parent
6a05481c6c
commit
957022ceb7
667
ModchartState.hx
667
ModchartState.hx
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@ -1,667 +0,0 @@
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// this file is for modchart things, this is to declutter playstate.hx
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// Lua
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#if windows
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import flixel.tweens.FlxEase;
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import openfl.filters.ShaderFilter;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import openfl.geom.Matrix;
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import openfl.display.BitmapData;
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import lime.app.Application;
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import flixel.FlxSprite;
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import llua.Convert;
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import llua.Lua;
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import llua.State;
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import llua.LuaL;
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import flixel.FlxBasic;
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import flixel.FlxCamera;
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import flixel.FlxG;
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class ModchartState
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{
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//public static var shaders:Array<LuaShader> = null;
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public static var lua:State = null;
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function callLua(func_name : String, args : Array<Dynamic>, ?type : String) : Dynamic
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{
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var result : Any = null;
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Lua.getglobal(lua, func_name);
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for( arg in args ) {
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Convert.toLua(lua, arg);
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}
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result = Lua.pcall(lua, args.length, 1, 0);
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var p = Lua.tostring(lua,result);
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var e = getLuaErrorMessage(lua);
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if (e != null)
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{
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if (p != null)
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{
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Application.current.window.alert("LUA ERROR:\n" + p + "\nhaxe things: " + e,"Kade Engine Modcharts");
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lua = null;
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LoadingState.loadAndSwitchState(new MainMenuState());
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}
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// trace('err: ' + e);
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}
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if( result == null) {
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return null;
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} else {
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return convert(result, type);
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}
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}
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function getType(l, type):Any
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{
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return switch Lua.type(l,type) {
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case t if (t == Lua.LUA_TNIL): null;
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case t if (t == Lua.LUA_TNUMBER): Lua.tonumber(l, type);
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case t if (t == Lua.LUA_TSTRING): (Lua.tostring(l, type):String);
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case t if (t == Lua.LUA_TBOOLEAN): Lua.toboolean(l, type);
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case t: throw 'you don goofed up. lua type error ($t)';
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}
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}
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function getReturnValues(l) {
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var lua_v:Int;
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var v:Any = null;
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while((lua_v = Lua.gettop(l)) != 0) {
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var type:String = getType(l,lua_v);
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v = convert(lua_v, type);
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Lua.pop(l, 1);
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}
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return v;
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}
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private function convert(v : Any, type : String) : Dynamic { // I didn't write this lol
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if( Std.is(v, String) && type != null ) {
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var v : String = v;
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if( type.substr(0, 4) == 'array' ) {
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if( type.substr(4) == 'float' ) {
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var array : Array<String> = v.split(',');
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var array2 : Array<Float> = new Array();
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for( vars in array ) {
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array2.push(Std.parseFloat(vars));
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}
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return array2;
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} else if( type.substr(4) == 'int' ) {
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var array : Array<String> = v.split(',');
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var array2 : Array<Int> = new Array();
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for( vars in array ) {
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array2.push(Std.parseInt(vars));
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}
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return array2;
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} else {
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var array : Array<String> = v.split(',');
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return array;
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}
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} else if( type == 'float' ) {
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return Std.parseFloat(v);
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} else if( type == 'int' ) {
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return Std.parseInt(v);
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} else if( type == 'bool' ) {
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if( v == 'true' ) {
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return true;
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} else {
