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scores in progress

This commit is contained in:
Cameron Taylor 2020-11-01 01:55:02 -08:00
parent cb11c78c26
commit 97ba544409
7 changed files with 112 additions and 59 deletions

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@ -1,14 +1,16 @@
# Changelog
All notable changes will be documented in this file.
## [Unreleased]
## [1.1.0]
### Added
- 32bit support
- Controller (dancepads) support
- Pause screen
- Main Menu overhaul
- Cool intro screen thing
- Uh lots of bullshit
- Remind me to actually add this later lmaooo
## [0.1.0] - 2020-10-05
## [1.0.0] - 2020-10-05
### Added
- Uh, everything. This the game's initial gamejam release. We put it out

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@ -95,5 +95,5 @@
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png"/>
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<!-- <haxedef name="NG_LOGIN" /> -->
<haxedef name="NG_LOGIN" />
</project>

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@ -12,6 +12,8 @@ class GameOverSubstate extends MusicBeatSubstate
var bf:Boyfriend;
var camFollow:FlxObject;
// var
public function new(x:Float, y:Float)
{
super();

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@ -73,7 +73,11 @@ class MainMenuState extends MusicBeatState
super.create();
}
var selectedSomethin:Bool = false;
override function update(elapsed:Float)
{
if (!selectedSomethin)
{
if (controls.UP_P)
{
@ -92,8 +96,6 @@ class MainMenuState extends MusicBeatState
FlxG.switchState(new TitleState());
}
super.update(elapsed);
if (controls.ACCEPT)
{
if (optionShit[curSelected] == 'donate')
@ -102,6 +104,7 @@ class MainMenuState extends MusicBeatState
}
else
{
selectedSomethin = true;
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
FlxFlicker.flicker(magenta, 1.1, 0.15, false);
@ -136,6 +139,9 @@ class MainMenuState extends MusicBeatState
});
}
}
}
super.update(elapsed);
menuItems.forEach(function(spr:FlxSprite)
{

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@ -109,6 +109,24 @@ class NGio
// more info on scores --- http://www.newgrounds.io/help/components/#scoreboard-getscores
}
inline static public function postScore(score:Int = 0, song:String)
{
if (isLoggedIn)
{
for (id in NG.core.scoreBoards.keys())
{
var board = NG.core.scoreBoards.get(id);
if (song == board.name)
{
board.postScore(score, "Uhh meow?");
}
// trace('loaded scoreboard id:$id, name:${board.name}');
}
}
}
function onNGScoresFetch():Void
{
scoreboardsLoaded = true;

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@ -80,6 +80,7 @@ class PlayState extends MusicBeatState
var halloweenBG:FlxSprite;
var talking:Bool = true;
var songScore:Int = 0;
override public function create()
{
@ -808,6 +809,8 @@ class PlayState extends MusicBeatState
{
trace('SONG DONE' + isStoryMode);
NGio.postScore(songScore, SONG.song);
if (isStoryMode)
{
storyPlaylist.remove(storyPlaylist[0]);
@ -819,6 +822,11 @@ class PlayState extends MusicBeatState
FlxG.switchState(new StoryMenuState());
StoryMenuState.weekUnlocked[1] = true;
NGio.unlockMedal(60961);
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush();
}
else
{
@ -856,22 +864,28 @@ class PlayState extends MusicBeatState
//
var rating:FlxSprite = new FlxSprite();
var score:Int = 350;
var daRating:String = "sick";
if (noteDiff > Conductor.safeZoneOffset * 0.9)
{
daRating = 'shit';
score = 50;
}
else if (noteDiff > Conductor.safeZoneOffset * 0.75)
{
daRating = 'bad';
score = 100;
}
else if (noteDiff > Conductor.safeZoneOffset * 0.2)
{
daRating = 'good';
score = 200;
}
songScore += score;
/* if (combo > 60)
daRating = 'sick';
else if (combo > 12)
@ -921,6 +935,8 @@ class PlayState extends MusicBeatState
numScore.acceleration.y = FlxG.random.int(200, 300);
numScore.velocity.y -= FlxG.random.int(140, 160);
numScore.velocity.x = FlxG.random.float(-5, 5);
if (combo >= 10 || combo == 0)
add(numScore);
FlxTween.tween(numScore, {alpha: 0}, 0.2, {
@ -1107,6 +1123,8 @@ class PlayState extends MusicBeatState
}
combo = 0;
songScore -= 10;
FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.1, 0.2));
// FlxG.sound.play('assets/sounds/missnote1' + TitleState.soundExt, 1, false);
// FlxG.log.add('played imss note');

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@ -92,6 +92,13 @@ class TitleState extends MusicBeatState
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt, 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
FlxG.save.bind('funkin', 'ninjamuffin99');
if (FlxG.save.data.weekUnlocked != null)
{
StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
}
}
Conductor.changeBPM(102);