mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-05 06:14:36 +00:00
tabbing movement
This commit is contained in:
parent
c469d4b7c0
commit
9c641f9e90
|
@ -78,8 +78,41 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
public function changeSelection(diff:Int = 0)
|
||||
{
|
||||
var ezTimer:Int->FreeplayLetter->Float->Void = function(frameNum:Int, daLetter:FreeplayLetter, offsetNum:Float) {
|
||||
new FlxTimer().start(frameNum / 24, function(_) {
|
||||
daLetter.offset.x = offsetNum;
|
||||
});
|
||||
};
|
||||
|
||||
var positions:Array<Float> = [-10, -22, -67, 2, 0];
|
||||
|
||||
if (diff < 0)
|
||||
{
|
||||
for (index => letter in letters)
|
||||
{
|
||||
letter.offset.x = positions[0];
|
||||
|
||||
new FlxTimer().start(1 / 24, function(_) {
|
||||
letter.offset.x = positions[1];
|
||||
if (index == 0) letter.visible = false;
|
||||
});
|
||||
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
letter.offset.x = positions[2];
|
||||
if (index == 0) letter.visible = true;
|
||||
});
|
||||
|
||||
if (index == 2)
|
||||
{
|
||||
ezTimer(3, letter, 0);
|
||||
// letter.offset.x = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
ezTimer(3, letter, positions[3]);
|
||||
ezTimer(4, letter, positions[4]);
|
||||
}
|
||||
|
||||
leftArrow.offset.x = 3;
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
leftArrow.offset.x = 0;
|
||||
|
@ -87,6 +120,32 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
}
|
||||
else if (diff > 0)
|
||||
{
|
||||
// same timing and functions and shit as the left one... except to the right!!
|
||||
for (index => letter in letters)
|
||||
{
|
||||
letter.offset.x = -positions[0];
|
||||
|
||||
new FlxTimer().start(1 / 24, function(_) {
|
||||
letter.offset.x = -positions[1];
|
||||
if (index == 4) letter.visible = false;
|
||||
});
|
||||
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
letter.offset.x = -positions[2];
|
||||
if (index == 4) letter.visible = true;
|
||||
});
|
||||
|
||||
if (index == 2)
|
||||
{
|
||||
ezTimer(3, letter, 0);
|
||||
// letter.offset.x = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
ezTimer(3, letter, -positions[3]);
|
||||
ezTimer(4, letter, -positions[4]);
|
||||
}
|
||||
|
||||
rightArrow.offset.x = -3;
|
||||
new FlxTimer().start(2 / 24, function(_) {
|
||||
rightArrow.offset.x = 0;
|
||||
|
|
Loading…
Reference in a new issue