mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-22 13:17:06 +00:00
Functioning Discord Rich Presence!
This commit is contained in:
parent
a128afedf7
commit
8fd84f9d13
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
|
@ -106,6 +106,11 @@
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"target": "hl",
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"args": ["-debug"]
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},
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{
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"label": "Windows / Debug (Discord)",
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"target": "windows",
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"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS", "-DFEATURE_DISCORD_RPC"]
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},
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{
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"label": "Windows / Debug (FlxAnimate Test)",
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"target": "windows",
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|
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23
hmm.json
23
hmm.json
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@ -7,13 +7,6 @@
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"ref": "a1eab7b9bf507b87200a3341719054fe427f3b15",
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"url": "https://github.com/FunkinCrew/FlxPartialSound.git"
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},
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{
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"name": "discord_rpc",
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"type": "git",
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"dir": null,
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"ref": "2d83fa863ef0c1eace5f1cf67c3ac315d1a3a8a5",
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"url": "https://github.com/FunkinCrew/linc_discord-rpc"
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},
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{
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"name": "flixel",
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"type": "git",
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@ -115,6 +108,13 @@
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"ref": "147294123f983e35f50a966741474438069a7a8f",
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"url": "https://github.com/FunkinCrew/hxcpp-debugger"
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},
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{
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"name": "hxdiscord_rpc",
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"type": "git",
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"dir": null,
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"ref": "main",
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"url": "https://github.com/MAJigsaw77/hxdiscord_rpc"
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},
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{
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"name": "hxjsonast",
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"type": "git",
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@ -155,6 +155,13 @@
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"ref": "fe3368f611a84a19afc03011353945ae4da8fffd",
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"url": "https://github.com/FunkinCrew/lime"
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},
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{
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"name": "linc_discord-rpc",
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"type": "git",
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"dir": null,
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"ref": "2d83fa863ef0c1eace5f1cf67c3ac315d1a3a8a5",
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"url": "https://github.com/FunkinCrew/haxe-discord-rpc"
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},
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{
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"name": "mconsole",
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"type": "git",
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@ -212,4 +219,4 @@
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"url": "https://github.com/fponticelli/thx.semver"
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}
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]
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}
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}
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@ -457,10 +457,9 @@ class Project extends HXProject {
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// Should default to true on workspace builds and false on release builds.
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REDIRECT_ASSETS_FOLDER.apply(this, isDebug() && isDesktop());
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// Should be true on release, non-tester builds.
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// Should be true on desktop, release, non-tester builds.
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// We don't want testers to accidentally leak songs to their Discord friends!
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// TODO: Re-enable this.
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FEATURE_DISCORD_RPC.apply(this, false && !FEATURE_DEBUG_FUNCTIONS.isEnabled(this));
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FEATURE_DISCORD_RPC.apply(this, isDesktop() && !FEATURE_DEBUG_FUNCTIONS.isEnabled(this));
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// Should be true only on web builds.
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// Audio context issues only exist there.
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@ -618,7 +617,7 @@ class Project extends HXProject {
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}
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if (FEATURE_DISCORD_RPC.isEnabled(this)) {
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addHaxelib('discord_rpc'); // Discord API
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addHaxelib('hxdiscord_rpc'); // Discord API
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}
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if (FEATURE_NEWGROUNDS.isEnabled(this)) {
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@ -1,42 +1,42 @@
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package funkin;
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import funkin.data.freeplay.player.PlayerRegistry;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.transition.LoadingState;
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import flixel.FlxState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.TransitionData;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.graphics.FlxGraphic;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.FlxSprite;
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import flixel.system.debug.log.LogStyle;
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import flixel.util.FlxColor;
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import funkin.util.macro.MacroUtil;
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import funkin.util.WindowUtil;
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import funkin.play.PlayStatePlaylist;
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import openfl.display.BitmapData;
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import funkin.data.story.level.LevelRegistry;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.freeplay.style.FreeplayStyleRegistry;
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import funkin.data.event.SongEventRegistry;
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import funkin.data.stage.StageRegistry;
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import funkin.data.dialogue.conversation.ConversationRegistry;
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import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
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import funkin.data.dialogue.speaker.SpeakerRegistry;
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import funkin.data.freeplay.album.AlbumRegistry;
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import funkin.data.freeplay.player.PlayerRegistry;
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import funkin.data.freeplay.style.FreeplayStyleRegistry;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.data.event.SongEventRegistry;
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import funkin.data.stage.StageRegistry;
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import funkin.data.story.level.LevelRegistry;
