mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-07-04 01:36:24 +00:00
Merge pull request #669 from FunkinCrew/gamerbross/pause-sticker-zoom
[PUBLIC PR] Fix a bug where pausing during a camera zoom would break the HUD funk-612
This commit is contained in:
commit
8d9071d4fd
|
@ -503,7 +503,7 @@ class PlayState extends MusicBeatSubState
|
|||
public var camGame:FlxCamera;
|
||||
|
||||
/**
|
||||
* The camera which contains, and controls visibility of, a video cutscene.
|
||||
* The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition.
|
||||
*/
|
||||
public var camCutscene:FlxCamera;
|
||||
|
||||
|
@ -975,7 +975,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
FlxTransitionableState.skipNextTransIn = true;
|
||||
FlxTransitionableState.skipNextTransOut = true;
|
||||
pauseSubState.camera = camHUD;
|
||||
pauseSubState.camera = camCutscene;
|
||||
openSubState(pauseSubState);
|
||||
// boyfriendPos.put(); // TODO: Why is this here?
|
||||
}
|
||||
|
@ -1934,7 +1934,6 @@ class PlayState extends MusicBeatSubState
|
|||
if (!result) return;
|
||||
|
||||
isInCutscene = false;
|
||||
camCutscene.visible = false;
|
||||
|
||||
// TODO: Maybe tween in the camera after any cutscenes.
|
||||
camHUD.visible = true;
|
||||
|
|
|
@ -81,7 +81,6 @@ class VideoCutscene
|
|||
// Trigger the cutscene. Don't play the song in the background.
|
||||
PlayState.instance.isInCutscene = true;
|
||||
PlayState.instance.camHUD.visible = false;
|
||||
PlayState.instance.camCutscene.visible = true;
|
||||
|
||||
// Display a black screen to hide the game while the video is playing.
|
||||
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
|
||||
|
@ -305,7 +304,6 @@ class VideoCutscene
|
|||
vid = null;
|
||||
#end
|
||||
|
||||
PlayState.instance.camCutscene.visible = true;
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
|
||||
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
|
||||
|
|
Loading…
Reference in a new issue