Merge branch 'rewrite/master' into hl-compiles

This commit is contained in:
Cameron Taylor 2024-04-03 03:40:22 -04:00
commit 99e19f8460
40 changed files with 1169 additions and 276 deletions

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@ -3,6 +3,10 @@ on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
create-nightly-html5:
runs-on: [self-hosted, linux]

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@ -0,0 +1,35 @@
name: cancel-merged-branches
on:
pull_request:
types:
- closed
jobs:
cancel_stuff:
if: github.event.pull_request.merged == true
runs-on: ubuntu-latest
permissions:
actions: write
steps:
- uses: actions/github-script@v7
id: cancel-runs
with:
result-encoding: string
retries: 3
script: |
let branch_workflows = await github.rest.actions.listWorkflowRuns({
owner: context.repo.owner,
repo: context.repo.repo,
workflow_id: "build-shit.yml",
status: "queued",
branch: "${{ github.event.pull_request.head.ref }}"
});
let runs = branch_workflows.data.workflow_runs;
runs.forEach((run) => {
github.rest.actions.cancelWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: run.id
});
});
console.log(runs);

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@ -183,6 +183,7 @@
<haxedef name="haxeui_focus_out_on_click" />
<!-- Required to use haxe.ui.backend.flixel.UIState with build macros. -->
<haxedef name="haxeui_dont_impose_base_class" />
<haxedef name="HARDCODED_CREDITS" />
<!-- Skip the Intro -->
<section if="debug">

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@ -59,6 +59,7 @@ abstract Tallies(RawTallies)
totalNotes: 0,
totalNotesHit: 0,
maxCombo: 0,
score: 0,
isNewHighscore: false
}
}
@ -81,6 +82,9 @@ typedef RawTallies =
var good:Int;
var sick:Int;
var maxCombo:Int;
var score:Int;
var isNewHighscore:Bool;
/**

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@ -9,7 +9,7 @@ import openfl.utils.Assets as OpenFlAssets;
*/
class Paths
{
static var currentLevel:String;
static var currentLevel:Null<String> = null;
public static function setCurrentLevel(name:String):Void
{

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@ -265,10 +265,16 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
@:allow(flixel.sound.FlxSoundGroup)
override function updateTransform():Void
{
_transform.volume = #if FLX_SOUND_SYSTEM ((FlxG.sound.muted || this.muted) ? 0 : 1) * FlxG.sound.volume * #end
(group != null ? group.volume : 1) * _volume * _volumeAdjust;
if (_transform != null)
{
_transform.volume = #if FLX_SOUND_SYSTEM ((FlxG.sound.muted || this.muted) ? 0 : 1) * FlxG.sound.volume * #end
(group != null ? group.volume : 1) * _volume * _volumeAdjust;
}
if (_channel != null) _channel.soundTransform = _transform;
if (_channel != null)
{
_channel.soundTransform = _transform;
}
}
public function clone():FunkinSound
@ -315,6 +321,13 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
}
}
if (FlxG.sound.music != null)
{
FlxG.sound.music.fadeTween?.cancel();
FlxG.sound.music.stop();
FlxG.sound.music.kill();
}
if (params?.mapTimeChanges ?? true)
{
var songMusicData:Null<SongMusicData> = SongRegistry.instance.parseMusicData(key);
@ -329,13 +342,6 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
}
}
if (FlxG.sound.music != null)
{
FlxG.sound.music.fadeTween?.cancel();
FlxG.sound.music.stop();
FlxG.sound.music.kill();
}
var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
if (music != null)
{
@ -391,10 +397,10 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
sound._label = 'unknown';
}
if (autoPlay) sound.play();
sound.volume = volume;
sound.group = FlxG.sound.defaultSoundGroup;
sound.persist = true;
if (autoPlay) sound.play();
// Call onLoad() because the sound already loaded
if (onLoad != null && sound._sound != null) onLoad();
@ -402,10 +408,16 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
return sound;
}
@:nullSafety(Off)
public override function destroy():Void
{
// trace('[FunkinSound] Destroying sound "${this._label}"');
super.destroy();
if (fadeTween != null)
{
fadeTween.cancel();
fadeTween = null;
}
FlxTween.cancelTweensOf(this);
this._label = 'unknown';
}

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@ -150,7 +150,7 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
/**
* Stop all the sounds in the group.
*/
public function stop()
public function stop():Void
{
if (members != null)
{
@ -160,7 +160,7 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
}
}
public override function destroy()
public override function destroy():Void
{
stop();
super.destroy();
@ -178,9 +178,14 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
function get_time():Float
{
if (getFirstAlive() != null) return getFirstAlive().time;
if (getFirstAlive() != null)
{
return getFirstAlive().time;
}
else
{
return 0;
}
}
function set_time(time:Float):Float
@ -195,16 +200,26 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
function get_playing():Bool
{
if (getFirstAlive() != null) return getFirstAlive().playing;
if (getFirstAlive() != null)
{
return getFirstAlive().playing;
}
else
{
return false;
}
}
function get_volume():Float
{
if (getFirstAlive() != null) return getFirstAlive().volume;
if (getFirstAlive() != null)
{
return getFirstAlive().volume;
}
else
{
return 1;
}
}
// in PlayState, adjust the code so that it only mutes the player1 vocal tracks?

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@ -159,10 +159,18 @@ class VoicesGroup extends SoundGroup
public override function destroy():Void
{
playerVoices.destroy();
playerVoices = null;
opponentVoices.destroy();
opponentVoices = null;
if (playerVoices != null)
{
playerVoices.destroy();
playerVoices = null;
}
if (opponentVoices != null)
{
opponentVoices.destroy();
opponentVoices = null;
}
super.destroy();
}
}

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@ -325,12 +325,3 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
}
}
}
/**
* A pair of a file name and its contents.
*/
typedef JsonFile =
{
fileName:String,
contents:String
};

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@ -0,0 +1,10 @@
package funkin.data;
/**
* A pair of a file name and its contents.
*/
typedef JsonFile =
{
fileName:String,
contents:String
};

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@ -1,5 +1,7 @@
package funkin.data.freeplay;
import funkin.data.animation.AnimationData;
/**
* A type definition for the data for an album of songs.
* It includes things like what graphics to display in Freeplay.
@ -33,4 +35,11 @@ typedef AlbumData =
* The album title will be displayed below the album art in Freeplay.
*/
public var albumTitleAsset:String;
/**
* An optional array of animations for the album title.
*/
@:optional
@:default([])
public var albumTitleAnimations:Array<AnimationData>;
}

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@ -427,7 +427,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return ScriptedSong.listScriptClasses();
}
function loadEntryMetadataFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
function loadEntryMetadataFile(id:String, ?variation:String):Null<JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}');
@ -442,7 +442,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return {fileName: entryFilePath, contents: rawJson};
}
function loadMusicDataFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
function loadMusicDataFile(id:String, ?variation:String):Null<JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.file('music/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.json');
@ -460,7 +460,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return openfl.Assets.exists(entryFilePath);
}
function loadEntryChartFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
function loadEntryChartFile(id:String, ?variation:String):Null<JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-chart${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}');

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@ -8,7 +8,12 @@ import funkin.modding.IScriptedClass;
*/
class ScriptEventDispatcher
{
public static function callEvent(target:IScriptedClass, event:ScriptEvent):Void
/**
* Invoke the given event hook on the given scripted class.
* @param target The target class to call script hooks on.
* @param event The event, which determines the script hook to call and provides parameters for it.
*/
public static function callEvent(target:Null<IScriptedClass>, event:ScriptEvent):Void
{
if (target == null || event == null) return;

