mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-09-12 05:07:06 +00:00
Fix a bug where the background of the game over screen is pink
This commit is contained in:
parent
f16f2b8f84
commit
8fea7eb734
|
@ -64,9 +64,13 @@ class GameOverSubState extends MusicBeatSubState
|
||||||
*/
|
*/
|
||||||
var isEnding:Bool = false;
|
var isEnding:Bool = false;
|
||||||
|
|
||||||
public function new()
|
var transparent:Bool;
|
||||||
|
|
||||||
|
public function new(params:GameOverParams)
|
||||||
{
|
{
|
||||||
super();
|
super();
|
||||||
|
|
||||||
|
transparent = params.transparent;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -87,9 +91,10 @@ class GameOverSubState extends MusicBeatSubState
|
||||||
//
|
//
|
||||||
|
|
||||||
// Add a black background to the screen.
|
// Add a black background to the screen.
|
||||||
// We make this transparent so that we can see the stage underneath during debugging.
|
|
||||||
var bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
|
var bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
|
||||||
bg.alpha = 0.25;
|
// We make this transparent so that we can see the stage underneath during debugging,
|
||||||
|
// but it's normally opaque.
|
||||||
|
bg.alpha = transparent ? 0.25 : 1.0;
|
||||||
bg.scrollFactor.set();
|
bg.scrollFactor.set();
|
||||||
add(bg);
|
add(bg);
|
||||||
|
|
||||||
|
@ -307,3 +312,8 @@ class GameOverSubState extends MusicBeatSubState
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef GameOverParams =
|
||||||
|
{
|
||||||
|
var transparent:Bool;
|
||||||
|
}
|
||||||
|
|
|
@ -922,7 +922,10 @@ class PlayState extends MusicBeatSubState
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
|
|
||||||
var gameOverSubState = new GameOverSubState();
|
var gameOverSubState = new GameOverSubState(
|
||||||
|
{
|
||||||
|
transparent: persistentDraw,
|
||||||
|
});
|
||||||
FlxTransitionableSubState.skipNextTransIn = true;
|
FlxTransitionableSubState.skipNextTransIn = true;
|
||||||
FlxTransitionableSubState.skipNextTransOut = true;
|
FlxTransitionableSubState.skipNextTransOut = true;
|
||||||
openSubState(gameOverSubState);
|
openSubState(gameOverSubState);
|
||||||
|
|
Loading…
Reference in a new issue