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Merge pull request #7 from ninjamuffin99/geo_animate
tiny changes so I can work on FlxAnimate
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commit
9b94a00610
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@ -127,7 +127,7 @@
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<haxelib name="flixel-ui" />
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<!--haxelib name="newgrounds" unless="switch"/> -->
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<haxelib name="faxe" if='switch'/>
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<haxelib name="polymod"/>
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<haxelib name="polymod" if="cpp"/>
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<!-- <haxelib name="colyseus"/> -->
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<!-- <haxelib name="colyseus-websocket" /> -->
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@ -2,7 +2,6 @@ package animate;
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import haxe.format.JsonParser;
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import openfl.Assets;
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import sys.io.File;
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/**
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* Generally designed / written in a way that can be easily taken out of FNF and used elsewhere
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@ -3,10 +3,8 @@ package ui;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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#if cpp
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import polymod.Polymod;
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import sys.FileSystem;
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#end
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class ModMenu extends ui.OptionsState.Page
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{
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@ -32,7 +32,7 @@ class OptionsState extends MusicBeatState
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var controls = addPage(Controls, new ControlsMenu());
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// var colors = addPage(Colors, new ColorsMenu());
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#if cpp
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#if polymod
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var mods = addPage(Mods, new ModMenu());
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#end
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@ -43,7 +43,7 @@ class OptionsState extends MusicBeatState
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// colors.onExit.add(switchPage.bind(Options));
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preferences.onExit.add(switchPage.bind(Options));
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#if cpp
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#if polymod
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mods.onExit.add(switchPage.bind(Options));
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#end
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}
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@ -179,7 +179,7 @@ class OptionsMenu extends Page
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createItem('preferences', function() switchPage(Preferences));
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createItem("controls", function() switchPage(Controls));
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// createItem('colors', function() switchPage(Colors));
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#if cpp
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#if polymod
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createItem('mods', function() switchPage(Mods));
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#end
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