View File

@ -3,18 +3,18 @@ package funkin.play;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSprite;
import funkin.audio.FunkinSound;
import flixel.input.touch.FlxTouch;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.graphics.FunkinSprite;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.character.BaseCharacter;
import funkin.play.PlayState;
import funkin.util.MathUtil;
import funkin.ui.freeplay.FreeplayState;
import funkin.ui.MusicBeatSubState;
import funkin.ui.story.StoryMenuState;
import funkin.util.MathUtil;
import openfl.utils.Assets;
/**
@ -23,13 +23,14 @@ import openfl.utils.Assets;
*
* The newest implementation uses a substate, which prevents having to reload the song and stage each reset.
*/
@:nullSafety
class GameOverSubState extends MusicBeatSubState
{
/**
* The currently active GameOverSubState.
* There should be only one GameOverSubState in existance at a time, we can use a singleton.
*/
public static var instance:GameOverSubState = null;
public static var instance:Null<GameOverSubState> = null;
/**
* Which alternate animation on the character to use.
@ -37,7 +38,7 @@ class GameOverSubState extends MusicBeatSubState
* For example, playing a different animation when BF dies in Week 4
* or Pico dies in Weekend 1.
*/
public static var animationSuffix:String = "";
public static var animationSuffix:String = '';
/**
* Which alternate game over music to use.
@ -45,17 +46,19 @@ class GameOverSubState extends MusicBeatSubState
* For example, the bf-pixel script sets this to `-pixel`
* and the pico-playable script sets this to `Pico`.
*/
public static var musicSuffix:String = "";
public static var musicSuffix:String = '';
/**
* Which alternate "blue ball" sound effect to use.
*/
public static var blueBallSuffix:String = "";
public static var blueBallSuffix:String = '';
static var blueballed:Bool = false;
/**
* The boyfriend character.
*/
var boyfriend:BaseCharacter;
var boyfriend:Null<BaseCharacter> = null;
/**
* The invisible object in the scene which the camera focuses on.
@ -82,7 +85,8 @@ class GameOverSubState extends MusicBeatSubState
var transparent:Bool;
final CAMERA_ZOOM_DURATION:Float = 0.5;
static final CAMERA_ZOOM_DURATION:Float = 0.5;
var targetCameraZoom:Float = 1.0;
public function new(params:GameOverParams)
@ -91,6 +95,8 @@ class GameOverSubState extends MusicBeatSubState
this.isChartingMode = params?.isChartingMode ?? false;
transparent = params.transparent;
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
}
/**
@ -101,14 +107,15 @@ class GameOverSubState extends MusicBeatSubState
animationSuffix = '';
musicSuffix = '';
blueBallSuffix = '';
blueballed = false;
}
override public function create():Void
public override function create():Void
{
if (instance != null)
{
// TODO: Do something in this case? IDK.
trace('WARNING: GameOverSubState instance already exists. This should not happen.');
FlxG.log.warn('WARNING: GameOverSubState instance already exists. This should not happen.');
}
instance = this;
@ -121,7 +128,7 @@ class GameOverSubState extends MusicBeatSubState
var playState = PlayState.instance;
// Add a black background to the screen.
var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
// We make this transparent so that we can see the stage underneath during debugging,
// but it's normally opaque.
bg.alpha = transparent ? 0.25 : 1.0;
@ -138,21 +145,10 @@ class GameOverSubState extends MusicBeatSubState
boyfriend.isDead = true;
add(boyfriend);
boyfriend.resetCharacter();
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.01);
targetCameraZoom = PlayState?.instance?.currentStage?.camZoom * boyfriend.getDeathCameraZoom();
}
setCameraTarget();
//
// Set up the audio
//
@ -161,6 +157,27 @@ class GameOverSubState extends MusicBeatSubState
Conductor.instance.update(0);
}
@:nullSafety(Off)
function setCameraTarget():Void
{
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, Constants.DEFAULT_CAMERA_FOLLOW_RATE / 2);
targetCameraZoom = (PlayState?.instance?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom();
}
/**
* Forcibly reset the camera zoom level to that of the current stage.
* This prevents camera zoom events from adversely affecting the game over state.
*/
public function resetCameraZoom():Void
{
// Apply camera zoom level from stage data.
@ -175,7 +192,7 @@ class GameOverSubState extends MusicBeatSubState
{
hasStartedAnimation = true;
if (PlayState.instance.isMinimalMode)
if (boyfriend == null || PlayState.instance.isMinimalMode)
{
// Play the "blue balled" sound. May play a variant if one has been assigned.
playBlueBalledSFX();
@ -205,10 +222,10 @@ class GameOverSubState extends MusicBeatSubState
// MOBILE ONLY: Restart the level when tapping Boyfriend.
if (FlxG.onMobile)
{
var touch = FlxG.touches.getFirst();
var touch:FlxTouch = FlxG.touches.getFirst();
if (touch != null)
{
if (touch.overlaps(boyfriend))
if (boyfriend == null || touch.overlaps(boyfriend))
{
confirmDeath();
}
@ -228,7 +245,7 @@ class GameOverSubState extends MusicBeatSubState
blueballed = false;
PlayState.instance.deathCounter = 0;
// PlayState.seenCutscene = false; // old thing...
gameOverMusic.stop();
if (gameOverMusic != null) gameOverMusic.stop();
if (isChartingMode)
{
@ -238,11 +255,11 @@ class GameOverSubState extends MusicBeatSubState
}
else if (PlayStatePlaylist.isStoryMode)
{
FlxG.switchState(() -> new StoryMenuState());
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
}
else
{
FlxG.switchState(() -> new FreeplayState());
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(sticker)));
}
}
@ -252,7 +269,7 @@ class GameOverSubState extends MusicBeatSubState
// This enables the stepHit and beatHit events.
Conductor.instance.update(gameOverMusic.time);
}
else
else if (boyfriend != null)
{
if (PlayState.instance.isMinimalMode)
{
@ -299,7 +316,7 @@ class GameOverSubState extends MusicBeatSubState
isEnding = true;
startDeathMusic(1.0, true); // isEnding changes this function's behavior.
if (PlayState.instance.isMinimalMode) {}
if (PlayState.instance.isMinimalMode || boyfriend == null) {}
else
{
boyfriend.playAnimation('deathConfirm' + animationSuffix, true);
@ -313,7 +330,7 @@ class GameOverSubState extends MusicBeatSubState
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
PlayState.instance.needsReset = true;
if (PlayState.instance.isMinimalMode) {}
if (PlayState.instance.isMinimalMode || boyfriend == null) {}
else
{
// Readd Boyfriend to the stage.
@ -332,7 +349,7 @@ class GameOverSubState extends MusicBeatSubState
}
}
public override function dispatchEvent(event:ScriptEvent)
public override function dispatchEvent(event:ScriptEvent):Void
{
super.dispatchEvent(event);
@ -345,11 +362,11 @@ class GameOverSubState extends MusicBeatSubState
*/
function resolveMusicPath(suffix:String, starting:Bool = false, ending:Bool = false):Null<String>
{
var basePath = 'gameplay/gameover/gameOver';
if (starting) basePath += 'Start';
else if (ending) basePath += 'End';
var basePath:String = 'gameplay/gameover/gameOver';
if (ending) basePath += 'End';
else if (starting) basePath += 'Start';
var musicPath = Paths.music(basePath + suffix);
var musicPath:String = Paths.music(basePath + suffix);
while (!Assets.exists(musicPath) && suffix.length > 0)
{
suffix = suffix.split('-').slice(0, -1).join('-');
@ -362,23 +379,26 @@ class GameOverSubState extends MusicBeatSubState
/**
* Starts the death music at the appropriate volume.
* @param startingVolume
* @param startingVolume The initial volume for the music.
* @param force Whether or not to force the music to restart.
*/
public function startDeathMusic(startingVolume:Float = 1, force:Bool = false):Void
{
var musicPath = resolveMusicPath(musicSuffix, isStarting, isEnding);
var onComplete = null;
var musicPath:Null<String> = resolveMusicPath(musicSuffix, isStarting, isEnding);
var onComplete:() -> Void = () -> {};
if (isStarting)
{
if (musicPath == null)
{
// Looked for starting music and didn't find it. Use middle music instead.
isStarting = false;
musicPath = resolveMusicPath(musicSuffix, isStarting, isEnding);
}
else
{
onComplete = function() {
isStarting = false;
isStarting = true;
// We need to force to ensure that the non-starting music plays.
startDeathMusic(1.0, true);
};
@ -387,13 +407,16 @@ class GameOverSubState extends MusicBeatSubState
if (musicPath == null)
{
trace('Could not find game over music!');
FlxG.log.warn('[GAMEOVER] Could not find game over music at path ($musicPath)!');
return;
}
else if (gameOverMusic == null || !gameOverMusic.playing || force)
{
if (gameOverMusic != null) gameOverMusic.stop();
gameOverMusic = FunkinSound.load(musicPath);
if (gameOverMusic == null) return;
gameOverMusic.volume = startingVolume;
gameOverMusic.looped = !(isEnding || isStarting);
gameOverMusic.onComplete = onComplete;
@ -406,13 +429,11 @@ class GameOverSubState extends MusicBeatSubState
}
}
static var blueballed:Bool = false;
/**
* Play the sound effect that occurs when
* boyfriend's testicles get utterly annihilated.
*/
public static function playBlueBalledSFX()
public static function playBlueBalledSFX():Void
{
blueballed = true;
if (Assets.exists(Paths.sound('gameplay/gameover/fnf_loss_sfx' + blueBallSuffix)))
@ -431,7 +452,7 @@ class GameOverSubState extends MusicBeatSubState
* Week 7-specific hardcoded behavior, to play a custom death quote.
* TODO: Make this a module somehow.
*/
function playJeffQuote()
function playJeffQuote():Void
{
var randomCensor:Array<Int> = [];
@ -446,20 +467,27 @@ class GameOverSubState extends MusicBeatSubState
});
}
public override function destroy()
public override function destroy():Void
{
super.destroy();
if (gameOverMusic != null) gameOverMusic.stop();
gameOverMusic = null;
if (gameOverMusic != null)
{
gameOverMusic.stop();
gameOverMusic = null;
}
blueballed = false;
instance = null;
}
public override function toString():String
{
return "GameOverSubState";
return 'GameOverSubState';
}
}
/**
* Parameters used to instantiate a GameOverSubState.
*/
typedef GameOverParams =
{
var isChartingMode:Bool;