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return false;
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}
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} else {
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return v;
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}
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} else {
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return v;
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}
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}
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function getLuaErrorMessage(l) {
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var v:String = Lua.tostring(l, -1);
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Lua.pop(l, 1);
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return v;
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}
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public function setVar(var_name : String, object : Dynamic){
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// trace('setting variable ' + var_name + ' to ' + object);
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Lua.pushnumber(lua,object);
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Lua.setglobal(lua, var_name);
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}
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public function getVar(var_name : String, type : String) : Dynamic {
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var result : Any = null;
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// trace('getting variable ' + var_name + ' with a type of ' + type);
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Lua.getglobal(lua, var_name);
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result = Convert.fromLua(lua,-1);
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Lua.pop(lua,1);
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if( result == null ) {
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return null;
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} else {
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var result = convert(result, type);
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//trace(var_name + ' result: ' + result);
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return result;
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}
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}
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function getActorByName(id:String):Dynamic
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{
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// pre defined names
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switch(id)
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{
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case 'boyfriend':
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@:privateAccess
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return PlayState.boyfriend;
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case 'girlfriend':
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@:privateAccess
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return PlayState.gf;
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case 'dad':
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@:privateAccess
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return PlayState.dad;
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}
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// lua objects or what ever
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if (luaSprites.get(id) == null)
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{
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if (Std.parseInt(id) == null)
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return Reflect.getProperty(PlayState.instance,id);
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return PlayState.PlayState.strumLineNotes.members[Std.parseInt(id)];
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}
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return luaSprites.get(id);
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}
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public static var luaSprites:Map<String,FlxSprite> = [];
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function makeLuaSprite(spritePath:String,toBeCalled:String, drawBehind:Bool)
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{
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#if sys
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var data:BitmapData = BitmapData.fromFile(Sys.getCwd() + "assets/data/" + PlayState.SONG.song.toLowerCase() + '/' + spritePath + ".png");
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var sprite:FlxSprite = new FlxSprite(0,0);
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var imgWidth:Float = FlxG.width / data.width;
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var imgHeight:Float = FlxG.height / data.height;
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var scale:Float = imgWidth <= imgHeight ? imgWidth : imgHeight;
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// Cap the scale at x1
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if (scale > 1)
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{
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scale = 1;
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}
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sprite.makeGraphic(Std.int(data.width * scale),Std.int(data.width * scale),FlxColor.TRANSPARENT);
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var data2:BitmapData = sprite.pixels.clone();
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var matrix:Matrix = new Matrix();
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matrix.identity();
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matrix.scale(scale, scale);
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data2.fillRect(data2.rect, FlxColor.TRANSPARENT);
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data2.draw(data, matrix, null, null, null, true);
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sprite.pixels = data2;
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luaSprites.set(toBeCalled,sprite);
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// and I quote:
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// shitty layering but it works!
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@:privateAccess
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{
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if (drawBehind)
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{
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PlayState.instance.removeObject(PlayState.gf);
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PlayState.instance.removeObject(PlayState.boyfriend);
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PlayState.instance.removeObject(PlayState.dad);
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}
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PlayState.instance.addObject(sprite);
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if (drawBehind)
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{
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PlayState.instance.addObject(PlayState.gf);
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PlayState.instance.addObject(PlayState.boyfriend);
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PlayState.instance.addObject(PlayState.dad);
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}
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}
