mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 11:22:55 +00:00
Merge branch 'results-scrolling' into anim-rename-fixins
This commit is contained in:
commit
8c4709c25e
|
@ -2,11 +2,16 @@ package funkin.play;
|
|||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxTimer;
|
||||
import flixel.tweens.FlxEase;
|
||||
|
||||
class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
||||
{
|
||||
public var scoreShit(default, set):Int = 0;
|
||||
|
||||
public var scoreStart:Int = 0;
|
||||
|
||||
function set_scoreShit(val):Int
|
||||
{
|
||||
if (group == null || group.members == null) return val;
|
||||
|
@ -16,7 +21,8 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
|||
|
||||
while (dumbNumb > 0)
|
||||
{
|
||||
group.members[loopNum].digit = dumbNumb % 10;
|
||||
scoreStart += 1;
|
||||
group.members[loopNum].finalDigit = dumbNumb % 10;
|
||||
|
||||
// var funnyNum = group.members[loopNum];
|
||||
// prevNum = group.members[loopNum + 1];
|
||||
|
@ -44,9 +50,15 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
|||
|
||||
public function animateNumbers():Void
|
||||
{
|
||||
for (i in group.members)
|
||||
for (i in group.members.length-scoreStart...group.members.length)
|
||||
{
|
||||
i.playAnim();
|
||||
// if(i.finalDigit == 10) continue;
|
||||
|
||||
new FlxTimer().start((i-1)/24, _ -> {
|
||||
group.members[i].finalDelay = scoreStart - (i-1);
|
||||
group.members[i].playAnim();
|
||||
group.members[i].shuffle();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -71,12 +83,26 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
|
|||
class ScoreNum extends FlxSprite
|
||||
{
|
||||
public var digit(default, set):Int = 10;
|
||||
public var finalDigit(default, set):Int = 10;
|
||||
public var glow:Bool = true;
|
||||
|
||||
function set_finalDigit(val):Int
|
||||
{
|
||||
animation.play('GONE', true, false, 0);
|
||||
|
||||
return finalDigit = val;
|
||||
}
|
||||
|
||||
function set_digit(val):Int
|
||||
{
|
||||
if (val >= 0 && animation.curAnim != null && animation.curAnim.name != numToString[val])
|
||||
{
|
||||
animation.play(numToString[val], true, false, 0);
|
||||
if(glow){
|
||||
animation.play(numToString[val], true, false, 0);
|
||||
glow = false;
|
||||
}else{
|
||||
animation.play(numToString[val], true, false, 4);
|
||||
}
|
||||
updateHitbox();
|
||||
|
||||
switch (val)
|
||||
|
@ -107,6 +133,10 @@ class ScoreNum extends FlxSprite
|
|||
animation.play(numToString[digit], true, false, 0);
|
||||
}
|
||||
|
||||
public var shuffleTimer:FlxTimer;
|
||||
public var finalTween:FlxTween;
|
||||
public var finalDelay:Float = 0;
|
||||
|
||||
public var baseY:Float = 0;
|
||||
public var baseX:Float = 0;
|
||||
|
||||
|
@ -114,6 +144,47 @@ class ScoreNum extends FlxSprite
|
|||
"ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "DISABLED"
|
||||
];
|
||||
|
||||
function finishShuffleTween():Void{
|
||||
|
||||
var tweenFunction = function(x) {
|
||||
var digitRounded = Math.floor(x);
|
||||
//if(digitRounded == finalDigit) glow = true;
|
||||
digit = digitRounded;
|
||||
};
|
||||
|
||||
finalTween = FlxTween.num(0.0, finalDigit, 23/24, {
|
||||
ease: FlxEase.quadOut,
|
||||
