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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 15:37:49 +00:00
moving shader stuff in progress
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@ -224,6 +224,7 @@ class TitleState extends MusicBeatState
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}
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var logoBl:FlxSprite;
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var outlineShaderShit:TitleOutline;
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var gfDance:FlxSprite;
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var danceLeft:Bool = false;
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@ -267,8 +268,9 @@ class TitleState extends MusicBeatState
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logoBl.updateHitbox();
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outlineShaderShit = new TitleOutline();
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// logoBl.shader = swagShader.shader;
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logoBl.shader = new TitleOutline();
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logoBl.shader = outlineShaderShit;
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// logoBl.shader = alphaShader.shader;
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// trace();
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@ -390,6 +392,14 @@ class TitleState extends MusicBeatState
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override function update(elapsed:Float)
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{
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if (FlxG.keys.justPressed.I)
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{
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FlxTween.tween(outlineShaderShit, {funnyX: 50, funnyY: 50}, 0.6, {ease: FlxEase.quartOut});
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}
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if (FlxG.keys.pressed.D)
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outlineShaderShit.funnyX += 1;
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// outlineShaderShit.xPos.value[0] += 1;
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if (FlxG.keys.justPressed.Y)
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{
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FlxTween.tween(FlxG.stage.window, {x: FlxG.stage.window.x + 300}, 1.4, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.35});
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@ -1,13 +1,33 @@
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package shaderslmfao;
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import flixel.math.FlxPoint;
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import flixel.system.FlxAssets.FlxShader;
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class TitleOutline extends FlxShader
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{
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public var funnyX(default, set):Float = 0;
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public var funnyY(default, set):Float = 0;
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function set_funnyX(x:Float):Float
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{
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xPos.value[0] = x;
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return x;
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}
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function set_funnyY(y:Float):Float
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{
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yPos.value[0] = y;
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return y;
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}
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@:glFragmentSource('
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#pragma header
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// uniform float alphaShit;
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uniform float xPos;
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uniform float yPos;
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vec3 rgb2hsv(vec3 c)
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{
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@ -23,7 +43,7 @@ class TitleOutline extends FlxShader
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void main()
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{
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vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
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vec2 size = vec2(200, 20);
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vec2 size = vec2(xPos, yPos);
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if (color.a == 0.0) {
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float w = size.x / openfl_TextureSize.x;
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@ -45,5 +65,8 @@ class TitleOutline extends FlxShader
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public function new()
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{
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super();
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xPos.value = [0];
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yPos.value = [0];
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}
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}
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