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import funkin.modding.module.ModuleHandler;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.play.notes.notekind.NoteKindManager;
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import funkin.modding.module.ModuleHandler;
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import funkin.play.PlayStatePlaylist;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.title.TitleState;
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import funkin.ui.transition.LoadingState;
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import funkin.util.CLIUtil;
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import funkin.util.CLIUtil.CLIParams;
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import funkin.util.macro.MacroUtil;
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import funkin.util.TimerUtil;
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import funkin.util.TrackerUtil;
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import funkin.util.WindowUtil;
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import openfl.display.BitmapData;
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#if FEATURE_DISCORD_RPC
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import Discord.DiscordClient;
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import funkin.api.discord.DiscordClient;
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#end
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/**
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@ -125,10 +125,10 @@ class InitState extends FlxState
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// DISCORD API SETUP
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//
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#if FEATURE_DISCORD_RPC
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DiscordClient.initialize();
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DiscordClient.instance.init();
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Application.current.onExit.add(function(exitCode) {
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DiscordClient.shutdown();
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lime.app.Application.current.onExit.add(function(exitCode) {
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DiscordClient.instance.shutdown();
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});
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#end
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@ -1,91 +0,0 @@
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package funkin.api.discord;
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import Sys.sleep;
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#if FEATURE_DISCORD_RPC
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import discord_rpc.DiscordRpc;
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#end
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class DiscordClient
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{
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#if FEATURE_DISCORD_RPC
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public function new()
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{
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trace("Discord Client starting...");
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DiscordRpc.start(
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{
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clientID: "814588678700924999",
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onReady: onReady,
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onError: onError,
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onDisconnected: onDisconnected
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});
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trace("Discord Client started.");
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while (true)
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{
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DiscordRpc.process();
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sleep(2);
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// trace("Discord Client Update");
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}
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DiscordRpc.shutdown();
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}
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public static function shutdown()
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{
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DiscordRpc.shutdown();
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}
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static function onReady()
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{
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DiscordRpc.presence(
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{
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details: "In the Menus",
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state: null,
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largeImageKey: 'icon',
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largeImageText: "Friday Night Funkin'"
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});
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}
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static function onError(_code:Int, _message:String)
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{
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trace('Error! $_code : $_message');
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}
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static function onDisconnected(_code:Int, _message:String)
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{
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trace('Disconnected! $_code : $_message');
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}
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public static function initialize()
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{
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var DiscordDaemon = sys.thread.Thread.create(() -> {
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new DiscordClient();
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});
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trace("Discord Client initialized");
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}
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public static function changePresence(details:String, ?state:String, ?smallImageKey:String, ?hasStartTimestamp:Bool, ?endTimestamp:Float)
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{
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var startTimestamp:Float = if (hasStartTimestamp) Date.now().getTime() else 0;
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if (endTimestamp > 0)
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{
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endTimestamp = startTimestamp + endTimestamp;
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}
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DiscordRpc.presence(
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{
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details: details,
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state: state,
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largeImageKey: 'icon',
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largeImageText: "Friday Night Funkin'",
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smallImageKey: smallImageKey,
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// Obtained times are in milliseconds so they are divided so Discord can use it
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startTimestamp: Std.int(startTimestamp / 1000),
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endTimestamp: Std.int(endTimestamp / 1000)
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});
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// trace('Discord RPC Updated. Arguments: $details, $state, $smallImageKey, $hasStartTimestamp, $endTimestamp');
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}
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#end
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}
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188
source/funkin/api/discord/DiscordClient.hx
Normal file
188
source/funkin/api/discord/DiscordClient.hx
Normal file
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@ -0,0 +1,188 @@
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package funkin.api.discord;
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#if FEATURE_DISCORD_RPC
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import hxdiscord_rpc.Discord;