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#end
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return toBeCalled;
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}
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public function die()
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{
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Lua.close(lua);
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lua = null;
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}
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// LUA SHIT
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function new()
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{
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trace('opening a lua state (because we are cool :))');
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lua = LuaL.newstate();
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LuaL.openlibs(lua);
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trace("Lua version: " + Lua.version());
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trace("LuaJIT version: " + Lua.versionJIT());
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Lua.init_callbacks(lua);
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//shaders = new Array<LuaShader>();
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var result = LuaL.dofile(lua, Paths.lua(PlayState.SONG.song.toLowerCase() + "/modchart")); // execute le file
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if (result != 0)
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{
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Application.current.window.alert("LUA COMPILE ERROR:\n" + Lua.tostring(lua,result),"Kade Engine Modcharts");
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lua = null;
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LoadingState.loadAndSwitchState(new MainMenuState());
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}
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// get some fukin globals up in here bois
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setVar("difficulty", PlayState.storyDifficulty);
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setVar("bpm", Conductor.bpm);
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setVar("scrollspeed", FlxG.save.data.scrollSpeed != 1 ? FlxG.save.data.scrollSpeed : PlayState.SONG.speed);
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setVar("fpsCap", FlxG.save.data.fpsCap);
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setVar("downscroll", FlxG.save.data.downscroll);
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setVar("curStep", 0);
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setVar("curBeat", 0);
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setVar("crochet", Conductor.stepCrochet);
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setVar("safeZoneOffset", Conductor.safeZoneOffset);
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setVar("hudZoom", PlayState.instance.camHUD.zoom);
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setVar("cameraZoom", FlxG.camera.zoom);
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setVar("cameraAngle", FlxG.camera.angle);
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setVar("camHudAngle", PlayState.instance.camHUD.angle);
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setVar("followXOffset",0);
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setVar("followYOffset",0);
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setVar("showOnlyStrums", false);
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setVar("strumLine1Visible", true);
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setVar("strumLine2Visible", true);
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setVar("screenWidth",FlxG.width);
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setVar("screenHeight",FlxG.height);
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setVar("hudWidth", PlayState.instance.camHUD.width);
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setVar("hudHeight", PlayState.instance.camHUD.height);
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setVar("mustHit", false);
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setVar("strumLineY", PlayState.instance.strumLine.y);
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// callbacks
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// sprites
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trace(Lua_helper.add_callback(lua,"makeSprite", makeLuaSprite));
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Lua_helper.add_callback(lua,"destroySprite", function(id:String) {
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var sprite = luaSprites.get(id);
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if (sprite == null)
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return false;
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PlayState.instance.removeObject(sprite);
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return true;
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});
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// hud/camera
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trace(Lua_helper.add_callback(lua,"setHudAngle", function (x:Float) {
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PlayState.instance.camHUD.angle = x;
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}));
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trace(Lua_helper.add_callback(lua,"setHudPosition", function (x:Int, y:Int) {
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PlayState.instance.camHUD.x = x;
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PlayState.instance.camHUD.y = y;
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}));
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trace(Lua_helper.add_callback(lua,"getHudX", function () {
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return PlayState.instance.camHUD.x;
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}));
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trace(Lua_helper.add_callback(lua,"getHudY", function () {
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return PlayState.instance.camHUD.y;
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}));
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trace(Lua_helper.add_callback(lua,"setCamPosition", function (x:Int, y:Int) {
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FlxG.camera.x = x;
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FlxG.camera.y = y;
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}));
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trace(Lua_helper.add_callback(lua,"getCameraX", function () {
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return FlxG.camera.x;
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}));
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trace(Lua_helper.add_callback(lua,"getCameraY", function () {
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return FlxG.camera.y;
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}));
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trace(Lua_helper.add_callback(lua,"setCamZoom", function(zoomAmount:Int) {
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FlxG.camera.zoom = zoomAmount;
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}));
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trace(Lua_helper.add_callback(lua,"setHudZoom", function(zoomAmount:Int) {
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PlayState.instance.camHUD.zoom = zoomAmount;
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}));
