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Add hardware keyboard detection on Android

This commit is contained in:
Hyper_ 2025-10-21 17:51:59 -03:00 committed by Hundrec
parent 0d91d68300
commit 9a77539664
3 changed files with 44 additions and 1 deletions

View file

@ -0,0 +1,26 @@
package funkin.external.android;
#if android
import lime.system.JNI;
/**
* Utility class for keyboard detection.
*/
class KeyboardUtil
{
/**
* Returns `true` if a keyboard is currently connected to the device.
*/
public static var keyboardConnected(get, never):Bool;
@:noCompletion
static function get_keyboardConnected():Bool
{
final method:Null<Dynamic> = JNIUtil.createStaticMethod('funkin/util/KeyboardUtil', 'isKeyboardConnected', '()Z');
if (method == null) return false;
return inline JNI.callStatic(method, []);
}
}
#end

View file

@ -0,0 +1,14 @@
package funkin.util;
import org.haxe.extension.Extension;
public class KeyboardUtil
{
public static boolean isKeyboardConnected()
{
if (Extension.mainContext == null) return false;
// KEYBOARD_UNDEFINED = 0, KEYBOARD_NOKEYS = 1
return Extension.mainContext.getResources().getConfiguration().keyboard > 1;
}
}

View file

@ -10,6 +10,9 @@ import funkin.mobile.ui.FunkinHitbox;
import funkin.play.notes.NoteDirection;
import openfl.events.KeyboardEvent;
import openfl.events.TouchEvent;
#if android
import funkin.external.android.KeyboardUtil;
#end
/**
* Handles setting up and managing input controls for the game.
@ -125,7 +128,7 @@ class ControlsHandler
@:noCompletion
private static function get_hasExternalInputDevice():Bool
{
return FlxG.gamepads.numActiveGamepads > 0 #if android || extension.androidtools.Tools.isChromebook() #end;
return FlxG.gamepads.numActiveGamepads > 0 #if android || KeyboardUtil.keyboardConnected || extension.androidtools.Tools.isChromebook() #end;
}
@:noCompletion