View File

@ -12,6 +12,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import funkin.audio.FunkinSound;
import funkin.data.song.SongRegistry;
import funkin.ui.freeplay.FreeplayState;
import funkin.graphics.FunkinSprite;
import funkin.play.cutscene.VideoCutscene;
import funkin.play.PlayState;
@ -72,8 +73,8 @@ class PauseSubState extends MusicBeatSubState
*/
static final PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE:Array<PauseMenuEntry> = [
{text: 'Resume', callback: resume},
{text: 'Restart Cutscene', callback: restartVideoCutscene},
{text: 'Skip Cutscene', callback: skipVideoCutscene},
{text: 'Restart Cutscene', callback: restartVideoCutscene},
{text: 'Exit to Menu', callback: quitToMenu},
];
@ -230,7 +231,7 @@ class PauseSubState extends MusicBeatSubState
*/
function startPauseMusic():Void
{
var pauseMusicPath:String = Paths.music('breakfast$musicSuffix');
var pauseMusicPath:String = Paths.music('breakfast$musicSuffix/breakfast$musicSuffix');
pauseMusic = FunkinSound.load(pauseMusicPath, true, true);
if (pauseMusic == null)
@ -567,6 +568,8 @@ class PauseSubState extends MusicBeatSubState
PlayStatePlaylist.campaignDifficulty = difficulty;
PlayState.instance.currentDifficulty = PlayStatePlaylist.campaignDifficulty;
FreeplayState.rememberedDifficulty = difficulty;
PlayState.instance.needsReset = true;
state.close();
@ -658,7 +661,7 @@ class PauseSubState extends MusicBeatSubState
}
else
{
state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
}
}

View File

@ -728,6 +728,10 @@ class PlayState extends MusicBeatSubState
#end
initialized = true;
// This step ensures z-indexes are applied properly,
// and it's important to call it last so all elements get affected.
refresh();
}
public override function draw():Void
@ -1562,7 +1566,7 @@ class PlayState extends MusicBeatSubState
{
if (PlayState.instance.isMinimalMode) return;
// Apply camera zoom level from stage data.
defaultCameraZoom = currentStage.camZoom;
defaultCameraZoom = currentStage?.camZoom ?? 1.0;
currentCameraZoom = defaultCameraZoom;
FlxG.camera.zoom = currentCameraZoom;
@ -1720,8 +1724,6 @@ class PlayState extends MusicBeatSubState
playerStrumline.fadeInArrows();
opponentStrumline.fadeInArrows();
}
this.refresh();
}
/**
@ -2441,7 +2443,8 @@ class PlayState extends MusicBeatSubState
if (Highscore.tallies.combo != 0)
{
// Break the combo.
Highscore.tallies.combo = comboPopUps.displayCombo(0);
if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
Highscore.tallies.combo = 0;
}
if (playSound)
@ -2568,32 +2571,38 @@ class PlayState extends MusicBeatSubState
*/
function popUpScore(daNote:NoteSprite, score:Int, daRating:String, healthChange:Float):Void
{
vocals.playerVolume = 1;
if (daRating == 'miss')
{
// If daRating is 'miss', that means we made a mistake and should not continue.
trace('[WARNING] popUpScore judged a note as a miss!');
FlxG.log.warn('popUpScore judged a note as a miss!');
// TODO: Remove this.
comboPopUps.displayRating('miss');
return;
}
vocals.playerVolume = 1;
var isComboBreak = false;
switch (daRating)
{
case 'sick':
Highscore.tallies.sick += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_SICK_COMBO_BREAK;
case 'good':
Highscore.tallies.good += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_GOOD_COMBO_BREAK;
case 'bad':
Highscore.tallies.bad += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_BAD_COMBO_BREAK;
case 'shit':
Highscore.tallies.shit += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_SHIT_COMBO_BREAK;
default:
FlxG.log.error('Wuh? Buh? Guh? Note hit judgement was $daRating!');
}
health += healthChange;
@ -2601,18 +2610,18 @@ class PlayState extends MusicBeatSubState
if (isComboBreak)
{
// Break the combo, but don't increment tallies.misses.
Highscore.tallies.combo = comboPopUps.displayCombo(0);
if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
Highscore.tallies.combo = 0;
}
else
{
Highscore.tallies.combo++;
Highscore.tallies.totalNotesHit++;
if (Highscore.tallies.combo > Highscore.tallies.maxCombo) Highscore.tallies.maxCombo = Highscore.tallies.combo;
}
playerStrumline.hitNote(daNote, !isComboBreak);
if (daRating == "sick")
if (daRating == 'sick')
{
playerStrumline.playNoteSplash(daNote.noteData.getDirection());
}
@ -2724,7 +2733,7 @@ class PlayState extends MusicBeatSubState
*/
public function endSong(rightGoddamnNow:Bool = false):Void
{
FlxG.sound.music.volume = 0;
if (FlxG.sound.music != null) FlxG.sound.music.volume = 0;
vocals.volume = 0;
mayPauseGame = false;
@ -2742,6 +2751,8 @@ class PlayState extends MusicBeatSubState
deathCounter = 0;
var isNewHighscore = false;
if (currentSong != null && currentSong.validScore)
{
// crackhead double thingie, sets whether was new highscore, AND saves the song!
@ -2772,11 +2783,14 @@ class PlayState extends MusicBeatSubState
#if newgrounds
NGio.postScore(score, currentSong.id);
#end
isNewHighscore = true;
}
}
if (PlayStatePlaylist.isStoryMode)
{
isNewHighscore = false;
PlayStatePlaylist.campaignScore += songScore;
// Pop the next song ID from the list.
@ -2785,18 +2799,6 @@ class PlayState extends MusicBeatSubState
if (targetSongId == null)
{
FunkinSound.playMusic('freakyMenu',
{
overrideExisting: true,
restartTrack: false
});
// transIn = FlxTransitionableState.defaultTransIn;
// transOut = FlxTransitionableState.defaultTransOut;
// TODO: Rework week unlock logic.
// StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
if (currentSong.validScore)
{
NGio.unlockMedal(60961);
@ -2826,6 +2828,7 @@ class PlayState extends MusicBeatSubState
#if newgrounds
NGio.postScore(score, 'Level ${PlayStatePlaylist.campaignId}');
#end
isNewHighscore = true;
}
}
@ -2837,11 +2840,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
moveToResultsScreen();
moveToResultsScreen(isNewHighscore);
}
else
{
zoomIntoResultsScreen();
zoomIntoResultsScreen(isNewHighscore);
}
}
}
@ -2902,11 +2905,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
moveToResultsScreen();
moveToResultsScreen(isNewHighscore);
}
else
{
zoomIntoResultsScreen();
zoomIntoResultsScreen(isNewHighscore);
}
}
}
@ -2980,7 +2983,7 @@ class PlayState extends MusicBeatSubState
/**
* Play the camera zoom animation and then move to the results screen once it's done.
*/
function zoomIntoResultsScreen():Void
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
{
trace('WENT TO RESULTS SCREEN!');
@ -3037,7 +3040,7 @@ class PlayState extends MusicBeatSubState
{
ease: FlxEase.expoIn,
onComplete: function(_) {
moveToResultsScreen();
moveToResultsScreen(isNewHighscore);
}
});
});
@ -3046,7 +3049,7 @@ class PlayState extends MusicBeatSubState
/**
* Move to the results screen right goddamn now.
*/
function moveToResultsScreen():Void
function moveToResultsScreen(isNewHighscore:Bool):Void
{
persistentUpdate = false;
vocals.stop();
@ -3058,7 +3061,24 @@ class PlayState extends MusicBeatSubState
{
storyMode: PlayStatePlaylist.isStoryMode,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
tallies: talliesToUse,
scoreData:
{
score: songScore,
tallies:
{
sick: Highscore.tallies.sick,
good: Highscore.tallies.good,
bad: Highscore.tallies.bad,
shit: Highscore.tallies.shit,
missed: Highscore.tallies.missed,
combo: Highscore.tallies.combo,
maxCombo: Highscore.tallies.maxCombo,
totalNotesHit: Highscore.tallies.totalNotesHit,
totalNotes: Highscore.tallies.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
},
isNewHighscore: isNewHighscore
});
res.camera = camHUD;
openSubState(res);
@ -3205,7 +3225,10 @@ class PlayState extends MusicBeatSubState
// Don't go back in time to before the song started.
targetTimeMs = Math.max(0, targetTimeMs);
FlxG.sound.music.time = targetTimeMs;
if (FlxG.sound.music != null)
{
FlxG.sound.music.time = targetTimeMs;
}
handleSkippedNotes();
SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition);

View File

@ -5,12 +5,13 @@ package funkin.play;
*
* TODO: Add getters/setters for all these properties to validate them.
*/
@:nullSafety
class PlayStatePlaylist
{
/**
* Whether the game is currently in Story Mode. If false, we are in Free Play Mode.
*/
public static var isStoryMode(default, default):Bool = false;
public static var isStoryMode:Bool = false;
/**
* The loist of upcoming songs to be played.
@ -31,8 +32,9 @@ class PlayStatePlaylist
/**
* The internal ID of the current playlist, for example `week4` or `weekend-1`.
* @default `null`, used when no playlist is loaded
*/
public static var campaignId:String = 'unknown';
public static var campaignId:Null<String> = null;
public static var campaignDifficulty:String = Constants.DEFAULT_DIFFICULTY;
@ -45,7 +47,7 @@ class PlayStatePlaylist
playlistSongIds = [];
campaignScore = 0;
campaignTitle = 'UNKNOWN';
campaignId = 'unknown';
campaignId = null;
campaignDifficulty = Constants.DEFAULT_DIFFICULTY;
}
}