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// actors
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trace(Lua_helper.add_callback(lua,"getRenderedNotes", function() {
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return PlayState.instance.notes.length;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteX", function(id:Int) {
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return PlayState.instance.notes.members[id].x;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteY", function(id:Int) {
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return PlayState.instance.notes.members[id].y;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteType", function(id:Int) {
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return PlayState.instance.notes.members[id].noteData;
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}));
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trace(Lua_helper.add_callback(lua,"isSustain", function(id:Int) {
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return PlayState.instance.notes.members[id].isSustainNote;
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}));
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trace(Lua_helper.add_callback(lua,"isParentSustain", function(id:Int) {
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return PlayState.instance.notes.members[id].prevNote.isSustainNote;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteParentX", function(id:Int) {
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return PlayState.instance.notes.members[id].prevNote.x;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteParentY", function(id:Int) {
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return PlayState.instance.notes.members[id].prevNote.y;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteHit", function(id:Int) {
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return PlayState.instance.notes.members[id].mustPress;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteCalcX", function(id:Int) {
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if (PlayState.instance.notes.members[id].mustPress)
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return PlayState.playerStrums.members[Math.floor(Math.abs(PlayState.instance.notes.members[id].noteData))].x;
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return PlayState.strumLineNotes.members[Math.floor(Math.abs(PlayState.instance.notes.members[id].noteData))].x;
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}));
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trace(Lua_helper.add_callback(lua,"anyNotes", function() {
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return PlayState.instance.notes.members.length != 0;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteStrumtime", function(id:Int) {
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return PlayState.instance.notes.members[id].strumTime;
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteScaleX", function(id:Int) {
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return PlayState.instance.notes.members[id].scale.x;
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}));
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trace(Lua_helper.add_callback(lua,"setRenderedNotePos", function(x:Float,y:Float, id:Int) {
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if (PlayState.instance.notes.members[id] == null)
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throw('error! you cannot set a rendered notes position when it doesnt exist! ID: ' + id);
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else
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{
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PlayState.instance.notes.members[id].modifiedByLua = true;
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PlayState.instance.notes.members[id].x = x;
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PlayState.instance.notes.members[id].y = y;
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}
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}));
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trace(Lua_helper.add_callback(lua,"setRenderedNoteAlpha", function(alpha:Float, id:Int) {
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PlayState.instance.notes.members[id].modifiedByLua = true;
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PlayState.instance.notes.members[id].alpha = alpha;
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}));
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trace(Lua_helper.add_callback(lua,"setRenderedNoteScale", function(scale:Float, id:Int) {
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PlayState.instance.notes.members[id].modifiedByLua = true;
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PlayState.instance.notes.members[id].setGraphicSize(Std.int(PlayState.instance.notes.members[id].width * scale));
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}));
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trace(Lua_helper.add_callback(lua,"setRenderedNoteScale", function(scaleX:Int, scaleY:Int, id:Int) {
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PlayState.instance.notes.members[id].modifiedByLua = true;
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PlayState.instance.notes.members[id].setGraphicSize(scaleX,scaleY);
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}));
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trace(Lua_helper.add_callback(lua,"getRenderedNoteWidth", function(id:Int) {
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return PlayState.instance.notes.members[id].width;
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}));
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trace(Lua_helper.add_callback(lua,"setRenderedNoteAngle", function(angle:Float, id:Int) {
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PlayState.instance.notes.members[id].modifiedByLua = true;
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PlayState.instance.notes.members[id].angle = angle;
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}));
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trace(Lua_helper.add_callback(lua,"setActorX", function(x:Int,id:String) {
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getActorByName(id).x = x;
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}));
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trace(Lua_helper.add_callback(lua,"setActorAlpha", function(alpha:Float,id:String) {
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getActorByName(id).alpha = alpha;
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}));
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trace(Lua_helper.add_callback(lua,"setActorY", function(y:Int,id:String) {
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getActorByName(id).y = y;
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}));
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trace(Lua_helper.add_callback(lua,"setActorAngle", function(angle:Int,id:String) {
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getActorByName(id).angle = angle;
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}));
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trace(Lua_helper.add_callback(lua,"setActorScale", function(scale:Float,id:String) {
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getActorByName(id).setGraphicSize(Std.int(getActorByName(id).width * scale));
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}));
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trace(Lua_helper.add_callback(lua,"getActorWidth", function (id:String) {