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import hxdiscord_rpc.Types;
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import sys.thread.Thread;
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class DiscordClient
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{
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static final CLIENT_ID:String = "814588678700924999";
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public static var instance(get, never):DiscordClient;
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static var _instance:Null<DiscordClient> = null;
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static function get_instance():DiscordClient
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{
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if (DiscordClient._instance == null) _instance = new DiscordClient();
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if (DiscordClient._instance == null) throw "Could not initialize singleton DiscordClient!";
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return DiscordClient._instance;
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}
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var handlers:DiscordEventHandlers;
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private function new()
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{
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trace('[DISCORD] Initializing event handlers...');
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handlers = DiscordEventHandlers.create();
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handlers.ready = cpp.Function.fromStaticFunction(onReady);
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handlers.disconnected = cpp.Function.fromStaticFunction(onDisconnected);
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handlers.errored = cpp.Function.fromStaticFunction(onError);
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}
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public function init():Void
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{
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trace('[DISCORD] Initializing connection...');
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// Discord.initialize(CLIENT_ID, handlers, true, null);
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Discord.Initialize(CLIENT_ID, cpp.RawPointer.addressOf(handlers), 1, null);
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createDaemon();
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}
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var daemon:Thread = null;
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function createDaemon():Void
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{
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daemon = Thread.create(doDaemonWork);
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}
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function doDaemonWork():Void
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{
|
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while (true)
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{
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trace('[DISCORD] Performing client update...');
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#if DISCORD_DISABLE_IO_THREAD
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Discord.updateConnection();
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#end
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Discord.runCallbacks();
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Sys.sleep(2);
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}
|
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}
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|
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public function shutdown():Void
|
||||
{
|
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trace('[DISCORD] Shutting down...');
|
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Discord.shutdown();
|
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}
|
||||
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public function setPresence(params:DiscordClientPresenceParams):Void
|
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{
|
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trace('[DISCORD] Updating presence... (${params})');
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||||
Discord.updatePresence(buildPresence(params));
|
||||
}
|
||||
|
||||
function buildPresence(params:DiscordClientPresenceParams):DiscordRichPresence
|
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{
|
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var presence = DiscordRichPresence.create();
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|
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// Presence should always be playing the game.
|
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presence.type = DiscordActivityType_Playing;
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// Text when hovering over the large image. We just leave this as the game name.
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presence.largeImageText = "Friday Night Funkin'";
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|
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// State should be generally what the person is doing, like "In the Menus" or "Pico (Pico Mix) [Freeplay Hard]"
|
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presence.state = cast(params.state, Null<String>);
|
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// Details should be what the person is specifically doing, including stuff like timestamps (maybe something like "03:24 elapsed").
|
||||
presence.details = cast(params.details, Null<String>);
|
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// The large image displaying what the user is doing.
|
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// This should probably be album art.
|
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// IMPORTANT NOTE: This can be an asset key uploaded to Discord's developer panel OR any URL you like.
|
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// presence.largeImageKey = "icon";
|
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presence.largeImageKey = "https://f4.bcbits.com/img/a3122193953_16.jpg";
|
||||
// The small inset image for what the user is doing.
|
||||
// This can be the opponent's health icon?
|
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presence.smallImageKey = cast(params.smallImageKey, Null<String>);
|
||||
|
||||
// Start timestamp, used to power elapsed/remaining data
|
||||
// presence.startTimestamp
|
||||
// End timestamp, used to power elapsed/remaining data
|
||||
// presence.endTimestamp
|
||||
|
||||
return presence;
|
||||
}
|
||||
|
||||
// TODO: WHAT THE FUCK get this pointer bullfuckery out of here
|
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private static function onReady(request:cpp.RawConstPointer<DiscordUser>):Void
|
||||
{
|
||||
trace('[DISCORD] Client has connected!');
|
||||
|
||||
final username:String = request[0].username;
|
||||
final globalName:String = request[0].username;
|
||||
final discriminator:Int = Std.parseInt(request[0].discriminator);
|
||||
|
||||
if (discriminator != 0)
|
||||
{
|
||||
trace('[DISCORD] User: ${username}#${discriminator} (${globalName})');
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('[DISCORD] User: @${username} (${globalName})');
|
||||
}
|
||||
}
|
||||
|
||||
private static function onDisconnected(errorCode:Int, message:cpp.ConstCharStar):Void
|
||||
{
|
||||
trace('[DISCORD] Client has disconnected! ($errorCode) "${cast (message, String)}"');
|
||||
}
|
||||
|
||||
private static function onError(errorCode:Int, message:cpp.ConstCharStar):Void
|
||||
{
|
||||
trace('[DISCORD] Client has received an error! ($errorCode) "${cast (message, String)}"');
|
||||
}
|
||||
|
||||
// public var type(get, set):DiscordActivityType;
|
||||
// public var state(get, set):String;
|
||||
// public var details(get, set):String;
|
||||
// public var startTimestamp(get, set):Int;
|
||||
// public var endTimestamp(get, set):Int;
|
||||
// public var largeImageKey(get, set):String;
|
||||
// public var largeImageText(get, set):String;
|
||||
// public var smallImageKey(get, set):String;
|
||||
// public var smallImageText(get, set):String;
|
||||
//
|
||||
//
|
||||
// public var partyId(get, set)
|
||||
// public var partySize(get, set)
|
||||
// public var partyMax(get, set)
|
||||
// public var partyPrivacy(get, set)
|
||||
//
|
||||
// public var buttons(get, set)
|
||||
//
|
||||
// public var matchSecret(get, set)
|
||||
// public var joinSecret(get, set)
|
||||
// public var spectateSecret(get, set)
|
||||
}
|
||||
|
||||
typedef DiscordClientPresenceParams =
|
||||
{
|
||||
/**
|
||||
* The first row of text below the game title.