onComplete: function (input) {
|
||||
new FlxTimer().start((finalDelay)/24, _ -> {
|
||||
animation.play(animation.curAnim.name, true, false, 0);
|
||||
});
|
||||
// fuck
|
||||
}
|
||||
}, tweenFunction);
|
||||
}
|
||||
|
||||
|
||||
function shuffleProgress(shuffleTimer:FlxTimer):Void
|
||||
{
|
||||
var tempDigit:Int = digit;
|
||||
tempDigit += 1;
|
||||
if(tempDigit > 9) tempDigit = 0;
|
||||
if(tempDigit < 0) tempDigit = 0;
|
||||
digit = tempDigit;
|
||||
|
||||
if (shuffleTimer.loops > 0 && shuffleTimer.loopsLeft == 0)
|
||||
{
|
||||
//digit = finalDigit;
|
||||
finishShuffleTween();
|
||||
}
|
||||
}
|
||||
|
||||
public function shuffle():Void{
|
||||
var duration:Float = 41/24;
|
||||
var interval:Float = 1/24;
|
||||
shuffleTimer = new FlxTimer().start(interval, shuffleProgress, Std.int(duration / interval));
|
||||
}
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
@ -130,6 +201,7 @@ class ScoreNum extends FlxSprite
|
|||
}
|
||||
|
||||
animation.addByPrefix('DISABLED', 'DISABLED', 24, false);
|
||||
animation.addByPrefix('GONE', 'GONE', 24, false);
|
||||
|
||||
this.digit = 10;
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ import funkin.ui.story.StoryMenuState;
|
|||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import flixel.FlxSprite;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.effects.FlxFlicker;
|
||||
import flixel.graphics.frames.FlxBitmapFont;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
|
@ -55,8 +56,10 @@ class ResultState extends MusicBeatSubState
|
|||
final score:ResultScore;
|
||||
|
||||
var bfPerfect:Null<FlxAtlasSprite> = null;
|
||||
var heartsPerfect:Null<FlxAtlasSprite> = null;
|
||||
var bfExcellent:Null<FlxAtlasSprite> = null;
|
||||
var bfGreat:Null<FlxAtlasSprite> = null;
|
||||
var gfGreat:Null<FlxAtlasSprite> = null;
|
||||
var bfGood:Null<FlxSprite> = null;
|
||||
var gfGood:Null<FlxSprite> = null;
|
||||
var bfShit:Null<FlxAtlasSprite> = null;
|
||||
|
@ -95,15 +98,15 @@ class ResultState extends MusicBeatSubState
|
|||
clearPercentSmall.zIndex = 1000;
|
||||
clearPercentSmall.visible = false;
|
||||
|
||||
bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
|
||||
bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFF1A6, 0xFFFFF1BE], 90);
|
||||
|
||||
resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
||||
|
||||
ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
|
||||
ratingsPopin = FunkinSprite.createSparrow(-135, 135, "resultScreen/ratingsPopin");
|
||||
|
||||
scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
|
||||
scorePopin = FunkinSprite.createSparrow(-180, 515, "resultScreen/scorePopin");
|
||||
|
||||
highscoreNew = new FlxSprite(310, 570);
|
||||
highscoreNew = new FlxSprite(44, 557);
|
||||
|
||||
score = new ResultScore(35, 305, 10, params.scoreData.score);
|
||||
|
||||
|
@ -140,14 +143,14 @@ class ResultState extends MusicBeatSubState
|
|||
bgFlash.scrollFactor.set();
|
||||
bgFlash.visible = false;
|
||||
bgFlash.zIndex = 20;
|
||||
bgFlash.cameras = [cameraBG];
|
||||
//bgFlash.cameras = [cameraBG];
|
||||
add(bgFlash);
|
||||
|
||||
// The sound system which falls into place behind the score text. Plays every time!