View File

@ -1,5 +1,6 @@
package funkin.play;
import funkin.util.MathUtil;
import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxSprite;
@ -16,6 +17,8 @@ import flixel.tweens.FlxTween;
import funkin.audio.FunkinSound;
import flixel.util.FlxGradient;
import flixel.util.FlxTimer;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter;
@ -42,12 +45,15 @@ class ResultState extends MusicBeatSubState
override function create():Void
{
if (params.tallies.sick == params.tallies.totalNotesHit
&& params.tallies.maxCombo == params.tallies.totalNotesHit) resultsVariation = PERFECT;
else if (params.tallies.missed + params.tallies.bad + params.tallies.shit >= params.tallies.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
/*
if (params.scoreData.sick == params.scoreData.totalNotesHit
&& params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
*/
resultsVariation = NORMAL;
FunkinSound.playMusic('results$resultsVariation',
{
@ -130,12 +136,16 @@ class ResultState extends MusicBeatSubState
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{
case 'EASY':
case 'easy':
'difEasy';
case 'NORMAL':
case 'normal':
'difNormal';
case 'HARD':
case 'hard':
'difHard';
case 'erect':
'difErect';
case 'nightmare':
'difNightmare';
case _:
'difNormal';
}
@ -195,29 +205,33 @@ class ResultState extends MusicBeatSubState
* NOTE: We display how many notes were HIT, not how many notes there were in total.
*
*/
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.tallies.totalNotesHit);
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit);
ratingGrp.add(totalHit);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.tallies.maxCombo);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo);
ratingGrp.add(maxCombo);
hStuf += 2;
var extraYOffset:Float = 5;
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.tallies.sick, 0xFF89E59E);
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
ratingGrp.add(tallySick);
var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.tallies.good, 0xFF89C9E5);
var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5);
ratingGrp.add(tallyGood);
var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.tallies.bad, 0xFFE6CF8A);
var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A);
ratingGrp.add(tallyBad);
var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.tallies.shit, 0xFFE68C8A);
var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A);
ratingGrp.add(tallyShit);
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.tallies.missed, 0xFFC68AE6);
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed);
var score:TallyCounter = new TallyCounter(825, 630, params.scoreData.score, RIGHT);
score.scale.set(2, 2);
ratingGrp.add(score);
for (ind => rating in ratingGrp.members)
{
rating.visible = false;
@ -235,9 +249,16 @@ class ResultState extends MusicBeatSubState
scorePopin.animation.play("score");
scorePopin.visible = true;
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
if (params.isNewHighscore)
{
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
}
else
{
highscoreNew.visible = false;
}
};
switch (resultsVariation)
@ -276,8 +297,6 @@ class ResultState extends MusicBeatSubState
}
});
if (params.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!");
super.create();
}
@ -365,7 +384,7 @@ class ResultState extends MusicBeatSubState
}
else
{
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new FreeplayState(null, sticker)));
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
}
}
@ -393,8 +412,13 @@ typedef ResultsStateParams =
*/
var title:String;
/**
* Whether the displayed score is a new highscore
*/
var isNewHighscore:Bool;
/**
* The score, accuracy, and judgements.
*/
var tallies:Highscore.Tallies;
var scoreData:SaveScoreData;
};

View File

@ -85,7 +85,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
comboSpr.velocity.y -= 150;
comboSpr.velocity.x += FlxG.random.int(1, 10);
add(comboSpr);
// add(comboSpr);
if (PlayState.instance.currentStageId.startsWith('school'))
{

View File

@ -6,6 +6,8 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.text.FlxText.FlxTextAlign;
import funkin.util.MathUtil;
/**
* Numerical counters used next to each judgement in the Results screen.
@ -13,18 +15,23 @@ import flixel.tweens.FlxTween;
class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{
public var curNumber:Float = 0;
public var neededNumber:Int = 0;
public var flavour:Int = 0xFFFFFFFF;
public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF)
public var align:FlxTextAlign = FlxTextAlign.LEFT;
public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF, align:FlxTextAlign = FlxTextAlign.LEFT)
{
super(x, y);
this.align = align;
this.flavour = flavour;
this.neededNumber = neededNumber;
drawNumbers();
if (curNumber == neededNumber) drawNumbers();
}
var tmr:Float = 0;
@ -41,6 +48,8 @@ class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
var seperatedScore:Array<Int> = [];
var tempCombo:Int = Math.round(curNumber);
var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber))));
while (tempCombo != 0)
{
seperatedScore.push(tempCombo % 10);
@ -55,7 +64,13 @@ class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{
if (ind >= members.length)
{
var numb:TallyNumber = new TallyNumber(ind * 43, 0, num);
var xPos = ind * (43 * this.scale.x);
if (this.align == FlxTextAlign.RIGHT)
{
xPos -= (fullNumberDigits * (43 * this.scale.x));
}
var numb:TallyNumber = new TallyNumber(xPos, 0, num);
numb.scale.set(this.scale.x, this.scale.y);
add(numb);
numb.color = flavour;
}

View File

@ -295,6 +295,11 @@ class Strumline extends FlxSpriteGroup
{
if (noteData.length == 0) return;
// Ensure note data gets reset if the song happens to loop.
// NOTE: I had to remove this line because it was causing notes visible during the countdown to be placed multiple times.
// I don't remember what bug I was trying to fix by adding this.
// if (conductorInUse.currentStep == 0) nextNoteIndex = 0;
var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0;
var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS;
var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS;
@ -822,7 +827,7 @@ class Strumline extends FlxSpriteGroup
{
// The note sprite pool is full and all note splashes are active.
// We have to create a new note.
result = new SustainTrail(0, 100, noteStyle);
result = new SustainTrail(0, 0, noteStyle);
this.holdNotes.add(result);
}

View File

@ -223,7 +223,8 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
if (propSprite.frames == null || propSprite.frames.numFrames == 0)
{
trace(' ERROR: Could not build texture for prop.');
@:privateAccess
trace(' ERROR: Could not build texture for prop. Check the asset path (${Paths.currentLevel ?? 'default'}, ${dataProp.assetPath}).');
continue;
}

View File

@ -14,7 +14,7 @@ import thx.semver.Version;
class Save
{
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.2";
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@ -650,9 +650,9 @@ class Save
if (legacySaveData != null)
{
trace('[SAVE] Found legacy save data, converting...');
var gameSave = SaveDataMigrator.migrate(legacySaveData);
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
@:privateAccess
FlxG.save.mergeData(gameSave.data);
FlxG.save.mergeData(gameSave.data, true);
}
else
{
@ -664,7 +664,7 @@ class Save
trace('[SAVE] Loaded save data.');
@:privateAccess
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
FlxG.save.mergeData(gameSave.data);
FlxG.save.mergeData(gameSave.data, true);
}
}

View File

@ -3,6 +3,7 @@ package funkin.save.migrator;
import funkin.save.Save;
import funkin.save.migrator.RawSaveData_v1_0_0;
import thx.semver.Version;
import funkin.util.StructureUtil;
import funkin.util.VersionUtil;
@:nullSafety
@ -26,7 +27,7 @@ class SaveDataMigrator
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
{
// Simply import the structured data.
var save:Save = new Save(inputData);
var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData));
return save;
}
else

View File

@ -0,0 +1,34 @@
package funkin.ui.credits;
/**
* The members of the Funkin' Crew, organized by their roles.
*/
typedef CreditsData =
{
var entries:Array<CreditsDataRole>;
}
/**
* The members of a specific role on the Funkin' Crew.
*/
typedef CreditsDataRole =
{
@:optional
var header:String;
@:optional
@:default([])
var body:Array<CreditsDataMember>;
@:optional
@:default(false)
var appendBackers:Bool;
}
/**
* A member of a specific person on the Funkin' Crew.
*/
typedef CreditsDataMember =
{
var line:String;
}

