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fixed strumline issue

This commit is contained in:
Cameron Taylor 2020-10-13 01:44:12 -07:00
parent cfe3c10964
commit 9c25489733

View file

@ -138,7 +138,7 @@ class ChartingState extends MusicBeatState
{
Conductor.songPosition = FlxG.sound.music.time;
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16));
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16), false);
if (curBeat % 4 == 0)
{
@ -277,9 +277,15 @@ class ChartingState extends MusicBeatState
return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, (16 * Conductor.stepCrochet) * FlxMath.maxInt(curSection, 1));
}
function getYfromStrum(strumTime:Float):Float
function getYfromStrum(strumTime:Float, ?isNote:Bool = true):Float
{
return FlxMath.remapToRange(strumTime, 0, (16 * Conductor.stepCrochet) * FlxMath.maxInt(curSection, 1), gridBG.y, gridBG.y + gridBG.height);
var strumShit:Float = 0;
if (isNote)
strumShit = FlxMath.remapToRange(strumTime, 0, (16 * Conductor.stepCrochet) * FlxMath.maxInt(curSection, 1), gridBG.y, gridBG.y + gridBG.height);
else
strumShit = FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height);
return strumShit;
}
private var daSpacing:Float = 0.3;