|
||||
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
|
||||
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
|
||||
soundSystem.visible = false;
|
||||
new FlxTimer().start(0.3, _ -> {
|
||||
new FlxTimer().start(8/24, _ -> {
|
||||
soundSystem.animation.play("idle");
|
||||
soundSystem.visible = true;
|
||||
});
|
||||
|
@ -157,7 +160,22 @@ class ResultState extends MusicBeatSubState
|
|||
switch (rank)
|
||||
{
|
||||
case PERFECT | PERFECT_GOLD:
|
||||
bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
|
||||
heartsPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT/hearts", "shared"));
|
||||
heartsPerfect.visible = false;
|
||||
heartsPerfect.zIndex = 501;
|
||||
add(heartsPerfect);
|
||||
|
||||
heartsPerfect.anim.onComplete = () -> {
|
||||
if (heartsPerfect != null)
|
||||
{
|
||||
//bfPerfect.anim.curFrame = 137;
|
||||
heartsPerfect.anim.curFrame = 43;
|
||||
heartsPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
bfPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
|
||||
bfPerfect.visible = false;
|
||||
bfPerfect.zIndex = 500;
|
||||
add(bfPerfect);
|
||||
|
@ -165,36 +183,57 @@ class ResultState extends MusicBeatSubState
|
|||
bfPerfect.anim.onComplete = () -> {
|
||||
if (bfPerfect != null)
|
||||
{
|
||||
//bfPerfect.anim.curFrame = 137;
|
||||
bfPerfect.anim.curFrame = 137;
|
||||
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
}
|
||||
};
|
||||
|
||||
case EXCELLENT:
|
||||
bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
|
||||
bfExcellent = new FlxAtlasSprite(1329, 429, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
|
||||
bfExcellent.visible = false;
|
||||
bfExcellent.zIndex = 500;
|
||||
add(bfExcellent);
|
||||
|
||||
bfExcellent.onAnimationFinish.add((animName) -> {
|
||||
bfExcellent.anim.onComplete = () -> {
|
||||
if (bfExcellent != null)
|
||||
{
|
||||
bfExcellent.playAnimation('Loop Start');
|
||||
bfExcellent.anim.curFrame = 28;
|
||||
bfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
case GREAT:
|
||||
bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
|
||||
gfGreat = new FlxAtlasSprite(802, 331, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/gf", "shared"));
|
||||
gfGreat.visible = false;
|
||||
gfGreat.zIndex = 499;
|
||||
add(gfGreat);
|
||||
|
||||
gfGreat.scale.set(0.93, 0.93);
|
||||
|
||||
gfGreat.anim.onComplete = () -> {
|
||||
if (gfGreat != null)
|
||||
{
|
||||
gfGreat.anim.curFrame = 9;
|
||||
gfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
}
|
||||
};
|
||||
|
||||
bfGreat = new FlxAtlasSprite(929, 363, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/bf", "shared"));
|
||||
bfGreat.visible = false;
|
||||
bfGreat.zIndex = 500;
|
||||
add(bfGreat);
|
||||
|
||||
bfGreat.onAnimationFinish.add((animName) -> {
|
||||
bfGreat.scale.set(0.93, 0.93);
|
||||
|
||||
bfGreat.anim.onComplete = () -> {
|
||||
if (bfGreat != null)
|
||||
{
|
||||
bfGreat.playAnimation('Loop Start');
|
||||
bfGreat.anim.curFrame = 15;
|
||||
bfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
case GOOD:
|
||||
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
|
||||
|
@ -254,7 +293,7 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
|
||||
blackTopBar.y = -blackTopBar.height;
|
||||
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut});
|
||||
FlxTween.tween(blackTopBar, {y: 0}, 7/24, {ease: FlxEase.quartOut, startDelay: 3/24});
|
||||
blackTopBar.zIndex = 1010;
|
||||
add(blackTopBar);
|
||||
|
||||
|
@ -262,7 +301,7 @@ class ResultState extends MusicBeatSubState
|
|||
resultsAnim.visible = false;
|
||||
resultsAnim.zIndex = 1200;
|
||||
add(resultsAnim);
|
||||
new FlxTimer().start(0.3, _ -> {
|
||||
new FlxTimer().start(6/24, _ -> {
|
||||
resultsAnim.visible = true;
|
||||
resultsAnim.animation.play("result");
|
||||
});
|
||||
|
@ -271,7 +310,7 @@ class ResultState extends MusicBeatSubState
|
|||
ratingsPopin.visible = false;
|
||||
ratingsPopin.zIndex = 1200;