View File

@ -0,0 +1,139 @@
package funkin.ui.credits;
import funkin.data.JsonFile;
using StringTools;
@:nullSafety
class CreditsDataHandler
{
public static final BACKER_PUBLIC_URL:String = 'https://funkin.me/backers';
#if HARDCODED_CREDITS
static final CREDITS_DATA_PATH:String = "assets/exclude/data/credits.json";
#else
static final CREDITS_DATA_PATH:String = "assets/data/credits.json";
#end
public static function debugPrint(data:Null<CreditsData>):Void
{
if (data == null)
{
trace('CreditsData(NULL)');
return;
}
if (data.entries == null || data.entries.length == 0)
{
trace('CreditsData(EMPTY)');
return;
}
var entryCount = data.entries.length;
var lineCount = 0;
for (entry in data.entries)
{
lineCount += entry?.body?.length ?? 0;
}
trace('CreditsData($entryCount entries containing $lineCount lines)');
}
/**
* If for some reason the full credits won't load,
* use this hardcoded data for the original Funkin' Crew.
*
* @return `CreditsData`
*/
public static inline function getFallback():CreditsData
{
return {
entries: [
{
header: 'Founders',
body: [
{line: 'ninjamuffin99'},
{line: 'PhantomArcade'},
{line: 'KawaiSprite'},
{line: 'evilsk8r'},
]
},
{
header: 'Kickstarter Backers',
appendBackers: true
}
]
};
}
public static function fetchBackerEntries():Array<String>
{
// TODO: Replace this with a web request.
// We can't just grab the current Kickstarter data and include it in builds,
// because we don't want to deadname people who haven't logged into the portal yet.
// It can be async and paginated for performance!
return ['See the list of backers at $BACKER_PUBLIC_URL.'];
}
#if HARDCODED_CREDITS
/**
* The data for the credits.
* Hardcoded into game via a macro at compile time.
*/
public static final CREDITS_DATA:Null<CreditsData> = #if macro null #else CreditsDataMacro.loadCreditsData() #end;
#else
/**
* The data for the credits.
* Loaded dynamically from the game folder when needed.
* Nullable because data may fail to parse.
*/
public static var CREDITS_DATA(get, default):Null<CreditsData> = null;
static function get_CREDITS_DATA():Null<CreditsData>
{
if (CREDITS_DATA == null) CREDITS_DATA = parseCreditsData(fetchCreditsData());
return CREDITS_DATA;
}
static function fetchCreditsData():funkin.data.JsonFile
{
var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim();
return {
fileName: CREDITS_DATA_PATH,
contents: rawJson
};
}
static function parseCreditsData(file:JsonFile):Null<CreditsData>
{
#if !macro
if (file.contents == null) return null;
var parser = new json2object.JsonParser<CreditsData>();
parser.ignoreUnknownVariables = false;
trace('[CREDITS] Parsing credits data from ${CREDITS_DATA_PATH}');
parser.fromJson(file.contents, file.fileName);
if (parser.errors.length > 0)
{
printErrors(parser.errors, file.fileName);
return null;
}
return parser.value;
#else
return null;
#end
}
static function printErrors(errors:Array<json2object.Error>, id:String = ''):Void
{
trace('[CREDITS] Failed to parse credits data: ${id}');
for (error in errors)
funkin.data.DataError.printError(error);
}
#end
}

View File

@ -0,0 +1,67 @@
package funkin.ui.credits;
#if macro
import haxe.macro.Context;
#end
@:access(funkin.ui.credits.CreditsDataHandler)
class CreditsDataMacro
{
public static macro function loadCreditsData():haxe.macro.Expr.ExprOf<CreditsData>
{
#if !display
trace('Hardcoding credits data...');
var json = CreditsDataMacro.fetchJSON();
if (json == null)
{
Context.info('[WARN] Could not fetch JSON data for credits.', Context.currentPos());
return macro $v{CreditsDataHandler.getFallback()};
}
var creditsData = CreditsDataMacro.parseJSON(json);
if (creditsData == null)
{
Context.info('[WARN] Could not parse JSON data for credits.', Context.currentPos());
return macro $v{CreditsDataHandler.getFallback()};
}
CreditsDataHandler.debugPrint(creditsData);
return macro $v{creditsData};
// return macro $v{null};
#else
// `#if display` is used for code completion. In this case we return
// a minimal value to keep code completion fast.
return macro $v{CreditsDataHandler.getFallback()};
#end
}
#if macro
static function fetchJSON():Null<String>
{
return sys.io.File.getContent(CreditsDataHandler.CREDITS_DATA_PATH);
}
/**
* Parse the JSON data for the credits.
*
* @param json The string data to parse.
* @return The parsed data.
*/
static function parseJSON(json:String):Null<CreditsData>
{
try
{
// TODO: Use something with better validation but that still works at macro time.
return haxe.Json.parse(json);
}
catch (e)
{
trace('[ERROR] Failed to parse JSON data for credits.');
trace(e);
return null;
}
}
#end
}

View File

@ -0,0 +1,213 @@
package funkin.ui.credits;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import funkin.audio.FunkinSound;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
/**
* The state used to display the credits scroll.
* AAA studios often fail to credit properly, and we're better than them!
*/
class CreditsState extends MusicBeatState
{
/**
* The height the credits should start at.
* Make this an instanced variable so it gets set by the constructor.
*/
final STARTING_HEIGHT = FlxG.height;
/**
* The padding on each side of the screen.
*/
static final SCREEN_PAD = 24;
/**
* The width of the screen the credits should maximally fill up.
* Make this an instanced variable so it gets set by the constructor.
*/
final FULL_WIDTH = FlxG.width - (SCREEN_PAD * 2);
/**
* The font to use to display the text.
* To use a font from the `assets` folder, use `Paths.font(...)`.
* Choose something that will render Unicode properly.
*/
static final CREDITS_FONT = 'Arial';
/**
* The size of the font.
*/
static final CREDITS_FONT_SIZE = 48;
static final CREDITS_HEADER_FONT_SIZE = 72;
/**
* The color of the text itself.
*/
static final CREDITS_FONT_COLOR = FlxColor.WHITE;
/**
* The color of the text's outline.
*/
static final CREDITS_FONT_STROKE_COLOR = FlxColor.BLACK;
/**
* The speed the credits scroll at, in pixels per second.
*/
static final CREDITS_SCROLL_BASE_SPEED = 25.0;
/**
* The speed the credits scroll at while the button is held, in pixels per second.
*/
static final CREDITS_SCROLL_FAST_SPEED = CREDITS_SCROLL_BASE_SPEED * 4.0;
/**
* The actual sprites and text used to display the credits.
*/
var creditsGroup:FlxSpriteGroup;
var scrollPaused:Bool = false;
public function new()
{
super();
}
public override function create():Void
{
super.create();
// Background
var bg = new FlxSprite(Paths.image('menuDesat'));
bg.scrollFactor.x = 0;
bg.scrollFactor.y = 0;
bg.setGraphicSize(Std.int(FlxG.width));
bg.updateHitbox();
bg.x = 0;
bg.y = 0;
bg.visible = true;
bg.color = 0xFFB57EDC; // Lavender
add(bg);
// TODO: Once we need to display Kickstarter backers,
// make this use a recycled pool so we don't kill peformance.
creditsGroup = new FlxSpriteGroup();
creditsGroup.x = SCREEN_PAD;
creditsGroup.y = STARTING_HEIGHT;
buildCreditsGroup();
add(creditsGroup);
// Music
FunkinSound.playMusic('freeplayRandom',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: true,
loop: true
});
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
function buildCreditsGroup():Void
{
var y = 0;
for (entry in CreditsDataHandler.CREDITS_DATA.entries)
{
if (entry.header != null)
{
creditsGroup.add(buildCreditsLine(entry.header, y, true, CreditsSide.Center));
y += CREDITS_HEADER_FONT_SIZE;
}
for (line in entry?.body ?? [])
{
creditsGroup.add(buildCreditsLine(line.line, y, false, CreditsSide.Center));
y += CREDITS_FONT_SIZE;
}
if (entry.appendBackers)
{
var backers = CreditsDataHandler.fetchBackerEntries();
for (backer in backers)
{
creditsGroup.add(buildCreditsLine(backer, y, false, CreditsSide.Center));
y += CREDITS_FONT_SIZE;
}
}
// Padding between each role.
y += CREDITS_FONT_SIZE * 2;
}
}
function buildCreditsLine(text:String, yPos:Float, header:Bool, side:CreditsSide = CreditsSide.Center):FlxText
{
// CreditsSide.Center: Full screen width
// CreditsSide.Left: Left half of screen
// CreditsSide.Right: Right half of screen
var xPos = (side == CreditsSide.Right) ? (FULL_WIDTH / 2) : 0;
var width = (side == CreditsSide.Center) ? FULL_WIDTH : (FULL_WIDTH / 2);
var size = header ? CREDITS_HEADER_FONT_SIZE : CREDITS_FONT_SIZE;
var creditsLine:FlxText = new FlxText(xPos, yPos, width, text);
creditsLine.setFormat(CREDITS_FONT, size, CREDITS_FONT_COLOR, FlxTextAlign.CENTER, FlxTextBorderStyle.OUTLINE, CREDITS_FONT_STROKE_COLOR, true);
return creditsLine;
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (!scrollPaused)
{
// TODO: Replace with whatever the special note button is.
if (controls.ACCEPT || FlxG.keys.pressed.SPACE)
{
// Move the whole group.
creditsGroup.y -= CREDITS_SCROLL_FAST_SPEED * elapsed;
}
else
{
// Move the whole group.
creditsGroup.y -= CREDITS_SCROLL_BASE_SPEED * elapsed;
}
}
if (controls.BACK || hasEnded())
{
exit();
}
else if (controls.PAUSE)
{
scrollPaused = !scrollPaused;
}
}
function hasEnded():Bool
{
return creditsGroup.y < -creditsGroup.height;
}
function exit():Void
{
FlxG.switchState(new funkin.ui.mainmenu.MainMenuState());
}
public override function destroy():Void
{
super.destroy();
}
}
enum CreditsSide
{
Left;
Center;
Right;
}

