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Vocal offset is now properly taken into account when playing a song
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583eb81de5
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@ -1395,6 +1395,46 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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return currentSongMetadata.artist = value;
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}
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/**
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* Convenience property to get the player charId for the current variation.
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*/
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var currentPlayerChar(get, set):String;
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function get_currentPlayerChar():String
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{
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if (currentSongMetadata.playData.characters.player == null)
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{
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// Initialize to the default value if not set.
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currentSongMetadata.playData.characters.player = Constants.DEFAULT_CHARACTER;
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}
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return currentSongMetadata.playData.characters.player;
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}
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function set_currentPlayerChar(value:String):String
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{
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return currentSongMetadata.playData.characters.player = value;
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}
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/**
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* Convenience property to get the opponent charId for the current variation.
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*/
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var currentOpponentChar(get, set):String;
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function get_currentOpponentChar():String
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{
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if (currentSongMetadata.playData.characters.opponent == null)
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{
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// Initialize to the default value if not set.
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currentSongMetadata.playData.characters.opponent = Constants.DEFAULT_CHARACTER;
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}
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return currentSongMetadata.playData.characters.opponent;
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}
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function set_currentOpponentChar(value:String):String
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{
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return currentSongMetadata.playData.characters.opponent = value;
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}
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/**
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* Convenience property to get the song offset data for the current variation.
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*/
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@ -1430,6 +1470,23 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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return value;
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}
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var currentVocalOffset(get, set):Float;
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function get_currentVocalOffset():Float
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{
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// Currently there's only one vocal offset, so we just grab the player's offset since both should be the same.
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// Should probably make it so we can set offsets for player + opponent individually, though.
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return currentSongOffsets.getVocalOffset(currentPlayerChar);
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}
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function set_currentVocalOffset(value:Float):Float
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{
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// Currently there's only one vocal offset, so we just apply it to both characters.
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currentSongOffsets.setVocalOffset(currentPlayerChar, value);
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currentSongOffsets.setVocalOffset(currentOpponentChar, value);
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return value;
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}
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/**
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* The variation ID for the difficulty which is currently being edited.
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*/
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@ -190,7 +190,7 @@ class ChartEditorAudioHandler
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state.audioVisGroup.playerVis.detail = 1;
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state.audioVisGroup.playerVis.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
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state.audioVocalTrackGroup.playerVoicesOffset = state.currentSongOffsets.getVocalOffset(charId);
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state.audioVocalTrackGroup.playerVoicesOffset = state.currentVocalOffset;
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return true;
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case DAD:
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state.audioVocalTrackGroup.addOpponentVoice(vocalTrack);
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@ -202,7 +202,7 @@ class ChartEditorAudioHandler
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state.audioVisGroup.opponentVis.detail = 1;
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state.audioVisGroup.opponentVis.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
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state.audioVocalTrackGroup.opponentVoicesOffset = state.currentSongOffsets.getVocalOffset(charId);
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state.audioVocalTrackGroup.opponentVoicesOffset = state.currentVocalOffset;
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return true;
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case OTHER:
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@ -150,7 +150,12 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
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inputOffsetVocal.onChange = function(event:UIEvent) {
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if (event.value == null) return;
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chartEditorState.currentSongMetadata.offsets.setVocalOffset(chartEditorState.currentSongMetadata.playData.characters.player, event.value);
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chartEditorState.currentVocalOffset = event.value;
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if (chartEditorState.audioVocalTrackGroup != null)
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{
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chartEditorState.audioVocalTrackGroup.playerVoicesOffset = event.value;
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chartEditorState.audioVocalTrackGroup.opponentVoicesOffset = event.value;
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}
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};
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inputScrollSpeed.onChange = function(event:UIEvent) {
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var valid:Bool = event.target.value != null && event.target.value > 0;
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