|
||||
add(ratingsPopin);
|
||||
new FlxTimer().start(1.0, _ -> {
|
||||
new FlxTimer().start(21/24, _ -> {
|
||||
ratingsPopin.visible = true;
|
||||
ratingsPopin.animation.play("idle");
|
||||
});
|
||||
|
@ -280,23 +319,49 @@ class ResultState extends MusicBeatSubState
|
|||
scorePopin.visible = false;
|
||||
scorePopin.zIndex = 1200;
|
||||
add(scorePopin);
|
||||
new FlxTimer().start(1.0, _ -> {
|
||||
new FlxTimer().start(36/24, _ -> {
|
||||
scorePopin.visible = true;
|
||||
scorePopin.animation.play("score");
|
||||
scorePopin.animation.finishCallback = anim -> {
|
||||
score.visible = true;
|
||||
score.animateNumbers();
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
new FlxTimer().start(37/24, _ -> {
|
||||
score.visible = true;
|
||||
score.animateNumbers();
|
||||
startRankTallySequence();
|
||||
});
|
||||
|
||||
new FlxTimer().start(rank.getBFDelay(), _ -> {
|
||||
afterRankTallySequence();
|
||||
});
|
||||
|
||||
new FlxTimer().start(rank.getFlashDelay(), _ -> {
|
||||
displayRankText();
|
||||
});
|
||||
|
||||
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
|
||||
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
|
||||
highscoreNew.animation.addByPrefix("new", "highscoreAnim0", 24, false);
|
||||
highscoreNew.visible = false;
|
||||
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
|
||||
//highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
|
||||
highscoreNew.updateHitbox();
|
||||
highscoreNew.zIndex = 1200;
|
||||
add(highscoreNew);
|
||||
|
||||
new FlxTimer().start(rank.getHighscoreDelay(), _ -> {
|
||||
if (params.isNewHighscore ?? false)
|
||||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
highscoreNew.animation.finishCallback = _ -> highscoreNew.animation.play("new", true, false, 16);
|
||||
}
|
||||
else
|
||||
{
|
||||
highscoreNew.visible = false;
|
||||
}
|
||||
});
|
||||
|
||||
var hStuf:Int = 50;
|
||||
|
||||
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
|
||||
|
@ -314,7 +379,10 @@ class ResultState extends MusicBeatSubState
|
|||
ratingGrp.add(maxCombo);
|
||||
|
||||
hStuf += 2;
|
||||
var extraYOffset:Float = 5;
|
||||
var extraYOffset:Float = 7;
|
||||
|
||||
hStuf += 2;
|
||||
|
||||
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
|
||||
ratingGrp.add(tallySick);
|
||||
|
||||
|
@ -343,20 +411,17 @@ class ResultState extends MusicBeatSubState
|
|||
});
|
||||
}
|
||||
|
||||
ratingsPopin.animation.finishCallback = anim -> {
|
||||
startRankTallySequence();
|
||||
|
||||
if (params.isNewHighscore ?? false)
|
||||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
|
||||
}
|
||||
else
|
||||
{
|
||||
highscoreNew.visible = false;
|
||||
}
|
||||
};
|
||||
// if (params.isNewHighscore ?? false)
|
||||
// {
|
||||
// highscoreNew.visible = true;
|
||||
// highscoreNew.animation.play("new");
|
||||
// //FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// highscoreNew.visible = false;
|
||||
// }
|
||||
|
||||
new FlxTimer().start(rank.getMusicDelay(), _ -> {
|
||||
if (rank.hasMusicIntro())
|
||||
|
@ -402,6 +467,8 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function startRankTallySequence():Void
|
||||
{
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 5/24);
|
||||
var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
|
||||
clearPercentTarget = Math.floor(clearPercentFloat);
|
||||
// Prevent off-by-one errors.
|
||||
|
@ -410,8 +477,8 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
|
||||
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
|
||||
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 190, FlxG.height / 2 - 70, clearPercentLerp);
|
||||
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 58/24,
|
||||
{
|
||||
ease: FlxEase.quartOut,
|
||||
onUpdate: _ -> {
|
||||
|
@ -426,10 +493,6 @@ class ResultState extends MusicBeatSubState
|
|||
// Play confirm sound.
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
|
||||
// Flash background.