View File

@ -6,15 +6,14 @@ import flixel.addons.transition.FlxTransitionableState;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.graphics.FlxGraphic;
import flixel.group.FlxGroup.FlxTypedGroup;
import funkin.graphics.FunkinCamera;
import flixel.group.FlxSpriteGroup;
import flixel.input.keyboard.FlxKey;
import flixel.input.mouse.FlxMouseEvent;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.sound.FlxSound;
import flixel.system.debug.log.LogStyle;
import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.text.FlxText;
@ -26,26 +25,19 @@ import flixel.util.FlxSort;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.audio.visualize.PolygonSpectogram;
import funkin.audio.visualize.PolygonSpectogram;
import funkin.audio.VoicesGroup;
import funkin.audio.waveform.WaveformSprite;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongOffsets;
import funkin.data.song.SongDataUtils;
import funkin.data.song.SongDataUtils;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongRegistry;
import funkin.data.stage.StageData;
import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite;
import funkin.input.Cursor;
import funkin.input.TurboKeyHandler;
@ -56,13 +48,12 @@ import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.components.HealthIcon;
import funkin.play.notes.NoteSprite;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.save.Save;
import funkin.ui.debug.charting.commands.AddEventsCommand;
import funkin.ui.debug.charting.commands.AddNotesCommand;
import funkin.ui.debug.charting.commands.ChartEditorCommand;
import funkin.ui.debug.charting.commands.ChartEditorCommand;
import funkin.ui.debug.charting.commands.ChartEditorCommand;
import funkin.ui.debug.charting.commands.CopyItemsCommand;
import funkin.ui.debug.charting.commands.CutItemsCommand;
import funkin.ui.debug.charting.commands.DeselectAllItemsCommand;
@ -95,6 +86,7 @@ import funkin.ui.debug.charting.toolboxes.ChartEditorOffsetsToolbox;
import funkin.ui.haxeui.components.CharacterPlayer;
import funkin.ui.haxeui.HaxeUIState;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.transition.LoadingState;
import funkin.util.Constants;
import funkin.util.FileUtil;
import funkin.util.logging.CrashHandler;
@ -119,7 +111,6 @@ import haxe.ui.containers.Grid;
import haxe.ui.containers.HBox;
import haxe.ui.containers.menus.Menu;
import haxe.ui.containers.menus.MenuBar;
import haxe.ui.containers.menus.MenuBar;
import haxe.ui.containers.menus.MenuCheckBox;
import haxe.ui.containers.menus.MenuItem;
import haxe.ui.containers.ScrollView;
@ -130,7 +121,6 @@ import haxe.ui.core.Screen;
import haxe.ui.events.DragEvent;
import haxe.ui.events.MouseEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.focus.FocusManager;
import haxe.ui.Toolkit;
import openfl.display.BitmapData;
@ -5338,30 +5328,31 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
}
catch (e)
{
this.error("Could Not Playtest", 'Got an error trying to playtest the song.\n${e}');
this.error('Could Not Playtest', 'Got an error trying to playtest the song.\n${e}');
return;
}
// TODO: Rework asset system so we can remove this.
// TODO: Rework asset system so we can remove this jank.
switch (currentSongStage)
{
case 'mainStage':
Paths.setCurrentLevel('week1');
PlayStatePlaylist.campaignId = 'week1';
case 'spookyMansion':
Paths.setCurrentLevel('week2');
PlayStatePlaylist.campaignId = 'week2';
case 'phillyTrain':
Paths.setCurrentLevel('week3');
PlayStatePlaylist.campaignId = 'week3';
case 'limoRide':
Paths.setCurrentLevel('week4');
PlayStatePlaylist.campaignId = 'week4';
case 'mallXmas' | 'mallEvil':
Paths.setCurrentLevel('week5');
PlayStatePlaylist.campaignId = 'week5';
case 'school' | 'schoolEvil':
Paths.setCurrentLevel('week6');
PlayStatePlaylist.campaignId = 'week6';
case 'tankmanBattlefield':
Paths.setCurrentLevel('week7');
PlayStatePlaylist.campaignId = 'week7';
case 'phillyStreets' | 'phillyBlazin' | 'phillyBlazin2':
Paths.setCurrentLevel('weekend1');
PlayStatePlaylist.campaignId = 'weekend1';
}
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
subStateClosed.add(reviveUICamera);
subStateClosed.add(resetConductorAfterTest);
@ -5369,7 +5360,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false;
var targetState = new PlayState(
var targetStateParams =
{
targetSong: targetSong,
targetDifficulty: selectedDifficulty,
@ -5380,14 +5371,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
startTimestamp: startTimestamp,
playbackRate: playbackRate,
overrideMusic: true,
});
};
// Override music.
if (audioInstTrack != null)
{
FlxG.sound.music = audioInstTrack;
}
targetState.vocals = audioVocalTrackGroup;
// Kill and replace the UI camera so it doesn't get destroyed during the state transition.
uiCamera.kill();
@ -5397,7 +5387,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
this.persistentUpdate = false;
this.persistentDraw = false;
stopWelcomeMusic();
openSubState(targetState);
LoadingState.loadPlayState(targetStateParams, false, true, function(targetState) {
targetState.vocals = audioVocalTrackGroup;
});
}
/**

View File

@ -171,10 +171,7 @@ class LatencyState extends MusicBeatSubState
trace(FlxG.sound.music._channel.position);
*/
#if FLX_DEBUG
funnyStatsGraph.update(FlxG.sound.music.time % 500);
realStats.update(swagSong.getTimeWithDiff() % 500);
#end
localConductor.update(swagSong.time, false);
if (FlxG.keys.justPressed.S)
{

View File

@ -1,6 +1,7 @@
package funkin.ui.freeplay;
import funkin.data.freeplay.AlbumData;
import funkin.data.animation.AnimationData;
import funkin.data.freeplay.AlbumRegistry;
import funkin.data.IRegistryEntry;
import flixel.graphics.FlxGraphic;
@ -75,6 +76,16 @@ class Album implements IRegistryEntry<AlbumData>
return _data.albumTitleAsset;
}
public function hasAlbumTitleAnimations()
{
return _data.albumTitleAnimations.length > 0;
}
public function getAlbumTitleAnimations():Array<AnimationData>
{
return _data.albumTitleAnimations;
}
public function toString():String
{
return 'Album($id)';

View File

@ -7,6 +7,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import flixel.tweens.FlxEase;
import funkin.data.freeplay.AlbumRegistry;
import funkin.util.assets.FlxAnimationUtil;
import funkin.graphics.FunkinSprite;
import funkin.util.SortUtil;
import openfl.utils.Assets;
@ -21,9 +22,9 @@ class AlbumRoll extends FlxSpriteGroup
* The ID of the album to display.
* Modify this value to automatically update the album art and title.
*/
public var albumId(default, set):String;
public var albumId(default, set):Null<String>;
function set_albumId(value:String):String
function set_albumId(value:Null<String>):Null<String>
{
if (this.albumId != value)
{
@ -65,6 +66,17 @@ class AlbumRoll extends FlxSpriteGroup
*/
function updateAlbum():Void
{
if (albumId == null)
{
albumArt.visible = false;
albumTitle.visible = false;
if (titleTimer != null)
{
titleTimer.cancel();
titleTimer = null;
}
}
albumData = AlbumRegistry.instance.fetchEntry(albumId);
if (albumData == null)
@ -94,7 +106,15 @@ class AlbumRoll extends FlxSpriteGroup
if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey())))
{
albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey()));
if (albumData.hasAlbumTitleAnimations())
{
albumTitle.loadSparrow(albumData.getAlbumTitleAssetKey());
FlxAnimationUtil.addAtlasAnimations(albumTitle, albumData.getAlbumTitleAnimations());
}
else
{
albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey()));
}
}
else
{
@ -155,6 +175,8 @@ class AlbumRoll extends FlxSpriteGroup
});
}
var titleTimer:Null<FlxTimer> = null;
/**
* Play the intro animation on the album art.
*/
@ -164,7 +186,14 @@ class AlbumRoll extends FlxSpriteGroup
FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.elasticOut});
albumTitle.visible = false;
new FlxTimer().start(0.75, function(_) {
if (titleTimer != null)
{
titleTimer.cancel();
titleTimer = null;
}
titleTimer = new FlxTimer().start(0.75, function(_) {
showTitle();
});
}
@ -179,6 +208,8 @@ class AlbumRoll extends FlxSpriteGroup
public function showTitle():Void
{
albumTitle.visible = true;
albumTitle.animation.play('active');
albumTitle.animation.finishCallback = (_) -> albumTitle.animation.play('idle');
}
/**

View File

@ -27,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
var gotSpooked:Bool = false;
static final SPOOK_PERIOD:Float = 10.0;
static final TV_PERIOD:Float = 10.0;
static final SPOOK_PERIOD:Float = 120.0;
static final TV_PERIOD:Float = 180.0;
// Time since dad last SPOOKED you.
var timeSinceSpook:Float = 0;
@ -43,7 +43,14 @@ class DJBoyfriend extends FlxAtlasSprite
switch (name)
{
case "Boyfriend DJ watchin tv OG":
if (number == 85) runTvLogic();
if (number == 80)
{
FunkinSound.playOnce(Paths.sound('remote_click'));
}
if (number == 85)
{
runTvLogic();
}
default:
}
};
@ -219,19 +226,17 @@ class DJBoyfriend extends FlxAtlasSprite
if (cartoonSnd == null)
{
// tv is OFF, but getting turned on
// Eric got FUCKING TROLLED there is no `tv_on` or `channel_switch` sound!
// FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
// });
loadCartoon();
FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
loadCartoon();
});
}
else
{
// plays it smidge after the click
// new FlxTimer().start(0.1, function(_) {
// // FunkinSound.playOnce(Paths.sound('channel_switch'));
// });
cartoonSnd.destroy();
loadCartoon();
FunkinSound.playOnce(Paths.sound('channel_switch'), 1.0, function() {
cartoonSnd.destroy();
loadCartoon();
});
}
// loadCartoon();