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return getActorByName(id).width;
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}));
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|
||||
trace(Lua_helper.add_callback(lua,"getActorHeight", function (id:String) {
|
||||
return getActorByName(id).height;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorAlpha", function(id:String) {
|
||||
return getActorByName(id).alpha;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorAngle", function(id:String) {
|
||||
return getActorByName(id).angle;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorX", function (id:String) {
|
||||
return getActorByName(id).x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorY", function (id:String) {
|
||||
return getActorByName(id).y;
|
||||
}));
|
||||
|
||||
|
||||
// tweens
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraPos", function(toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {x: toX, y: toY}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraAngle", function(toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {angle:toAngle}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraZoom", function(toZoom:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {zoom:toZoom}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudPos", function(toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {x: toX, y: toY}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudAngle", function(toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {angle:toAngle}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudZoom", function(toZoom:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {zoom:toZoom}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPos", function(id:String, toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, y: toY}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosXAngle", function(id:String, toX:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, angle: toAngle}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosYAngle", function(id:String, toY:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {y: toY, angle: toAngle}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenAngle", function(id:String, toAngle:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {angle: toAngle}, time, {ease: FlxEase.linear, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraPosOut", function(toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {x: toX, y: toY}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraAngleOut", function(toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {angle:toAngle}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraZoomOut", function(toZoom:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {zoom:toZoom}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudPosOut", function(toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {x: toX, y: toY}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudAngleOut", function(toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {angle:toAngle}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudZoomOut", function(toZoom:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {zoom:toZoom}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosOut", function(id:String, toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, y: toY}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosXAngleOut", function(id:String, toX:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, angle: toAngle}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosYAngleOut", function(id:String, toY:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {y: toY, angle: toAngle}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenAngleOut", function(id:String, toAngle:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {angle: toAngle}, time, {ease: FlxEase.cubeOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraPosIn", function(toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {x: toX, y: toY}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraAngleIn", function(toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {angle:toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenCameraZoomIn", function(toZoom:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(FlxG.camera, {zoom:toZoom}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudPosIn", function(toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {x: toX, y: toY}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudAngleIn", function(toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {angle:toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenHudZoomIn", function(toZoom:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(PlayState.instance.camHUD, {zoom:toZoom}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,["camera"]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosIn", function(id:String, toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, y: toY}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosXAngleIn", function(id:String, toX:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, angle: toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosYAngleIn", function(id:String, toY:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {y: toY, angle: toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenAngleIn", function(id:String, toAngle:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {angle: toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenFadeIn", function(id:String, toAlpha:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {alpha: toAlpha}, time, {ease: FlxEase.circIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenFadeOut", function(id:String, toAlpha:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {alpha: toAlpha}, time, {ease: FlxEase.circOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
// shader
|
||||
|
||||
/*Lua_helper.add_callback(lua,"createShader", function(frag:String,vert:String) {
|
||||
var shader:LuaShader = new LuaShader(frag,vert);
|
||||
|
||||
trace(shader.glFragmentSource);
|
||||
|
||||
shaders.push(shader);
|
||||
// if theres 1 shader we want to say theres 0 since 0 index and length returns a 1 index.
|
||||
return shaders.length == 1 ? 0 : shaders.length;
|
||||
});
|
||||
|
||||
|
||||
Lua_helper.add_callback(lua,"setFilterHud", function(shaderIndex:Int) {
|
||||
PlayState.instance.camHUD.setFilters([new ShaderFilter(shaders[shaderIndex])]);
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"setFilterCam", function(shaderIndex:Int) {
|
||||
FlxG.camera.setFilters([new ShaderFilter(shaders[shaderIndex])]);
|
||||
});*/
|
||||
|
||||
// default strums
|
||||
|
||||
for (i in 0...PlayState.strumLineNotes.length) {
|
||||
var member = PlayState.strumLineNotes.members[i];
|
||||
trace(PlayState.strumLineNotes.members[i].x + " " + PlayState.strumLineNotes.members[i].y + " " + PlayState.strumLineNotes.members[i].angle + " | strum" + i);
|
||||
//setVar("strum" + i + "X", Math.floor(member.x));
|
||||
setVar("defaultStrum" + i + "X", Math.floor(member.x));
|
||||
//setVar("strum" + i + "Y", Math.floor(member.y));
|
||||
setVar("defaultStrum" + i + "Y", Math.floor(member.y));
|
||||
//setVar("strum" + i + "Angle", Math.floor(member.angle));
|
||||
setVar("defaultStrum" + i + "Angle", Math.floor(member.angle));
|
||||
trace("Adding strum" + i);
|
||||
}
|
||||
}
|
||||
|
||||
public function executeState(name,args:Array<Dynamic>)
|
||||
{
|
||||
return Lua.tostring(lua,callLua(name, args));
|
||||
}
|
||||
|
||||
public static function createModchartState():ModchartState
|
||||
{
|
||||
return new ModchartState();
|
||||
}
|
||||
}
|
||||
#end
|
Loading…
Reference in New Issue