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
|
||||
// Just to be sure that the lerp didn't mess things up.
|
||||
clearPercentCounter.curNumber = clearPercentTarget;
|
||||
|
||||
|
@ -438,7 +501,7 @@ class ResultState extends MusicBeatSubState
|
|||
clearPercentCounter.flash(false);
|
||||
});
|
||||
|
||||
displayRankText();
|
||||
//displayRankText();
|
||||
|
||||
// previously 2.0 seconds
|
||||
new FlxTimer().start(0.25, _ -> {
|
||||
|
@ -451,7 +514,7 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
});
|
||||
|
||||
afterRankTallySequence();
|
||||
//afterRankTallySequence();
|
||||
});
|
||||
}
|
||||
});
|
||||
|
@ -476,7 +539,6 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -490,27 +552,36 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function displayRankText():Void
|
||||
{
|
||||
bgFlash.visible = true;
|
||||
bgFlash.alpha = 1;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 14/24);
|
||||
|
||||
var rankTextVert:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getVerTextAsset()), Y, 0, 30);
|
||||
rankTextVert.x = FlxG.width - 64;
|
||||
rankTextVert.x = FlxG.width - 44;
|
||||
rankTextVert.y = 100;
|
||||
rankTextVert.zIndex = 990;
|
||||
add(rankTextVert);
|
||||
|
||||
// Scrolling.
|
||||
rankTextVert.velocity.y = -50;
|
||||
FlxFlicker.flicker(rankTextVert, 2/24 * 3, 2/24, true);
|
||||
|
||||
for (i in 0...10)
|
||||
// Scrolling.
|
||||
new FlxTimer().start(30/24, _ -> {
|
||||
rankTextVert.velocity.y = -80;
|
||||
});
|
||||
|
||||
|
||||
for (i in 0...12)
|
||||
{
|
||||
var rankTextBack:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getHorTextAsset()), X, 10, 0);
|
||||
rankTextBack.x = FlxG.width / 2 - 320;
|
||||
rankTextBack.y = 50 + (150 * i / 2) + 10;
|
||||
rankTextBack.y = 50 + (135 * i / 2) + 10;
|
||||
// rankTextBack.angle = -3.8;
|
||||
rankTextBack.zIndex = 100;
|
||||
rankTextBack.cameras = [cameraScroll];
|
||||
add(rankTextBack);
|
||||
|
||||
// Scrolling.
|
||||
rankTextBack.velocity.x = (i % 2 == 0) ? -10.0 : 10.0;
|
||||
rankTextBack.velocity.x = (i % 2 == 0) ? -7.0 : 7.0;
|
||||
}
|
||||
|
||||
refresh();
|
||||
|
@ -518,6 +589,7 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function afterRankTallySequence():Void
|
||||
{
|
||||
|
||||
showSmallClearPercent();
|
||||
|
||||
switch (rank)
|
||||
|
@ -532,6 +604,17 @@ class ResultState extends MusicBeatSubState
|
|||
bfPerfect.visible = true;
|
||||
bfPerfect.playAnimation('');
|
||||
}
|
||||
new FlxTimer().start(106 / 24, _ -> {
|
||||
if (heartsPerfect == null)
|
||||
{
|
||||
trace("Could not build heartsPerfect animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
heartsPerfect.visible = true;
|
||||
heartsPerfect.playAnimation('');
|
||||
}
|
||||
});
|
||||
case EXCELLENT:
|
||||
if (bfExcellent == null)
|
||||
{
|
||||
|
@ -540,7 +623,7 @@ class ResultState extends MusicBeatSubState
|
|||
else
|
||||
{
|
||||
bfExcellent.visible = true;
|
||||
bfExcellent.playAnimation('Intro');
|
||||
bfExcellent.playAnimation('');
|
||||
}
|
||||
case GREAT:
|
||||
if (bfGreat == null)
|
||||
|
@ -550,8 +633,20 @@ class ResultState extends MusicBeatSubState
|
|||
else
|
||||
{
|
||||
bfGreat.visible = true;
|
||||
bfGreat.playAnimation('Intro');
|
||||
bfGreat.playAnimation('');
|
||||
}
|
||||
|
||||
new FlxTimer().start(6 / 24, _ -> {
|
||||
if (gfGreat == null)
|
||||
{
|
||||
trace("Could not build GREAT animation for gf!");