View File

@ -133,8 +133,8 @@ class FreeplayState extends MusicBeatSubState
var stickerSubState:StickerSubState;
static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
static var rememberedSongId:Null<String> = null;
public static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
public static var rememberedSongId:Null<String> = 'tutorial';
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{
@ -145,7 +145,7 @@ class FreeplayState extends MusicBeatSubState
stickerSubState = stickers;
}
super();
super(FlxColor.TRANSPARENT);
}
override function create():Void
@ -380,7 +380,7 @@ class FreeplayState extends MusicBeatSubState
}
albumRoll = new AlbumRoll();
albumRoll.albumId = 'volume1';
albumRoll.albumId = null;
add(albumRoll);
albumRoll.applyExitMovers(exitMovers);
@ -536,21 +536,18 @@ class FreeplayState extends MusicBeatSubState
});
}
var currentFilter:SongFilter = null;
var currentFilteredSongs:Array<FreeplaySongData> = [];
/**
* Given the current filter, rebuild the current song list.
*
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
* @param force
* @param onlyIfChanged Only apply the filter if the song list has changed
*/
public function generateSongList(?filterStuff:SongFilter, force:Bool = false):Void
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
{
curSelected = 1;
for (cap in grpCapsules.members)
{
cap.kill();
}
var tempSongs:Array<FreeplaySongData> = songs;
if (filterStuff != null)
@ -582,6 +579,35 @@ class FreeplayState extends MusicBeatSubState
}
}
// Filter further by current selected difficulty.
if (currentDifficulty != null)
{
tempSongs = tempSongs.filter(song -> {
if (song == null) return true; // Random
return song.songDifficulties.contains(currentDifficulty);
});
}
if (onlyIfChanged)
{
// == performs equality by reference
if (tempSongs.isEqualUnordered(currentFilteredSongs)) return;
}
// Only now do we know that the filter is actually changing.
rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId ?? rememberedSongId;
for (cap in grpCapsules.members)
{
cap.kill();
}
currentFilter = filterStuff;
currentFilteredSongs = tempSongs;
curSelected = 0;
var hsvShader:HSVShader = new HSVShader();
var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
@ -658,11 +684,12 @@ class FreeplayState extends MusicBeatSubState
if (FlxG.keys.justPressed.F)
{
if (songs[curSelected] != null)
var targetSong = grpCapsules.members[curSelected]?.songData;
if (targetSong != null)
{
var realShit:Int = curSelected;
songs[curSelected].isFav = !songs[curSelected].isFav;
if (songs[curSelected].isFav)
targetSong.isFav = !targetSong.isFav;
if (targetSong.isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
@ -854,11 +881,13 @@ class FreeplayState extends MusicBeatSubState
{
dj.resetAFKTimer();
changeDiff(-1);
generateSongList(currentFilter, true);
}
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
{
dj.resetAFKTimer();
changeDiff(1);
generateSongList(currentFilter, true);
}
if (controls.BACK && !typing.hasFocus)
@ -877,6 +906,8 @@ class FreeplayState extends MusicBeatSubState
for (spr in grpSpr)
{
if (spr == null) continue;
var funnyMoveShit:MoveData = moveData;
if (moveData.x == null) funnyMoveShit.x = spr.x;
@ -899,7 +930,7 @@ class FreeplayState extends MusicBeatSubState
if (Type.getClass(FlxG.state) == MainMenuState)
{
FlxG.state.persistentUpdate = true;
FlxG.state.persistentUpdate = false;
FlxG.state.persistentDraw = true;
}
@ -908,6 +939,11 @@ class FreeplayState extends MusicBeatSubState
FlxTransitionableState.skipNextTransOut = true;
if (Type.getClass(FlxG.state) == MainMenuState)
{
FunkinSound.playMusic('freakyMenu',
{
overrideExisting: true,
restartTrack: false
});
close();
}
else
@ -926,7 +962,7 @@ class FreeplayState extends MusicBeatSubState
public override function destroy():Void
{
super.destroy();
var daSong:Null<FreeplaySongData> = songs[curSelected];
var daSong:Null<FreeplaySongData> = currentFilteredSongs[curSelected];
if (daSong != null)
{
clearDaCache(daSong.songName);
@ -948,10 +984,10 @@ class FreeplayState extends MusicBeatSubState
currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
var daSong:Null<FreeplaySongData> = songs[curSelected];
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
if (daSong != null)
{
var songScore:SaveScoreData = Save.instance.getSongScore(songs[curSelected].songId, currentDifficulty);
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
rememberedDifficulty = currentDifficulty;
@ -1015,7 +1051,7 @@ class FreeplayState extends MusicBeatSubState
albumRoll.setDifficultyStars(daSong?.songRating);
// Set the album graphic and play the animation if relevant.
var newAlbumId:String = daSong?.albumId ?? Constants.DEFAULT_ALBUM_ID;
var newAlbumId:String = daSong?.albumId;
if (albumRoll.albumId != newAlbumId)
{
albumRoll.albumId = newAlbumId;
@ -1103,6 +1139,12 @@ class FreeplayState extends MusicBeatSubState
targetVariation: targetVariation,
practiceMode: false,
minimalMode: false,
#if (debug || FORCE_DEBUG_VERSION)
botPlayMode: FlxG.keys.pressed.SHIFT,
#else
botPlayMode: false,
#end
// TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0,
// playbackRate: 0.5,
@ -1115,10 +1157,12 @@ class FreeplayState extends MusicBeatSubState
{
if (rememberedSongId != null)
{
curSelected = songs.findIndex(function(song) {
curSelected = currentFilteredSongs.findIndex(function(song) {
if (song == null) return false;
return song.songId == rememberedSongId;
});
if (curSelected == -1) curSelected = 0;
}
if (rememberedDifficulty != null)
@ -1127,7 +1171,7 @@ class FreeplayState extends MusicBeatSubState
}
// Set the difficulty star count on the right.
var daSong:Null<FreeplaySongData> = songs[curSelected];
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected]?.songData;
albumRoll.setDifficultyStars(daSong?.songRating ?? 0);
}
@ -1156,8 +1200,10 @@ class FreeplayState extends MusicBeatSubState
{
intendedScore = 0;
intendedCompletion = 0.0;
diffIdsCurrent = diffIdsTotal;
rememberedSongId = null;
rememberedDifficulty = null;
albumRoll.albumId = null;
}
for (index => capsule in grpCapsules.members)
@ -1195,12 +1241,33 @@ class FreeplayState extends MusicBeatSubState
});
if (didReplace)
{
FunkinSound.playMusic('freakyMenu',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: false
});
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
}
grpCapsules.members[curSelected].selected = true;
}
}
/**
* Build an instance of `FreeplayState` that is above the `MainMenuState`.
* @return The MainMenuState with the FreeplayState as a substate.
*/
public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState
{
var result = new MainMenuState();
result.persistentUpdate = false;
result.persistentDraw = true;
result.openSubState(new FreeplayState(params, stickers));
return result;
}
}
/**
@ -1307,7 +1374,7 @@ class FreeplaySongData
public var songName(default, null):String = '';
public var songCharacter(default, null):String = '';
public var songRating(default, null):Int = 0;
public var albumId(default, null):String = '';
public var albumId(default, null):Null<String> = null;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
@ -1341,7 +1408,15 @@ class FreeplaySongData
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
this.songRating = songDifficulty.difficultyRating;
this.albumId = songDifficulty.album;
if (songDifficulty.album == null)
{
FlxG.log.warn('No album for: ${songDifficulty.songName}');
this.albumId = Constants.DEFAULT_ALBUM_ID;
}
else
{
this.albumId = songDifficulty.album;
}
}
}

