();
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}
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#end
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/**
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* Removes any references to the current stage, then clears the stage cache,
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@ -145,7 +145,7 @@ class VideoCutscene
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{
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vid.zIndex = 0;
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vid.bitmap.onEndReached.add(finishVideo.bind(0.5));
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vid.autoPause = false;
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vid.autoPause = FlxG.autoPause;
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vid.cameras = [PlayState.instance.camCutscene];
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