|
||||
}
|
||||
else
|
||||
{
|
||||
gfGreat.visible = true;
|
||||
gfGreat.playAnimation('');
|
||||
}
|
||||
});
|
||||
case SHIT:
|
||||
if (bfShit == null)
|
||||
{
|
||||
|
@ -637,7 +732,9 @@ class ResultState extends MusicBeatSubState
|
|||
refresh();
|
||||
}
|
||||
|
||||
movingSongStuff = true;
|
||||
new FlxTimer().start(2.5, _ -> {
|
||||
movingSongStuff = true;
|
||||
});
|
||||
}
|
||||
|
||||
var movingSongStuff:Bool = false;
|
||||
|
@ -657,6 +754,79 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
// if(FlxG.keys.justPressed.R){
|
||||
// FlxG.switchState(() -> new funkin.play.ResultState(
|
||||
// {
|
||||
// storyMode: false,
|
||||
// title: "Cum Song Erect by Kawai Sprite",
|
||||
// songId: "cum",
|
||||
// difficultyId: "nightmare",
|
||||
// isNewHighscore: true,
|
||||
// scoreData:
|
||||
// {
|
||||
// score: 1_234_567,
|
||||
// tallies:
|
||||
// {
|
||||
// sick: 200,
|
||||
// good: 0,
|
||||
// bad: 0,
|
||||
// shit: 0,
|
||||
// missed: 0,
|
||||
// combo: 0,
|
||||
// maxCombo: 69,
|
||||
// totalNotesHit: 200,
|
||||
// totalNotes: 200 // 0,
|
||||
// }
|
||||
// },
|
||||
// }));
|
||||
// }
|
||||
|
||||
// if(heartsPerfect != null){
|
||||
// if (FlxG.keys.justPressed.I)
|
||||
// {
|
||||
// heartsPerfect.y -= 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.J)
|
||||
// {
|
||||
// heartsPerfect.x -= 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.L)
|
||||
// {
|
||||
// heartsPerfect.x += 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.K)
|
||||
// {
|
||||
// heartsPerfect.y += 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(bfGreat != null){
|
||||
// if (FlxG.keys.justPressed.W)
|
||||
// {
|
||||
// bfGreat.y -= 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.A)
|
||||
// {
|
||||
// bfGreat.x -= 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.D)
|
||||
// {
|
||||
// bfGreat.x += 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.S)
|
||||
// {
|
||||
// bfGreat.y += 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// maskShaderSongName.swagSprX = songName.x;
|
||||
maskShaderDifficulty.swagSprX = difficulty.x;
|
||||
|
||||
|
|
|
@ -462,9 +462,75 @@ enum abstract ScoringRank(String)
|
|||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 5.0;
|
||||
return 95/24;
|
||||
case EXCELLENT:
|
||||
return 1.75;
|
||||
return 0;
|
||||
case GREAT:
|
||||
return 5/24;
|
||||
case GOOD:
|
||||
return 3/24;
|
||||
case SHIT:
|
||||
return 2/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getBFDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 95/24;
|
||||
case EXCELLENT:
|
||||
return 97/24;
|
||||
case GREAT:
|
||||
return 95/24;
|
||||
case GOOD:
|
||||
return 95/24;
|
||||
case SHIT:
|
||||
return 95/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getFlashDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 129/24;
|
||||
case EXCELLENT:
|
||||
return 122/24;
|
||||
case GREAT:
|
||||
return 109/24;
|
||||
case GOOD:
|
||||
return 107/24;
|
||||
case SHIT:
|
||||
return 186/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getHighscoreDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 140/24;
|
||||
case EXCELLENT:
|
||||
return 140/24;
|
||||
case GREAT:
|
||||
return 129/24;
|
||||
case GOOD:
|
||||
return 127/24;
|
||||
case SHIT:
|
||||
return 207/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue