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scores in progress
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@ -1,14 +1,16 @@
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# Changelog
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All notable changes will be documented in this file.
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## [Unreleased]
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## [1.1.0]
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### Added
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- 32bit support
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- Controller (dancepads) support
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- Pause screen
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- Main Menu overhaul
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- Cool intro screen thing
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- Uh lots of bullshit
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- Remind me to actually add this later lmaooo
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## [0.1.0] - 2020-10-05
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## [1.0.0] - 2020-10-05
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### Added
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- Uh, everything. This the game's initial gamejam release. We put it out
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@ -95,5 +95,5 @@
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon.png"/>
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<!-- <haxedef name="NG_LOGIN" /> -->
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<haxedef name="NG_LOGIN" />
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</project>
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@ -12,6 +12,8 @@ class GameOverSubstate extends MusicBeatSubstate
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var bf:Boyfriend;
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var camFollow:FlxObject;
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// var
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public function new(x:Float, y:Float)
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{
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super();
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@ -73,7 +73,11 @@ class MainMenuState extends MusicBeatState
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super.create();
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}
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var selectedSomethin:Bool = false;
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override function update(elapsed:Float)
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{
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if (!selectedSomethin)
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{
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if (controls.UP_P)
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{
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@ -92,8 +96,6 @@ class MainMenuState extends MusicBeatState
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FlxG.switchState(new TitleState());
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}
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super.update(elapsed);
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if (controls.ACCEPT)
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{
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if (optionShit[curSelected] == 'donate')
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@ -102,6 +104,7 @@ class MainMenuState extends MusicBeatState
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}
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else
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{
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selectedSomethin = true;
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FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
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FlxFlicker.flicker(magenta, 1.1, 0.15, false);
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@ -136,6 +139,9 @@ class MainMenuState extends MusicBeatState
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});
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}
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}
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}
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super.update(elapsed);
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menuItems.forEach(function(spr:FlxSprite)
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{
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@ -109,6 +109,24 @@ class NGio
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// more info on scores --- http://www.newgrounds.io/help/components/#scoreboard-getscores
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}
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inline static public function postScore(score:Int = 0, song:String)
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{
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if (isLoggedIn)
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{
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for (id in NG.core.scoreBoards.keys())
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{
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var board = NG.core.scoreBoards.get(id);
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if (song == board.name)
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{
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board.postScore(score, "Uhh meow?");
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}
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// trace('loaded scoreboard id:$id, name:${board.name}');
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}
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}
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}
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function onNGScoresFetch():Void
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{
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scoreboardsLoaded = true;
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@ -80,6 +80,7 @@ class PlayState extends MusicBeatState
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var halloweenBG:FlxSprite;
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var talking:Bool = true;
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var songScore:Int = 0;
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override public function create()
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{
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@ -808,6 +809,8 @@ class PlayState extends MusicBeatState
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{
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trace('SONG DONE' + isStoryMode);
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NGio.postScore(songScore, SONG.song);
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if (isStoryMode)
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{
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storyPlaylist.remove(storyPlaylist[0]);
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@ -819,6 +822,11 @@ class PlayState extends MusicBeatState
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FlxG.switchState(new StoryMenuState());
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StoryMenuState.weekUnlocked[1] = true;
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NGio.unlockMedal(60961);
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FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
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FlxG.save.flush();
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}
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else
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{
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@ -856,22 +864,28 @@ class PlayState extends MusicBeatState
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//
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var rating:FlxSprite = new FlxSprite();
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var score:Int = 350;
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var daRating:String = "sick";
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if (noteDiff > Conductor.safeZoneOffset * 0.9)
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{
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daRating = 'shit';
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score = 50;
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}
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else if (noteDiff > Conductor.safeZoneOffset * 0.75)
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{
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daRating = 'bad';
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score = 100;
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}
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else if (noteDiff > Conductor.safeZoneOffset * 0.2)
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{
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daRating = 'good';
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score = 200;
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}
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songScore += score;
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/* if (combo > 60)
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daRating = 'sick';
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else if (combo > 12)
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numScore.acceleration.y = FlxG.random.int(200, 300);
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numScore.velocity.y -= FlxG.random.int(140, 160);
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numScore.velocity.x = FlxG.random.float(-5, 5);
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if (combo >= 10 || combo == 0)
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add(numScore);
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FlxTween.tween(numScore, {alpha: 0}, 0.2, {
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}
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combo = 0;
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songScore -= 10;
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FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.1, 0.2));
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// FlxG.sound.play('assets/sounds/missnote1' + TitleState.soundExt, 1, false);
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// FlxG.log.add('played imss note');
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@ -92,6 +92,13 @@ class TitleState extends MusicBeatState
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt, 0);
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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FlxG.save.bind('funkin', 'ninjamuffin99');
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if (FlxG.save.data.weekUnlocked != null)
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{
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StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
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}
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}
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Conductor.changeBPM(102);
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