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@ -51,12 +51,10 @@ class MainMenuState extends MusicBeatState
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
if (!(FlxG?.sound?.music?.playing ?? false))
{
playMenuMusic();
}
playMenuMusic();
persistentUpdate = persistentDraw = true;
persistentUpdate = false;
persistentDraw = true;
var bg:FlxSprite = new FlxSprite(Paths.image('menuBG'));
bg.scrollFactor.x = 0;
@ -109,14 +107,21 @@ class MainMenuState extends MusicBeatState
});
#if CAN_OPEN_LINKS
// In order to prevent popup blockers from triggering,
// we need to open the link as an immediate result of a keypress event,
// so we can't wait for the flicker animation to complete.
var hasPopupBlocker = #if web true #else false #end;
createMenuItem('donate', 'mainmenu/donate', selectDonate, hasPopupBlocker);
createMenuItem('merch', 'mainmenu/merch', selectMerch, hasPopupBlocker);
#end
createMenuItem('options', 'mainmenu/options', function() {
startExitState(() -> new funkin.ui.options.OptionsState());
});
createMenuItem('credits', 'mainmenu/credits', function() {
startExitState(() -> new funkin.ui.credits.CreditsState());
});
// Reset position of menu items.
var spacing = 160;
var top = (FlxG.height - (spacing * (menuItems.length - 1))) / 2;
@ -125,6 +130,9 @@ class MainMenuState extends MusicBeatState
var menuItem = menuItems.members[i];
menuItem.x = FlxG.width / 2;
menuItem.y = top + spacing * i;
menuItem.scrollFactor.x = 0.0;
// This one affects how much the menu items move when you scroll between them.
menuItem.scrollFactor.y = 0.4;
}
resetCamStuff();
@ -212,6 +220,11 @@ class MainMenuState extends MusicBeatState
{
WindowUtil.openURL(Constants.URL_ITCH);
}
function selectMerch()
{
WindowUtil.openURL(Constants.URL_MERCH);
}
#end
#if newgrounds
@ -311,8 +324,6 @@ class MainMenuState extends MusicBeatState
// Open the debug menu, defaults to ` / ~
if (controls.DEBUG_MENU)
{
this.persistentUpdate = false;
this.persistentDraw = false;
FlxG.state.openSubState(new DebugMenuSubState());
}

View File

@ -17,7 +17,7 @@ import funkin.ui.MusicBeatState;
*/
class AttractState extends MusicBeatState
{
static final ATTRACT_VIDEO_PATH:String = Paths.videos('kickstarterTrailer');
static final ATTRACT_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('kickstarterTrailer', 'shared'));
public override function create():Void
{
@ -29,10 +29,12 @@ class AttractState extends MusicBeatState
}
#if html5
trace('Playing web video ${ATTRACT_VIDEO_PATH}');
playVideoHTML5(ATTRACT_VIDEO_PATH);
#end
#if hxCodec
trace('Playing native video ${ATTRACT_VIDEO_PATH}');
playVideoNative(ATTRACT_VIDEO_PATH);
#end
}

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@ -220,7 +220,7 @@ class TitleState extends MusicBeatState
function playMenuMusic():Void
{
var shouldFadeIn = (FlxG.sound.music == null);
var shouldFadeIn:Bool = (FlxG.sound.music == null);
// Load music. Includes logic to handle BPM changes.
FunkinSound.playMusic('freakyMenu',
{
@ -229,7 +229,7 @@ class TitleState extends MusicBeatState
restartTrack: true
});
// Fade from 0.0 to 0.7 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 0.7);
if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 1.0);
}
function getIntroTextShit():Array<Array<String>>
@ -290,18 +290,6 @@ class TitleState extends MusicBeatState
// do controls.PAUSE | controls.ACCEPT instead?
var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
if (FlxG.onMobile)
{
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
FlxG.switchState(() -> new FreeplayState());
pressedEnter = true;
}
}
}
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null)

View File

@ -22,10 +22,12 @@ import openfl.filters.ShaderFilter;
import openfl.utils.Assets;
import flixel.util.typeLimit.NextState;
class LoadingState extends MusicBeatState
class LoadingState extends MusicBeatSubState
{
inline static var MIN_TIME = 1.0;
var asSubState:Bool = false;
var target:NextState;
var playParams:Null<PlayStateParams>;
var stopMusic:Bool = false;
@ -178,7 +180,16 @@ class LoadingState extends MusicBeatState
FlxG.sound.music = null;
}
FlxG.switchState(target);
if (asSubState)
{
this.close();
// We will assume the target is a valid substate.
FlxG.state.openSubState(cast target);
}
else
{
FlxG.switchState(target);
}
}
static function getSongPath():String
@ -190,17 +201,41 @@ class LoadingState extends MusicBeatState
* Starts the transition to a new `PlayState` to start a new song.
* First switches to the `LoadingState` if assets need to be loaded.
* @param params The parameters for the next `PlayState`.
* @param asSubState Whether to open as a substate rather than switching to the `PlayState`.
* @param shouldStopMusic Whether to stop the current music while loading.
*/
public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false):Void
public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false, asSubState = false, ?onConstruct:PlayState->Void):Void
{
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
var playStateCtor:NextState = () -> new PlayState(params);
var playStateCtor:() -> PlayState = function() {
return new PlayState(params);
};
if (onConstruct != null)
{
playStateCtor = function() {
var result = new PlayState(params);
onConstruct(result);
return result;
};
}
#if NO_PRELOAD_ALL
// Switch to loading state while we load assets (default on HTML5 target).
var loadStateCtor:NextState = () -> new LoadingState(playStateCtor, shouldStopMusic, params);
FlxG.switchState(loadStateCtor);
var loadStateCtor = function() {
var result = new LoadingState(playStateCtor, shouldStopMusic, params);
@:privateAccess
result.asSubState = asSubState;
return result;
}
if (asSubState)
{
FlxG.state.openSubState(cast loadStateCtor());
}
else
{
FlxG.switchState(loadStateCtor);
}
#else
// All assets preloaded, switch directly to play state (defualt on other targets).
if (shouldStopMusic && FlxG.sound.music != null)
@ -210,11 +245,40 @@ class LoadingState extends MusicBeatState
}
// Load and cache the song's charts.
if (params?.targetSong != null)
// Don't do this if we already provided the music and charts.
if (params?.targetSong != null && !params.overrideMusic)
{
params.targetSong.cacheCharts(true);
}
var shouldPreloadLevelAssets:Bool = !(params?.minimalMode ?? false);
if (shouldPreloadLevelAssets) preloadLevelAssets();
if (asSubState)
{
FlxG.state.openSubState(cast playStateCtor());
}
else
{
FlxG.switchState(playStateCtor);
}
#end
}
#if NO_PRELOAD_ALL
static function isSoundLoaded(path:String):Bool
{
return Assets.cache.hasSound(path);
}
static function isLibraryLoaded(library:String):Bool
{
return Assets.getLibrary(library) != null;
}
#else
static function preloadLevelAssets():Void
{
// TODO: This section is a hack! Redo this later when we have a proper asset caching system.
FunkinSprite.preparePurgeCache();
FunkinSprite.cacheTexture(Paths.image('combo'));
@ -247,7 +311,10 @@ class LoadingState extends MusicBeatState
// List all image assets in the level's library.
// This is crude and I want to remove it when we have a proper asset caching system.
// TODO: Get rid of this junk!
var library = openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId);
var library = PlayStatePlaylist.campaignId != null ? openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId) : null;
if (library == null) return; // We don't need to do anymore precaching.
var assets = library.list(lime.utils.AssetType.IMAGE);
trace('Got ${assets.length} assets: ${assets}');
@ -278,20 +345,6 @@ class LoadingState extends MusicBeatState
// FunkinSprite.cacheAllSongTextures(stage)
FunkinSprite.purgeCache();
FlxG.switchState(playStateCtor);
#end
}
#if NO_PRELOAD_ALL
static function isSoundLoaded(path:String):Bool
{
return Assets.cache.hasSound(path);
}
static function isLibraryLoaded(library:String):Bool
{
return Assets.getLibrary(library) != null;
}
#end

View File

@ -60,6 +60,11 @@ class Constants
*/
// ==============================
/**
* Link to buy merch for the game.
*/
public static final URL_MERCH:String = 'https://needlejuicerecords.com/pages/friday-night-funkin';
/**
* Preloader sitelock.
* Matching is done by `FlxStringUtil.getDomain`, so any URL on the domain will work.
@ -181,6 +186,12 @@ class Constants
*/
public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
/**
* List of all difficulties used by the base game.
* Includes Erect and Nightmare.
*/
public static final DEFAULT_DIFFICULTY_LIST_FULL:Array<String> = ['easy', 'normal', 'hard', 'erect', 'nightmare'];
/**
* Default player character for charts.
*/
@ -514,4 +525,10 @@ class Constants
* The vertical offset of the strumline from the top edge of the screen.
*/
public static final STRUMLINE_Y_OFFSET:Float = 24;
/**
* The rate at which the camera lerps to its target.
* 0.04 = 4% of distance per frame.
*/
public static final DEFAULT_CAMERA_FOLLOW_RATE:Float = 0.04;
}

View File

@ -0,0 +1,61 @@
package funkin.util;
import haxe.DynamicAccess;
/**
* Utilities for working with anonymous structures.
*/
class StructureUtil
{
/**
* Merge two structures, with the second overwriting the first.
* Performs a SHALLOW clone, where child structures are not merged.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function merge(a:Dynamic, b:Dynamic):Dynamic
{
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
result.set(field, Reflect.field(b, field));
}
return result;
}
/**
* Merge two structures, with the second overwriting the first.
* Performs a DEEP clone, where child structures are also merged recursively.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic
{
if (a == null) return b;
if (b == null) return null;
if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
if (Reflect.isObject(b))
{
// Note that isObject also returns true for class instances,
// but we just assume that's not a problem here.
result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field)));
}
else
{
// If we're here, b[field] is a primitive.
result.set(field, Reflect.field(b, field));
}
}
return result;
}
}