|
||||
*/
|
||||
var state:String;
|
||||
|
||||
/**
|
||||
* The second row of text below the game title.
|
||||
* Use `null` to display no text.
|
||||
*/
|
||||
var details:Null<String>;
|
||||
|
||||
/**
|
||||
* A large, 4-row high image to the left of the content.
|
||||
*/
|
||||
var ?largeImageKey:String;
|
||||
|
||||
/**
|
||||
* A small, inset image to the bottom right of `largeImageKey`.
|
||||
*/
|
||||
var ?smallImageKey:String;
|
||||
}
|
||||
#end
|
|
@ -15,8 +15,8 @@ import flixel.tweens.FlxEase;
|
|||
import flixel.tweens.FlxTween;
|
||||
import flixel.ui.FlxBar;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import flixel.util.FlxStringUtil;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.api.newgrounds.NGio;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.audio.VoicesGroup;
|
||||
|
@ -44,12 +44,12 @@ import funkin.play.cutscene.dialogue.Conversation;
|
|||
import funkin.play.cutscene.VanillaCutscenes;
|
||||
import funkin.play.cutscene.VideoCutscene;
|
||||
import funkin.play.notes.NoteDirection;
|
||||
import funkin.play.notes.notekind.NoteKindManager;
|
||||
import funkin.play.notes.NoteSplash;
|
||||
import funkin.play.notes.NoteSprite;
|
||||
import funkin.play.notes.notestyle.NoteStyle;
|
||||
import funkin.play.notes.Strumline;
|
||||
import funkin.play.notes.SustainTrail;
|
||||
import funkin.play.notes.notekind.NoteKindManager;
|
||||
import funkin.play.scoring.Scoring;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.play.stage.Stage;
|
||||
|
@ -68,7 +68,7 @@ import openfl.display.BitmapData;
|
|||
import openfl.geom.Rectangle;
|
||||
import openfl.Lib;
|
||||
#if FEATURE_DISCORD_RPC
|
||||
import Discord.DiscordClient;
|
||||
import funkin.api.discord.DiscordClient;
|
||||
#end
|
||||
|
||||
/**
|
||||
|
@ -447,10 +447,10 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
// Discord RPC variables
|
||||
var storyDifficultyText:String = '';
|
||||
var iconRPC:String = '';
|
||||
var detailsText:String = '';
|
||||
var detailsPausedText:String = '';
|
||||
var discordRPCDifficulty:String = '';
|
||||
var discordRPCIcon:String = '';
|
||||
var discordRPCDetailsText:String = '';
|
||||
var discordRPCDetailsPausedText:String = '';
|
||||
#end
|
||||
|
||||
/**
|
||||
|
@ -984,7 +984,12 @@ class PlayState extends MusicBeatSubState
|
|||
}
|
||||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
DiscordClient.changePresence(detailsPausedText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} (${discordRPCDifficulty})',
|
||||
details: discordRPCDetailsPausedText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
#end
|
||||
}
|
||||
}
|
||||
|
@ -1073,8 +1078,12 @@ class PlayState extends MusicBeatSubState
|
|||
}
|
||||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
// Game Over doesn't get his own variable because it's only used here
|
||||
DiscordClient.changePresence('Game Over - ' + detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} [${discordRPCDifficulty}]',
|
||||
details: 'Game Over - ${discordRPCDetailsText}',
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
#end
|
||||
}
|
||||
else if (isPlayerDying)
|
||||
|
@ -1285,14 +1294,25 @@ class PlayState extends MusicBeatSubState
|
|||
Countdown.resumeCountdown();
|
||||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
if (startTimer.finished)
|
||||
if (Conductor.instance.songPosition > 0)
|
||||
{
|
||||
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC, true,
|
||||
currentSongLengthMs - Conductor.instance.songPosition);
|
||||
// DiscordClient.changePresence(detailsText, '${currentChart.songName} ($discordRPCDifficulty)', discordRPCIcon, true,
|
||||
