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Readd GF camera zoom into results state.
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@ -966,7 +966,7 @@ class PlayState extends MusicBeatSubState
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if (health < Constants.HEALTH_MIN) health = Constants.HEALTH_MIN;
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// Apply camera zoom + multipliers.
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if (subState == null)
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if (subState == null && cameraZoomRate > 0.0 && !isInCutscene)
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{
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cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
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var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
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