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add stage to registry and chart editor
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@ -93,8 +93,8 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
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public function listBaseGameStageIds():Array<String>
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{
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return [
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"mainStage", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallEvil", "school", "schoolEvil",
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"tankmanBattlefield", "phillyStreets", "phillyBlazin",
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"mainStage", "mainStageErect", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallEvil", "school",
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"schoolEvil", "tankmanBattlefield", "phillyStreets", "phillyBlazin",
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];
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}
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@ -5699,7 +5699,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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// TODO: Rework asset system so we can remove this jank.
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switch (currentSongStage)
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{
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case 'mainStage':
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case 'mainStage' | 'mainStageErect':
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PlayStatePlaylist.campaignId = 'week1';
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case 'spookyMansion' | 'spookyMansionErect':
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PlayStatePlaylist.campaignId = 'week2';
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