// currentSongLengthMs - Conductor.instance.songPosition);
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} [${discordRPCDifficulty}]',
|
||||
details: discordRPCDetailsText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC);
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} [${discordRPCDifficulty}]',
|
||||
details: discordRPCDetailsText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
}
|
||||
#end
|
||||
|
||||
|
@ -1318,16 +1338,28 @@ class PlayState extends MusicBeatSubState
|
|||
#end
|
||||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause)
|
||||
if (health > Constants.HEALTH_MIN && !isGamePaused && FlxG.autoPause)
|
||||
{
|
||||
if (Conductor.instance.songPosition > 0.0) DiscordClient.changePresence(detailsText, currentSong.song
|
||||
+ ' ('
|
||||
+ storyDifficultyText
|
||||
+ ')', iconRPC, true,
|
||||
currentSongLengthMs
|
||||
- Conductor.instance.songPosition);
|
||||
if (Conductor.instance.songPosition > 0.0)
|
||||
{
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} [${discordRPCDifficulty}]',
|
||||
details: discordRPCDetailsText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
}
|
||||
else
|
||||
DiscordClient.changePresence(detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
|
||||
{
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} [${discordRPCDifficulty}]',
|
||||
details: discordRPCDetailsText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
// DiscordClient.changePresence(detailsText, '${currentChart.songName} ($discordRPCDifficulty)', discordRPCIcon, true,
|
||||
// currentSongLengthMs - Conductor.instance.songPosition);
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
|
@ -1344,8 +1376,15 @@ class PlayState extends MusicBeatSubState
|
|||
#end
|
||||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause) DiscordClient.changePresence(detailsPausedText,
|
||||
currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
|
||||
if (health > Constants.HEALTH_MIN && !isGamePaused && FlxG.autoPause)
|
||||
{
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} [${discordRPCDifficulty}]',
|
||||
details: discordRPCDetailsText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
}
|
||||
#end
|
||||
|
||||
super.onFocusLost();
|
||||
|
@ -1641,6 +1680,10 @@ class PlayState extends MusicBeatSubState
|
|||
iconP2.zIndex = 850;
|
||||
add(iconP2);
|
||||
iconP2.cameras = [camHUD];
|
||||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
discordRPCIcon = currentCharacterData.opponent;
|
||||
#end
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1758,26 +1801,19 @@ class PlayState extends MusicBeatSubState
|
|||
function initDiscord():Void
|
||||
{
|
||||
#if FEATURE_DISCORD_RPC
|
||||
storyDifficultyText = difficultyString();
|
||||
iconRPC = currentSong.player2;
|
||||
discordRPCDifficulty = PlayState.instance.currentDifficulty.replace('-', ' ').toTitleCase();
|
||||
|
||||
// To avoid having duplicate images in Discord assets
|
||||
switch (iconRPC)
|
||||
{
|
||||
case 'senpai-angry':
|
||||
iconRPC = 'senpai';
|
||||
case 'monster-christmas':
|
||||
iconRPC = 'monster';
|
||||
case 'mom-car':
|
||||
iconRPC = 'mom';
|
||||
}
|
||||
|
||||
// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
|
||||
detailsText = isStoryMode ? 'Story Mode: Week $storyWeek' : 'Freeplay';
|
||||
detailsPausedText = 'Paused - $detailsText';
|
||||
// Determine the details strings once and reuse them.
|
||||
discordRPCDetailsText = PlayStatePlaylist.isStoryMode ? 'Story Mode: Week ${PlayStatePlaylist.campaignId}' : 'Freeplay';
|
||||
discordRPCDetailsPausedText = 'Paused - $discordRPCDetailsText';
|
||||
|
||||
// Updating Discord Rich Presence.
|
||||
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC);
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} [${discordRPCDifficulty}]',
|
||||
details: discordRPCDetailsText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
#end
|
||||
}
|
||||
|
||||
|
@ -1972,7 +2008,13 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
// Updating Discord Rich Presence (with Time Left)
|
||||
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC, true, currentSongLengthMs);
|
||||
DiscordClient.instance.setPresence(
|
||||
{
|
||||
state: '${currentChart.songName} (${discordRPCDifficulty})',
|
||||
details: discordRPCDetailsText,
|
||||
smallImageKey: discordRPCIcon
|
||||
});
|
||||
// DiscordClient.changePresence(detailsText, '${currentChart.songName} ($discordRPCDifficulty)', discordRPCIcon, true, currentSongLengthMs);
|
||||
#end
|
||||
|
||||
if (startTimestamp > 0)
|
||||
|
|
|
@ -323,6 +323,11 @@ class BaseCharacter extends Bopper
|
|||
this.cameraFocusPoint = new FlxPoint(charCenterX + _data.cameraOffsets[0], charCenterY + _data.cameraOffsets[1]);
|
||||
}
|
||||
|
||||
public function getHealthIconId():String
|
||||
{
|
||||
return _data?.healthIcon?.id ?? Constants.DEFAULT_HEALTH_ICON;
|
||||
}
|
||||
|
||||
public function initHealthIcon(isOpponent:Bool):Void
|
||||
{
|
||||
if (!isOpponent)
|
||||
|
@ -332,7 +337,7 @@ class BaseCharacter extends Bopper
|
|||
trace('[WARN] Player 1 health icon not found!');
|
||||
return;
|
||||
}
|
||||
PlayState.instance.iconP1.configure(_data.healthIcon);
|
||||
PlayState.instance.iconP1.configure(_data?.healthIcon);
|
||||
PlayState.instance.iconP1.flipX = !PlayState.instance.iconP1.flipX; // BF is looking the other way.
|
||||
}
|
||||
else
|
||||
|
@ -342,7 +347,7 @@ class BaseCharacter extends Bopper
|
|||
trace('[WARN] Player 2 health icon not found!');
|
||||
return;
|
||||
}
|
||||
PlayState.instance.iconP2.configure(_data.healthIcon);
|
||||
PlayState.instance.iconP2.configure(_data?.healthIcon);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,6 +55,9 @@ import lime.utils.Assets;
|
|||
import openfl.display.BlendMode;
|
||||
import funkin.data.freeplay.style.FreeplayStyleRegistry;
|
||||
import funkin.data.song.SongData.SongMusicData;
|
||||
#if FEATURE_DISCORD_RPC
|
||||
import funkin.api.discord.DiscordClient;
|
||||
#end
|
||||
|
||||
/**
|
||||
* Parameters used to initialize the FreeplayState.
|
||||
|
@ -313,7 +316,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
// Updating Discord Rich Presence
|
||||
DiscordClient.changePresence('In the Menus', null);
|
||||
DiscordClient.instance.setPresence({state: 'In the Menus', details: null});
|
||||
#end
|
||||
|
||||
var isDebug:Bool = false;
|
||||
|
|
|
@ -28,7 +28,7 @@ import funkin.ui.story.StoryMenuState;
|
|||
import funkin.ui.Prompt;
|
||||
import funkin.util.WindowUtil;
|
||||
#if FEATURE_DISCORD_RPC
|
||||
import Discord.DiscordClient;
|
||||
import funkin.api.discord.DiscordClient;
|
||||
#end
|
||||
#if newgrounds
|
||||
import funkin.ui.NgPrompt;
|
||||
|
@ -55,8 +55,7 @@ class MainMenuState extends MusicBeatState
|
|||
override function create():Void
|
||||
{
|
||||
#if FEATURE_DISCORD_RPC
|
||||
// Updating Discord Rich Presence
|
||||
DiscordClient.changePresence("In the Menus", null);
|
||||
DiscordClient.instance.setPresence({state: "In the Menus", details: null});
|
||||
#end
|
||||
|
||||
FlxG.cameras.reset(new FunkinCamera('mainMenu'));
|
||||
|
|
|
@ -24,6 +24,9 @@ import funkin.ui.transition.LoadingState;
|
|||
import funkin.ui.transition.StickerSubState;
|
||||
import funkin.util.MathUtil;
|
||||
import openfl.utils.Assets;
|
||||
#if FEATURE_DISCORD_RPC
|
||||
import funkin.api.discord.DiscordClient;
|
||||
#end
|
||||
|
||||
class StoryMenuState extends MusicBeatState
|
||||
{
|
||||
|
@ -218,7 +221,7 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
#if FEATURE_DISCORD_RPC
|
||||
// Updating Discord Rich Presence
|
||||
DiscordClient.changePresence('In the Menus', null);
|
||||
DiscordClient.instance.setPresence({state: 'In the Menus', details: null});
|
||||
#end
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue